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Patch Notes

Status
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Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.1

Bugs
  • Fixed refurbishing issues with some firearms
  • Fixed Jon's new model not applying during some old playthroughs
  • Action point carry-over will no longer trigger if character is disabled in some way or is in stealth
  • Fixed Balor's hammer durability
  • You can no longer acquire Shoemaker feat through levelling
  • Pistol burst will no longer trigger Commando feat
  • Encumbrance and gear damage icons should now be once again visible on classic UI
  • [Expedition] Fixed the bug that would cause the game to crash when hitting a jet ski with corrosive acid
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.2

Bugs
  • Fixed the feat description caption layout
  • Fixed the bug that caused zone info icons not to appear on classic UI
  • Fixed the bug that caused Taste for Blood feat to crash the game upon killing an enemy
  • Fixed Refurbished Tommy Gun precision
  • Fixed Motion bug
  • You can no longer have negative maximum psi points
  • Game speed up/slow down indicator should now be visible on small UI
  • Background of psi bar is no longer transparent
  • Fixed RRCh-42's refurbishment bug and incorrect requirements descriptions
  • [Expedition] Fixed the vehicle window layout on small UI
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.3

Tweaks
  • Mechanical damage taken modifier can no longer drop below 10%
Bugs
  • Fixed the bug that would sometimes cause aborted key rebinding to temporarily disable keyboard input
  • Custom portraits will now properly use huge (_h) version where available
  • Fixed the amount of JHP and W2C bullets you get through crafting to what it should be
  • Fixed the bug with Energy Shield Empowerment not consuming energy; also fixed its status effect description
  • Fixed the stack indicator on action buttons on small UI
  • Fixed AP/MP indicator visual glitches when having a lot of points; also fixed the estimation indicator there on classic UI
  • Fixed weapon battery indicator with large batteries
  • Fixed status effect expiration time text size
  • Fixed black screen and related glitches when fighting the Stygian Exorcist
  • Fixed some respawning human npcs
  • Fixed Quake durability issues
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.4

UI
  • Fixed UI glitch when crafting results in multiple different items on small UI
  • [Expedition] Tweaked vehicle window on small UI
Bugs
  • You can no longer stun characters with Thick Skull using Stingball grenade
  • When a character is dazed instead of stunned due to Thick Skull, combat log will now properly indicate it (instead of saying "stunned")
  • Dazing instead of stunning enemies because of Thick Skull feat will no longer count towards the Stun X enemies achievement
  • Volatile fuse boxes will now properly short-circuit machines instead of stunning them
  • Fixed Rubin's dialog not having certain options when it should
  • [Expedition] Fixed the bug that caused Magnar's shield bash to crash the game
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.5

Tweaks
  • Tweaked Abomination respawn logic
Bugs
  • Fixed the melee weapon strength scaling bug
  • EMP Mine crafting category changed to Traps
  • Fixed Leonie's footlocker for super steel not appearing in some cases
  • Fixed Frigid Environment status effect not reducing cold damage resistance (was increasing it)
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.6

UI
  • Camera will now immediately stop moving when exiting follow mode
Crafting
  • You can now use serrated TiChrome blades when crafting serrated bolts
  • [Expedition] Steel and tungsten plates requirement is now capped at 30 mechanics when crafting shells as well
Bugs
  • Items that are currently being invoked (used) should now properly be marked in the inventory
  • You can again rebind the help hotkey
  • Fixed the bug that caused "Keycard required" scrolling notification to appear multiple times in some places
  • Fixed the glitch with supersteel metal armor sprite when holding shotguns
  • Piercing shot will no longer frighten creatures that are afraid of fire
  • Dehumanizer will now properly apply the additional Taste for Blood stack
  • Fixed the damage resisted combat text when the target resists multiple instances of the same damage type in a single attack through damage reduction
  • Fixed not being able to refurbish Dragunov in some cases
  • Fixed being able to finish Captain Mareth's final quest before he returns to Fort Apogee
  • Fixed an unfortunate random encounter trigger placement that can potentially block access to an important place in Upper Underrail
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.7

General
  • The game now has support for Steam Cloud; make sure to keep your save game folder (Documents\My Games\Underrail\Saves) reasonably sized so as not to have issues with synchronization
UI
  • Implemented on-screen keyboard (mainly for use with Steam Deck, but can be manually enabled in Interface options on other systems)
  • You can now slow down or speed up the game by holding CTRL and using the mouse scroll
  • You can now unbind action in options by choosing DELETE as the key when binding
  • Added scroll bar to dialog window when it exceeds the game display height
Bugs
  • Fixed the bug that was causing the slowdown on Proton (Linux)
  • The game's process should no longer hang after closing the game on Proton (Linux)
  • Fixed the occasional cartoony movement bug
  • Fixed not being able to report both Nicolas and Olivia at the same time in certain situations
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.8

Bugs
  • Fixed the bug that prevented players from entering SPACE characters in map notes
  • Fixed the bug that prevented mouse-scroll speed change when zooming is not enabled
  • Fixed the bug that caused the game to crash when clicking on the save name field while making a save
  • Fixed the bug that caused the game to crash when grenades are dropped into water without having Expedition DLC installed
  • [Expedition] Fixed Jon sometimes telling you to meet a person who's no longer there
  • [Expedition] Fixed some visual glitches after a certain event in Katya's cave
  • Minor dialog fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.9

Bugs
  • Fixed a certain ladder leading out of a diminutive cavern not always working for some people (for some stranded players the ladder might lead to the beginning of the Upper Caves, as the entrance location might not always be known)
  • Fixed oligarch messengers appearing even if you've finished a certain hunting quest, as well as being able to start the quest again
  • Certain someone's quest rewards (those that are for sale) will now properly refresh after a duration
  • Minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.10

Items

  • Added Waist Pack and Large Wait Pack (belts)
  • Added a new unique knife
  • Added a new pair of unique boots
  • Added new damage reducing drug
  • [Expedition] Added Javelin, a non-unique early mid-game spear that's good for throwing
  • [Expedition] Added a new unique sword
Tweaks
  • Added support for 2880 x 1800 resolution
  • [Expedition] Oddity requirement for veteran levels will now be rounded down to an even number, because oddity XP bar doesn't support odd numbers; this will result in ever so slightly faster leveling
Bugs
  • Blast cloth will now work against explosive ammo's explosion
  • You can no longer set UI to large on 1152x864 resolution (it won't fit)
  • Fixed a rare dialog text wrapping bug
  • All grenade and mine case blueprints are not classified as "intermediate"
  • Dehumanizer properly classified as serrated knife instead of dagger
  • Fixed the bug with certain wicked device applying your current weapon on hit effects
  • Fixed a certain collar not being collected from dead Arena enemies at the end of a match
  • Fixed not being able to tell the Faceless near Foundry about a certain group of people if you took the Phreak route in Core City
  • Fixed Coretech PNT1 (damaged) device not getting removed fron NPC's inventory upon getting repaired
  • Fixed several mutated dogs found in random location from indefinitely respawning
  • Fixed Abo*****'s re**** logic to prevent him from getting stuck upon res****
  • [Expedition] Fixed mutants in some dude's home not taking proper cold damage when the gas is released
  • [Expedition] Future Orientation and Psychokinetic Elasticity feats now require you to have Psi Empathy feat first
  • [Expedition] Fixed Small Crab loot table
  • [Expedition] Fear immunity no longer blocks cerebral acidization
  • [Expedition] Fixed being able to get a reward for finding naval mines from both Aegis and Grim Jetters
  • [Expedition] Fixed not being able to bring Todd to Port Ceto in some circumstances
  • [Expedition] Fixed some missing options when talking to Six about the shard
  • Minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.11

Bugs

  • [Expedition] Fixed a certain organic energy weapon on hit effects bug
  • Fixed the bug that caused the new unique knife to sometimes unintentionally bypass resistances
  • Telekinetic Grounding no longer works on targets that are immune to immobilization
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.1.5.12

Items

  • You can now apply anticoagulant onto melee weapons that support poisons to get the same effect that's applied by siphoners
  • [Expedition] Rust Maker spear is now level 18 instead of 15, and its acid damage has been increased from 5-10 to 14-25
  • [Expedition] Rust Maker knife is now also level 18, its acid damage increased from 4-6 to 5-7
UI
  • Enhancement items will now show under "Tools" in the inventory
Tweaks
  • Tweaked Phreak's dialog trade rewards (quantities earned should now be less confusing)
Bugs
  • NPCs will now use antidote against most poisons
  • Moving away from the door when using a Spying Endoscope will now properly close the spying view
  • You will now be able to see all the skill synergies in the skill description panel instead of just the first one
  • Dirty Kick (and probably some other similar attacks) will no longer deteriorate durability of your regular weapon
  • Fixed the visual glitch with laser sight overlapping hammerer pistol frame
  • Fixed several doors in Phreak's facilities
  • Fixed Tanner not always giving the player the reward for helping Rail Crossing, depending on the dialog branch taken
  • Fixed Lenox sometimes not being willing to fight when the moment is right
  • Fixed Lt. Stratford incorrectly telling the player that they're being rewarded with an assault rifle when they're actually getting a submachine gun
  • Fixed not getting the option to tell the Rejects to leave if the player manually hacked every single cell door
  • Fixed Jumping Stilts appearing as an unknown headwear item
  • Fixed Myles incorrectly stating that he requires a 115q (instead of 120q) Impala frame to refurbish Tommy Gun
  • Fixed riot gear sometimes being generated with shields on npcs who wield weapons incompatible with it
  • [Expedition] Fixed the jet ski towing to not constantly detach due to lagging of the towed vessel
  • [Expedition] The Blinding Poison will now properly state its damage (7) when coating a weapon
  • [Expedition] Fixed the Boarding Up feat to only be triggered when the attack lands instead of any time the attack is launched
  • [Expedition] Fixed Jon sometimes telling you that a person wants to see you even when that person is no longer present
  • [Expedition] Fixed player not always receiving proper bonus money when doing missions for the Grim Jetters
  • [Expedition] Doctor Savage will now properly smoke the cigar player gave him
  • [Expedition] Fixed Donnie constantly reminding the player about new merchandise after passing his mercantile check
  • Minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.0

Features

  • New seasonal events
Items
  • Increased the cost of Hexogen
  • Scopes, crossbow superstring, pneumatic reloader and laser sight are now stackable
  • Praetorian heavy armor acid resistance changed to 0% / 5 (down from 20% / 10). This was a mistake, regular metal armors have minimal fixed acid resistance
  • Praetorian heavy armor health bonused changed to 35 (up from 20)
  • Reduced the mechanics required for a number of different gun barrels (7.62, 8.6, .44, 12.7)
  • Increased durability of TT 3000 from 690 to 2220, and Balor's Hammer from 1770 to 3570
NPCs
  • Rathound King and What now have custom combat taunts
  • Doctor Merrick will now treat injured players
  • Gorsky is now immune to fear
  • [Expedition] Becket will now sell spears and offer them as a reward; also, he will now always buy some medical items per restock (was random before)
Tweaks:
  • Reduced the spread angle for assault rifle/SMG bursts
  • Echoing Soliloquy persuasion buff will now work a lot more reliably on higher difficulties
  • Tchortlings will now despawn (go back to their wretched holes) if the player returns to Hollow Earth zones without being affected by the Eye of Tchort debuff
  • Protectorate Dreadnought's minigun now behaves like a proper minigun; also, the shoot rocket ability's AP cost has been reduced from 30 to 20, whereas cooldown has been increased from 2 to 3 turns
Bugs
  • Item macro stacking (1000 = 1k, 1000000 = 1m...) will now properly work with the new UI settings (was Classic-only)
  • Fatal Throw should no longer provide any benefit when throwing acid vials
  • Fixed the UI bug with certain vehicle slot background icons in some UI sizes
  • Updated HARP rocket explosion to use the same sprites as High Explosive grenades, instead of the old one
  • Commando will no longer trigger when destroying inanimate objects
  • Certain special acid attack will now count towards "Acid Trip" achievement
  • Fixed being able to tell Lt. Garren that a certain sneaky person is located somewhere despite the fact that he isn't
  • Fixed Leo sometimes not leaving his hiding place properly and thus not being accessible for the rest of the playthrough
  • Fixed Epione Lab cameras sometimes tracking the player despite them having been allowed access by the front guard
  • Fixed Gorsky staying in Tanner's office even after certain events that should prevent their conversation from happening have taken place
  • Fixed being able to pickpocket femurs from hunchback mutants
  • Fixed certain Mushroom Root parts being selectable from outside of the actual sprite
  • Fixed thrown oil barrels doing acid damage on direct impact
  • Fixed being able to daze machines while under the influence of Scrapperac
  • Fixed the game not acknowledging you had paid for the Wormhole access if you did so through a mercantile check
  • Fixed Tchortling Sower Tentacles sometimes dropping their bio attack weapon items for the players to pick up
  • Fixed SRO assault squad not returning to home base upon victory
  • If the player manages to survive the electric shock and subsequently kill the other runners in the Gauntlet's final area, they will no longer be able to enter other lanes and go out of bounds
  • Buying drapes for your house will now properly remove 300 charons from inventory (as stated in Jyles' dialog) instead of 350
  • Death of reclined characters lke the wounded sec-trooper will no longer be displayed as destruction in the text feed
  • [Expedition] Fixed not being able to disembark at a destroyed wall section in Port Ceto during certain events
  • [Expedition] Updated Elemental Bolts feat description to include energy bolts. The text remains the same for the base game, as it does not feature this kind of bolts
  • [Expedition] Fixed the camp defense quest note not being marked as completed in certain situations
  • [Expedition] Fixed not always getting extra xp for doing the final pirate mission solo (and some other minor dialog inconsistencies)
  • [Expedition] Fixed Ladelman not selling vehicle repair kits
  • [Expedition] Fixed quests related to joining the expedition not always being marked as failed when the ship returns to the Black Sea without the player
  • [Expedition] Fixed a broken electronics check when attempting to fix an Abandoned Waterways Facility console
  • [Expedition] Fixed not getting a bonus for revealing a certain threat to the expedition
  • [Expedition] Fixed behavioural issues with Ladelman and Doc Savage when they join the camp defenses at the beach
  • [Expedition] Fixed a broken option to call for reinforcements during kidnapping negotiations
  • [Expedition] Fixed the respawning jet ski in Abandoned Waterway Facility
  • [Expedition] Fixed The Rig guard dogs engaging players riding jets skis (will occasionally growl at them only)
  • [Expedition] Fixed junk jets taken from members of a few factions still displaying red/protected cursor
  • [Expedition] Room 3 at The Rig will no longer display red/protected cursor even if Murky gave you its key
  • [Expedition] A certain persuasion option will no longer break Todd's dialog
  • minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.8

UI

  • Added 3840x1600 resolution to video options
Bugs
  • Fixed the psi innervation window bugging out when you have more than 9 psi slots
  • [Expedition] Certain special sewer blockade can now be properly cleared (was broken by a previous patch)
  • [Heavy Duty] Fixed the Shell Shock status effect duration
  • [Heavy Duty] Fixed Gunslinger disappearing in a specific instance if left near the railcar outside the Compound
  • [Heavy Duty] Fixed the Warthog refurbishment text incorrectly stating that a muzzle brake is required alongside other components
  • minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.12

Bugs

  • Fixed not being allowed entrance to Epione Lab in a certain instance. Talking to the guard again will resolve the issue
  • Fixed an instance in which the player could get vision inside the Battery Recycling Plant even when nowhere near the surveillance monitor
  • [Expedition] Fixed missing trapdoors in a laboratory the player visits while being in a very special state
  • [Heavy Duty] Fixed the idle animations for Protectorate Marine when holding a grenade launcher
  • [Heavy Duty] Fixed a certain boutique owner not offering special merchandise when he should
  • Minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.14

Items

  • [Expedition] Added a new unique spear
Bugs
  • Jumping stilts will now provide additional movement points as stated
  • Robots are no longer completely immune to nail bombs, just to the bleeding
  • A couple of daze triggers that weren't resistible before, can be resisted now, such as the Quake's shockwave
  • Fixed Dreadnoughts not being immune to caltrops
  • Fixed secondary modulators for generated energy shield emitters not having their quality properly set
  • [Expedition] Fixed Protectorate patrol dobermans sometimes not participating in combat with hostile factions
  • [Expedition] Fixed the Ferryman sometimes not recognizing that the player has towed a certain vessel to his ferry, instead asking for map location
  • [Expedition] Fixed a certain door in the Mutie Refuge being unintentionally lockpickable
  • [Heavy Duty] Fixed the bug with sledgehammer not showing when wearing the psionic exoskeleton
  • [Heavy Duty] Fixed the bug that caused hit and run and some other on hit effects to not trigger when the target is killed with the grenade's second damage when using grenade launchers (such as with HE launcher grenades)
  • [Heavy Duty] Fixed Gunslinger sometimes not equipping weapons given to him by the player if they are weaker than his default energy pistol
  • [Heavy Duty] Fixed Gunslinger exiting and reentering stealth on zone transition
  • [Heavy Duty] Fixed an Exoskeleton Assembler zone issue which caused occasional crashes or the Gunslinger to disappear if left to wait there
  • [Heavy Duty] Fixed railcar roof not being revealed properly at the final destination
  • [Heavy Duty] Fixed a certain split gate in The Compound failing to open under specific conditions even if the player passed the strength check
  • Various minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.16

Items

  • Hyperallergenic can now be extracted from its gland that can sometimes be obtained from Death Stalkers
Tweaks
  • Scrapperac self-daze will no longer trigger with ranged attacks; also increased its duration to 2 turns.
  • [Expedition] All energy-based jet ski weapons should now properly work with High-Technicalities feat
Bugs
  • Fixed several minor npcs not staying hostile when the game is saved, instead reverting to their default attitude on load
  • Fixed Creeping Dread and Eye of Tchort status effects not applying penalties to Heavy Guns and Temporal Manipulation
  • Fixed Heidi not taking money for providing medical services
  • Fixed zone transition problems with some random encounters featuring holes in the ground
  • Fixed Abram not being treated as a member of a certain faction when located in a certain secret place
  • Caltrops can now properly land on bridge tiles
  • Acid can now be spilled onto bridge tiles
  • Scan Call Overload modifier will no longer reset to 0% on save/load (effects that are applied before the update will still be bugged)
  • Vanishing powder grenade will no longer fail to put you in stealth if you didn't have 10 remaining AP after its usage
  • Crossbow super string will now properly stack like other such components
  • Molotov cocktail and other incendiary hand grenades will now remove chill and other frost based effect of the targets caught in the blast even if they are not set on fire
  • Fixed the bug that would cause the turn-based UI control to not show all the movement points in some specific cases
  • The maximum zoom out for the world map has been reduced as the previous one was bugged
  • Sap will now properly work on targets that are immune to bleeding or poison
  • Certain chemical accident should now properly prevent you from using psi abilities
  • Fixed the bug that would can an item to disappear when swapping in held weapon into certain crafting recipes while using a riot shield (basically if the weapon getting swapped into the hand was two-handed, it would just disappear)
  • When an NPC throws a large object in turn-based combat, the turn will not pass to the next participant until the object lands; though it was fun seeing mutants count-cheese the stasis play
  • Taste for blood should now properly trigger when killing the target with damage from armor
  • [Expedition] Psi-somatic Agent will now have the correct icon
  • [Expedition] Fixed magnifying neuroscopic filters for plasma beam and cryogenic barrier not appearing in the world
  • [Expedition] Fixed some cocktails stacking indefinitely in Mixer Jesse's store
  • [Expedition] Fixed a rare crash that occurs if the player receives a call from Aegis - after dying
  • [Expedition] Fixed Servants short-circuited by the MRI field sometimes becoming neutral to the player after the field has been turned off
  • [Expedition] Fixed being able to see through a covered section of Eldrän's tent
  • [Heavy Duty] Fixed Gunslinger ignoring hostilities directed at the player in a few specific instances
  • Various minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.17

Tweaks

  • [Heavy Duty] Minigun's wind up will now also reduce weapon AP cost by the amount equal to twice the amount of extra burst rounds granted by this status effect
Bugs
  • Fixed the bug that allowed pyrokinesis and other explosives to go through force field
  • Fixed the bug where Vanishing powder grenade would not work if it was last one in the stack or if stack was removed from the utility slot
  • You can no longer use hyperallergenic in blueprints that do not support it (and thus wasting it)
  • Fixed the bug that caused Cooked Shot to apply wrong acid on hit effects
  • Fixed the bug that, in some rare cases, caused an item effect to be consumed from the other equipped weapon when using the currently equipped one without the effect triggering
  • Fixed a rare instance of a bot not spawning during the RAF encounter and breaking the scripting
  • Fixed yet another zone transition problem with a random encounter featuring a hole in the ground
  • Securing a certain outpost will now be properly reflected in conversation with Harmost Stavros
  • [Expedition] Lemurian Security Marine Armor is now considered a tactical vest for trading purposes (instead of a suit)
  • [Expedition] Fixed Ray's dialogue text incorrectly stating that the player is selling the Shark when they are in fact selling the Glow
  • [Expedition] Fixed various dialogue issues when a certain npc rampages through the camp
  • [Expedition] Fixed some instances in which Aegis jet skiers could still be found patrolling around the camp island even when they shouldn't
  • [Expedition] Fixed a way to steal an Aegis Patroller without being detected, which led to some unintended behavior
  • [Expedition] Fixed a visual artifact seen while wearing a female version of the bison leather overcoat with a crossbow equipped
  • [Expedition] Pirate Deucers and Sormirbaeren Pilkaesters are no longer immune to chill
  • [Heavy Duty] Fixed Gunslinger returning some of his own items alongside the ones the player gave him at the end of the questline
  • [Heavy Duty] Fixed some exosoldiers not despawning from The Compound after a certain event
  • Various minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.18

Bugs

  • [Heavy Duty] Fix the bug that would cause wind up to provide action point reduction to all weapons instead of that specific minigun
  • [Heavy Duty] Fixed being able to summon exosoldiers at the training grounds in The Compound even if none are available
  • Various minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.19

Items

  • Added Greaves blueprint
Bugs
  • [Heavy Duty] Fixed Rag's trapdoor displaying a "blocked" message if he opens it before the player does
  • [Heavy Duty] Fixed minigun disappearing from female player's hands while wearing a tac vest with black overcoat
  • Fixed the bug that would sometimes cause game to crash when thrown acid barrel kills someone
  • Fixed Makeshift Chrono-repeater not being considered a psionic headband for trading purposes
  • Core City station in Upper Underrail is now a controlled zone
  • Various minor dialog/zone fixes
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Version 1.2.0.20

Items

  • [Expedition] Added Stone Bolas to Black Sea savages
Bugs
  • Fixed the bug that caused Greaves to be generated with too low a level in the early game
  • Various minor dialog/zone fixes
 
Status
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