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Interview Paradise Cracked interview

Saint_Proverbius

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Tags: Paradise Cracked

For those interested in <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a>, we've just posted an <a href="http://www.rpgcodex.com/content.php?id=38">interview</a> covering the Russian made, tactical, cyberpunkish, turn based CRPG. Here's a taste:
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<blockquote><b><i>5. Can you let us have some details on the gameworld? How large is the gameworld, how many main locations are there? What types of location will we see in the game? Can the player move between locations freely, or is this tied to the plot progression?</i></b>
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It is a huge megapolis divided into several levels, each including a number of game maps ( locations), ), between which the player can move back and forth. Some of the maps become available only after you complete certain quests. That is why we keep the exact number of maps per level in secret.
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When on the particular level, you can visit any of its locations at any time (except for the secret maps, of course). But you can not go from one end of the level to the other in a moment. To reach the opposite end of the level you will have to cross all the locations, which are in between. There are a lot of robots and vehicles in the city streets ? trams, buses, advertising robots, etc. And you can use all this machinery for your own purposes. But remember that your enemies can use robots and vehicles as well. All damage done to buildings will be stored in the memory, and if there are many fights on the same map, the location will be completely ruined.
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Each level of the megapolis has its own style. Thus, Low Town is dark and dirty slums, industrial areas, sewers, etc, High Town is residential areas, municipal authorities, and huge hypermarkets, Sky Town is a network of arches and towers.</blockquote>
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Maybe in the sequel, they'll have <i>Funky Town</i>!
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triCritical

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Jarinor said:
All I can say is, I hope they release this game in Australia. I'd buy it.

I think the russians are having great RPG ideas lately, a lot better then their American counterparts. I just don't know how likely it will be for a world wide distribution for a lof of the titles.
 

MacD

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Dec 17, 2002
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Hmmm...I know they're releasing this for the english-speaking world too, but what I REALLY missed was this very important question: "when are you expecting to release this game to the rest of the world?". Kinda dumb they missed that; the buka website says Q4 2002...uh-huh.

That said, I'm really waiting for this game...I loved x-com, and this just sounds so good :) Kinda sounds like systemshock in an isometric jacket, or like a fun interpretation of fallout: tactics :) Anyway, they've sold me on this game.


As an aside, how long has rpgcodex been around? I came across it a couple of months back, and I've been impressed with the level of work being done here (loads of interesting interviews and other great stuff). So is RPGCodex new or has it been around for years?
 

Markman

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MacD said:
Hmmm...I know they're releasing this for the english-speaking world too, but what I REALLY missed was this very important question: "when are you expecting to release this game to the rest of the world?". Kinda dumb they missed that; the buka website says Q4 2002...uh-huh.
IGN previewed an english beta version few weeks ago so it should be soon.I'm guessing a month or two.
 

dunduks

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Jan 28, 2003
Messages
389
I already have played it and loved it :wink:
Of course it has some problems such as aiming and some other small problems. The rpg part is quite small but none the less I really liked it. On a side note - its turn based all the time, even if you don't see any enemies.
 

Markman

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dunduks said:
On a side note - its turn based all the time, even if you don't see any enemies.
Really? How many actions can you do during a non-combat turn?
How does combat works?Is it similar to JA2, or is more like Gorky 17?
Can you do aimed shots?
 

Mistress

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Joined
Oct 22, 2002
Messages
341
Location
UK
Markman said:
MacD said:
Hmmm...I know they're releasing this for the english-speaking world too, but what I REALLY missed was this very important question: "when are you expecting to release this game to the rest of the world?". Kinda dumb they missed that; the buka website says Q4 2002...uh-huh.
IGN previewed an english beta version few weeks ago so it should be soon.I'm guessing a month or two.

We should hear more about a rough release time soon, with any luck.
 

dunduks

Liturgist
Joined
Jan 28, 2003
Messages
389
Really? How many actions can you do during a non-combat turn?
All the turns are the same, if you command your character to move and he spots enemy it will stop. Generally you can do 1 aimed shot or few low accuracy shots.
How does combat works?Is it similar to JA2, or is more like Gorky 17?
Can you do aimed shots?
Combat is similar to JA2 your character can crouch, run (when you run your aim gets weaker further you run), walk. There is localised damage - if you aim for the head you can get criticals (thats where the aiming problems come in - you can aim at any part of the body just as you could in JA, but the problem is that the game will try to hit that part no matter what, for example robots anntena :( , but this can be cured if you change camera angle).

The sound and graphics are excellent and I hope it stays like that after translation.
One plus can be that the game is moddable.
 

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