Edit: Beg pardon Oyarsa, I've just noticed your Freelancer comparison after making this rather large post. No ruthless thieving was involved, honestly!
Human Shield said:
How would space pirates work in the system-level approach, they usually try to ambush ships along the way, should they be able to bring ships out of hyperspace and fight in deep space?
Well, first of all those pirates are going to need something worthwhile to attack. I really can't imagine a group of pirates trying to take on a military-class vessel, at least nothing larger than a destroyer or perhaps corvette, unless they were *very* well organised. They could attack independent interplanetary or commercial interstellar traders, but I'm not sure how practical such trading would be. The independents would probably be limited to short-range trades of very rare or highly treasured items - with very few actually having access to hyperdrives, if at all. I imagine that they'd be very nice targets for pirates; they won't be trading grain, I can tell you that. They could conceivably trade materials that are extremely hard to manufacture, or rare to non-existent on certain planets - the helium-3 present in the atmospheres of most gas giants is an example I can think of - it is pretty much a trace isotope on Earth, and can conceivably be used for fusion power. To take it into firmly into the realms of sci-fi, even - perhaps the spice melange of Arrakis, or some other substance of unusual yet remarkable properties.
The main trouble I see (if you want to be at least semi-realistic), is that in order to bring even interplanetary travel down to a reasonable journey length, you'll need to equip those traders with *at least* some form of nuclear drive, possibly even fusion-based.
Can you imagine the implications of supplying civilians with nuclear technology? In reality, a powerful engine doubles as an equally powerful weapon. Firstly in terms of raw energy output, and secondly, any object that impacts another at approximately 3km/s is worth it's own mass in TNT - and it only goes up from there.
To give you an idea how powerful this could be, the mass of an average human impacting an object at 100,000 k/s (roughly 1/3 the speed of light), would release energy roughly equivalent to the yield of a 100 megaton nuclear explosion. Not a nice thought.
Perhaps a better idea would be to set up some sort of high-speed interplanetary 'highway' (as Freelancer *spits* did). I believe pirates could interrupt these 'highways' during the game and pull the target back into normal space. It would certainly be an easy fix, but I'm sure that they couldn't be artificially-spaced 'boosting rings' or some such. Planets orbit, and the distances between them change drastically.
Going back to the wormhole concept, maybe fairly small artificially created ones, not-intended for the kilometre plus long capital ships could be the answer. Of course that would leave the option of 'pulling' a ship out of a wormhole journey practically impossible; the journey would be for most intents and purposes, instantaneous
Well, I digressed a bit, but it was in justification of my opinions with regard to piracy.
Now more to the point: nomadic behaviour is probably impractical in space, and so the pirates would probably need a base. But where would they house their base? In an asteroid belt? It may be a good hiding place in terms of it being a remote location, but it's not likely they could organise too well. Real asteroid belts are so sparse that if you were to fly through one, you'd be lucky to *see* an asteroid, let alone get anywhere close to one.
The only place I could really suggest in terms of density is a gas giant with rings similar to that of Saturn, but they are too harsh in practice, and any such gas giant is probably very likely to be home to an extensive hydrogen mining operation. We have to power those *legal* fusion engines somehow, and warp/hyperdrives would need a power source, such as a fusion reactor.
All I can suggest is that the pirates possess illegally obtained warp drive or hyperdrive technology, and strike from extremely remote areas such as an orbital base around planets, at or exceeding the average distance of Neptune.
They would be very cold, dim places with no possibility of solar power; they would have to be almost entirely powered by reactor. Where are pirates going to obtain such highly-advanced technologies?
Don't get me wrong, I quite like the idea of having a criminal element out in space; I just don't think it's very plausible.
It depends on how much you want to contort the physics, I suppose. What's the point in keeping it realistic if it isn't *fun*?
So assuming we're skipping all that inconvenient science...
They would still be better organised attacking from a main base of some sort. It would still need to be remote, and powered by reactor, not solar collectors; if only to appear even superficially plausible.
So I would suggest warp drive/hyperdrive capable pirates, with a main base orbiting a remote gas giant, preferably the one with the lowest gravity, to facilitate the illegal mining operations that would be required to power the reactor(s). This location could also facilitate attacks on poorly guarded commercial transports coming in from other systems. The pirates would have to survey their targets extremely remotely, by some sort of advanced sensory means, and then warp/jump in, strike extremely quickly, loot as much as they could, and head straight back to base as soon as possible. Any dawdling could result in detection, which could possibly result in some sort of tracking back to base; a military skirmish against them would almost certainly ensue. If they did attack capital class military vessels, they would have to be small kinds such as scouts or corvettes, and they would have to be extremely quick to strike any communications arrays before a distress signal could be sent out.
Given such a problem, some form of cloaking device could provide a solution. I quite like the idea of pirates making underhand attacks of this nature.
almondblight said:
What about something like TOEE which isn't system based but space isn't divided up into sectors?
The main problem I have with such an 'open map' arrangement is that space is big, really bloody big. Most of the game map is going to be a huge empty space. All the interesting stuff is going to be compacted into extremely small areas, proably as abstract 'stacks' of orbital objects, all in the same objective space. Now, and this is purely my own opinion, I find a stack of objects without any defined locations or orbits to be rather lifeless. This *could* be 'fixed' by having some form of 'zoom' function that locks into the system, but once we have that, we might as well be back to the systems and wormholes structure.
A possible answer is that we have the system/wormholes arrangement, but with technological advances, you can choose to warp/jump to a location in empty space with a specialised craft, and effectively start a new system there, whether a remote outpost or refuelling station. I would certainly be happy with that.
almondblight said:
The largest and most expensive ships can create their own jumpgates, but if they get damaged or destroyed deep in enemy territory the rest of the fleet is screwed.
An interesting idea, and one that certainly has it's merits. I certainly can't imagine a small scout being able to house such a device, and a dependency of other craft could create interesting tactical situtations.
Phew! Sorry for making that such a heavy read, but I'm really into this stuff.