Gostak
Educated
- Joined
- Jan 10, 2022
- Messages
- 253
As mentioned here before but now I actually played it for once.
It's
To me it is better than MOO1/ Remnants of the Precursors.
I know some of you might think "sacrilegious" but it's got more and better.
And it allows for more movement/ exploring than MOO1 with its (mostly?) limiting radius-around-your-colonies ship travel range limits.
Also I saw no limit on ship designs, whee!
What's more you can have fighter bays which actually can hold other designs of yours from medium or small hull size.
Then the carrier gets good FTL drives while the fighters get exceptional combat movement.
Carry two or so around and the carrier can still pack a punch, too.
The elder race option is kickass as well (such races simply get some turns headstart, brilliant).
However, you might not want to go for "Normal" bots, these seemed to neglect growing their population in my first game.
Hence they were no real competition for me.
Short game did not help it either and I might have gotten a good/ lucky starting position and took a strong species/ government type combo which also helped.
Warning upgrading a ship on which you have a commander might kill that commander, I think.
The end game history reveal is cool as well, and ship design highscore for the session. :D
Banger!
It's
To me it is better than MOO1/ Remnants of the Precursors.
I know some of you might think "sacrilegious" but it's got more and better.
And it allows for more movement/ exploring than MOO1 with its (mostly?) limiting radius-around-your-colonies ship travel range limits.
Also I saw no limit on ship designs, whee!
What's more you can have fighter bays which actually can hold other designs of yours from medium or small hull size.
Then the carrier gets good FTL drives while the fighters get exceptional combat movement.
Carry two or so around and the carrier can still pack a punch, too.
The elder race option is kickass as well (such races simply get some turns headstart, brilliant).
However, you might not want to go for "Normal" bots, these seemed to neglect growing their population in my first game.
Hence they were no real competition for me.
Short game did not help it either and I might have gotten a good/ lucky starting position and took a strong species/ government type combo which also helped.
Warning upgrading a ship on which you have a commander might kill that commander, I think.
The end game history reveal is cool as well, and ship design highscore for the session. :D
Banger!