KateMicucci
Arcane
- Joined
- Sep 2, 2017
- Messages
- 1,676
never noticed or cared
foreign quarter out of alignment, 4/10 would not visit>Morrowind
>huge cities
???
What the fuck are you talking about? Vivec is the only somewhat big city in Morrowind and even that's smaller than the Imperial City.
>Morrowind
>huge cities
???
What the fuck are you talking about? Vivec is the only somewhat big city in Morrowind and even that's smaller than the Imperial City.
This is a troll post, right? It's hard to tell, what with how casual and retard-infested the codex seems to have gotten of late.so the thing you played as a hodgepodge of mod shit nobody playtested with no coherent design about it, and you dare compare that to Todd's vision? let's be real, you haven't played SkyrimI played it on release in 2011. Gave up in disgust after a mere 30 hours and never touched it again. Was sure to shit on it hard every time it was mentioned online and IRL. After 12 years, I thought maybe, just maybe, it can now...
Its a classic case of Skyrimrot. The sufferer insists that Skyrim can be fixed with mods and will reject any statement to the contrary but shall either never post a mod list that "fixes" the game or they will start mumbling about Requiem.This is a troll post, right? It's hard to tell, what with how casual and retard-infested the codex seems to have gotten of late.
Man, get over yourself. It's a TES game. If you want a Skyrim without casual shit then play KCD will all the maluses activated or something, it's the same game but set in Czechia instead of Sweden. I enjoy Skyrim because it's a light-hearted hiking sim which doesn't pretend to be more than it is, with none of that malaise-inducing moral greyness modern entertanment swims in.No no no, read again, it seems like Maxie thinks VANILLA is untouchable, and that slapping a host of carefully vetted de-casualification mods on it is a bad thing. That's like the epitome of retarded and hopeless.
To be honest i dislike the way that Morrowind(and later games as well)have dozens of named NPCs but are useless, in no part of quests or anything, i hate when RPGs do this. That makes me having to talk to every NPC to find quests, i much prefer the way that infinity engine games or Fallouts 1/2 handle that, where useless NPCs have generic labels like townsfolk or peasant, and important NPCs that gives or are in part of quests are named and easy to find. It's gamey but i prefer not wasting my time doing boring shit than 'immersion'.>Morrowind
>huge cities
???
What the fuck are you talking about? Vivec is the only somewhat big city in Morrowind and even that's smaller than the Imperial City.
They fixed this in Skyrim by making all the quests so lackluster that you don't want to bother looking for them.To be honest i dislike the way that Morrowind(and later games as well)have dozens of named NPCs but are useless, in no part of quests or nothing, i hate when RPGs do this. That makes me having to talk to every NPC to find quests, i much prefer the way that infinity engine games or Fallouts 1/2 handle that, where useless NPCs have generic labels like townsfolk or peasant, and important NPCs that gives or are in part of quests are named and easy to find. It's gamey but i prefer not wasting my time doing boring shit than 'immersion'.
Altman is dead.Don't play Jewthesda games, problem solved
To be honest i dislike the way that Morrowind(and later games as well)have dozens of named NPCs but are useless, in no part of quests or anything, i hate when RPGs do this. That makes me having to talk to every NPC to find quests, i much prefer the way that infinity engine games or Fallouts 1/2 handle that, where useless NPCs have generic labels like townsfolk or peasant, and important NPCs that gives or are in part of quests are named and easy to find.
In Arena you had to drag your mouse to turn the screen, in Daggerfall you dragged your mouse to swing directionally, in Morrowind your physical strikes and where they landed had little to do with your actual hits. In Morrowind magic took up both hands, in Oblivion 0 hands (you could cast a spell while holding a two-handed sword, or a sword and shield, etc.), and in Skyrim it took up 1. In Skyrim you can duel-wield, and it's the only one with mounted combat. Morrowind has spears, the other two don't.Never had interest in Skyrim after finishing its prequels.
Its the same game with upgrade texture packs for the soulless NPCs & World.
The movement/combat has been the same since Arena/Daggerfall.
Skyrim is a shit test now for taste: if you can't taste the shit, you've got no palate.
"No, you can't call him 'Bandit', that's so unimmersive. People have names!!!"To be honest i dislike the way that Morrowind(and later games as well)have dozens of named NPCs but are useless, in no part of quests or anything, i hate when RPGs do this. That makes me having to talk to every NPC to find quests, i much prefer the way that infinity engine games or Fallouts 1/2 handle that, where useless NPCs have generic labels like townsfolk or peasant, and important NPCs that gives or are in part of quests are named and easy to find.
Quest compass is strong in this one.
You know what I like? When all enemies are named, not just Important Bosses. Every lowly brigand is named Joe or Pete. Much better than having to wait for shopkeeper to wake up.
Yeah dude I don't care about the nuances.In Arena you had to drag your mouse to turn the screen, in Daggerfall you dragged your mouse to swing directionally, in Morrowind your physical strikes and where they landed had little to do with your actual hits. In Morrowind magic took up both hands, in Oblivion 0 hands (you could cast a spell while holding a two-handed sword, or a sword and shield, etc.), and in Skyrim it took up 1. In Skyrim you can duel-wield, and it's the only one with mounted combat. Morrowind has spears, the other two don't.Never had interest in Skyrim after finishing its prequels.
Its the same game with upgrade texture packs for the soulless NPCs & World.
The movement/combat has been the same since Arena/Daggerfall.
Skyrim is a shit test now for taste: if you can't taste the shit, you've got no palate.
At a stretch, you could say Morrowind to Skyrim had the same combat, but to extend that to Daggerfall or Arena just shows you haven't actually played those two.
"No, you can't call him 'Bandit', that's so unimmersive. People have names!!!"
"What do you mean people sleep?"
Morrowind fanboy "try to be consistent for two fucking seconds" challenge (IMPOSSIBLE)
Damn, you're a real badass."No, you can't call him 'Bandit', that's so unimmersive. People have names!!!"
Yeah. I like to know the names of all the people I kill.
"What do you mean people sleep?"
People do sleep. But they better wake up when I demand their attention, or they'll find their home collapsing on their heads.
I wish they all could be NPC #61873.To be honest i dislike the way that Morrowind(and later games as well)have dozens of named NPCs but are useless, in no part of quests or anything, i hate when RPGs do this. That makes me having to talk to every NPC to find quests, i much prefer the way that infinity engine games or Fallouts 1/2 handle that, where useless NPCs have generic labels like townsfolk or peasant, and important NPCs that gives or are in part of quests are named and easy to find. It's gamey but i prefer not wasting my time doing boring shit than 'immersion'.
In any case, you CAN wake them up, which you'd know if you actually played any of these games before giving your shit takes.