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Tags: Operencia: The Stolen Sun; Zen Studios
A few years ago, due to the runaway success of the original Legend of Grimrock, it seemed like a new blobber was being announced every other month. That success largely failed to repeat itself, so it's a surprise to encounter a new one in late 2018, coming right after the failure of Bard's Tale IV. Especially when it's being made by Zen Studios, a Hungarian developer best known for their pinball adaptations. The game's title is Operencia: The Stolen Sun, and it's a turn-based dungeon crawler with a setting based on Hungarian folklore and mythology. It actually looks rather pretty, although some will disapprove of the apparent absence of party creation. As usual, here's the announcement trailer and Steam page description:
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
A Tale for the Ages
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Where History Meets Legend
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Classic Gameplay and Exploration
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Beautiful Presentation
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful roles are fully voiced through top-tier performances authentic to the game’s Central European roots.
Other Key Features
Zen Studios' goal is to create Hungary's own "Witcher moment". I really don't think they're going to achieve that with this game, but hey, might as well put those pinball bucks to good use. You can read more about Operencia on the game's official website. It's supposed to come out sometime next year.
A few years ago, due to the runaway success of the original Legend of Grimrock, it seemed like a new blobber was being announced every other month. That success largely failed to repeat itself, so it's a surprise to encounter a new one in late 2018, coming right after the failure of Bard's Tale IV. Especially when it's being made by Zen Studios, a Hungarian developer best known for their pinball adaptations. The game's title is Operencia: The Stolen Sun, and it's a turn-based dungeon crawler with a setting based on Hungarian folklore and mythology. It actually looks rather pretty, although some will disapprove of the apparent absence of party creation. As usual, here's the announcement trailer and Steam page description:
Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.
A Tale for the Ages
An unknown force has abducted the Sun King Napkiraly, leaving Operencia in a state of perpetual darkness – and eventual doom. From hidden royal tombs and cursed castles to an ascent up the World Tree to reach the Copper Forest of the Land of the Gods, explore diverse settings throughout the far reaches of the land…and beyond. Each location boasts its own unique atmosphere, visual style, level design and puzzles, and many take place entirely outdoors.
Where History Meets Legend
Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Classic Gameplay and Exploration
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Beautiful Presentation
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful roles are fully voiced through top-tier performances authentic to the game’s Central European roots.
Other Key Features
- Explore 13 diverse, puzzle-filled levels
- Defeat more than 50 enemy types
- Switch between 7 fully upgradable – and memorable – characters
- Robust difficulty settings allow you to select options such as limiting saves, implementing permadeath, and disabling auto-mapping to create your own
- Stunning visuals powered by Unreal Engine 4
- An epic orchestral score composed by Arthur Grosz
- Fully 3D environments, enemies and objects, plus high-fidelity advanced effects with dynamic shadows and lighting
- AAA Indie production quality and polish with top-tier voice acting, soundtrack, cutscenes and writing
Zen Studios' goal is to create Hungary's own "Witcher moment". I really don't think they're going to achieve that with this game, but hey, might as well put those pinball bucks to good use. You can read more about Operencia on the game's official website. It's supposed to come out sometime next year.