Lunge is in, Trip/Greater Trip is in, some Trip feats like Fury's Fall are in, Combat Reflexes is in. Dunno what else you need?Is the Improved Tripping Large-sized Spiked Chain Whirlwind With Reach And AoO's machine build doable in Pathfinder or did Paizo put something in there to trip it up?
It was always my favorite martial build in 3.5, tee hee.
Thank you for answer very much, I guess I will experiment.Vivisectionist is quite flexible, you can multi or single with it. I'm using a pure build.
Arcane Trickster: you can use Sorc, sure. I don't really rate Arcane Trickster though.
Heroism and Greater Heroism can replace your lost Inspire Courage, so actually, yeah, it's pretty good. The biggest problem is that Archaeologist's Luck just doesn't last long enough. So that's quite bad. You'll run out, and then it's just a weak bard.What about the bard archeologist kit? Are those special class bonuses worth it, or are the other kits better (when comparing pure bards)?
deuxhero
I don't think this 'spell sharing' is in, or I just didn't find it with my sylvan sorceress. The animal companion was her level, so I don't think you need boon. The issue is that you don't level that fast early on (think Baldur's Gate), so I'd rather pick up offensive spells (e.g. laughter with the fey bloodline).
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
Oh snap. I didn't realise Inspire Courage was split into Morale/Competence bonuses like that. Is that a recent change? I could have sworn all the IC bonuses were morale...Heroism and Greater Heroism can replace your lost Inspire Courage, so actually, yeah, it's pretty good. The biggest problem is that Archaeologist's Luck just doesn't last long enough. So that's quite bad. You'll run out, and then it's just a weak bard.What about the bard archeologist kit? Are those special class bonuses worth it, or are the other kits better (when comparing pure bards)?
Minor correction; Heroism is morale bonus, inspire is competence bonus, so they stack.
Human will give you three feats at the beginning, so you can start with the two archery feats that negate close range penalty, and get spell focus enchantment on top of that.So... any feedback?
Yeah, I meant the animal pet, sorry for being unclear. Anyway my sylvan sorceress is no more, so I can't test it.Shield can only be cast on yourself.deuxhero
Enlarge person is a targetable spell, you can cast it on anyone. But I don't think you can cast shield on your companion, for example.
How would you build Eldritch Archer? low str, high dex and int too?
Depends what armour you're going to use.Should sword saint go with low str and high dex or try get high on both? estoc with finesse could be great.
Oh wait, Sword Saint.
Hmm. Dex is better I think.
Yeah go Dex and try to pick up an Agile Estoc later on.
Agreed, I think it’s a mistake to try a STR based Sword Saint. I’m playing as a regular DEX based Magus with weapon finesse and fencing grace, which seems to work with spellstrike and spell combat even though I hear that it shouldn’t in the p&p version. Your Magus needs to be able to get up close and personal and a Sword Saint needs to do it without armor. You want that extra AC. For a Sword Saint, strength is a dump stat.
If you play as human, you’ll have enough feats to take slashing or fencing grace from level 3. The only problem in the prologue is that you should really make your chosen weapon an estoc, which means your Sword Saint won’t be able to use the rapier the game gives you. You’ll have to get by using only simple weapons until you can buy an estoc at Oleg’s.
Zero Credibility an estoc is better for a Magus than a dueling sword because it has a larger crit range (18-20 vs 19-20) and your crits apply to touch spells cast via spellstrike. If you take improved criticals down the line it becomes 15-20 as opposed to 17-20 for a dueling sword: estoc makes you a magical damage dealing machine. I think that’s worth the tradeoff of not getting the extra 2 AC from dueling mastery. Although for a sword saint I admit it’s a tougher call. By the time you’d get it at level 5, you’ll have mirror image and your spells will be renewable by tapping your arcane pool.
You get the chosen weapon by default, same with the clerics and inquisitors with their deities favored weapons. I was thinking 16 int, which is enough to get lvl 6 spells. I can't decide between sword saint, eldritch archer, tactician inquisitor and sacred huntsmaster...with mastodon abviously, my own miniature mammoth would fucking cool.
You do? They must have patched that in, because I got a rapier on day one.
Keep in mind that a Sword Saint adds his INT bonus to his armor class, so you get more out of intelligence than most other classes. Also, you’ll go through a lot of spells—I would go with 18 but you can get away with 16. Might want to play as an elf for the +2 to DEX and INT, but then you’ll have to wait a couple extra levels for fencing/slashing grace.
EDIT: you can take fencing/slashing grace from level 1 as a human.
Edit 2: here’s how I would do it:
STR: 7
DEX: 18
CON: 12
INT: 18
WIS: 10
CHA: 10
Your attack bonus will by +5 at level 1 with weapon finesse, and your DMG with an estoc will be 6-12 with fencing grace. 15% chance of rolling a critical.
You could dump some CHA and WIS down to 7 and 8, to send your DEX or INT to 20, but I like having a PC who doesn’t fail all of his diplomacy rolls and WIS under 10 makes you too vulnerable to anything that targets will (or dump WIS & CHA to 7 and 7 for 16 CON for a more resilient character). Kind of a glass cannon, but that’s the point. You only get 1 extra AC from your intelligence per level, until you hit your INT bonus, so by level 4 this guy gets 4 more AC.
At level 7, INT gives you a bonus to intiative. At level 9, you can apply your INT bonus to critical confirmation rolls. At level 11, your INT bonus lets you make additional attacks of opportunity per round. And, again, you really need those extra spells because you’ll be casting Shield and Mirror Image a lot and it’s a pain in the ass to carry enough rations to frequently rest in dungeons.
tl;dr if you’re a Sword Saint don’t stint on INT.
How would you build Eldritch Archer? low str, high dex and int too?
In theory a bard can cover every skill, but in practice you won't have enough points to max them all, and you won't get bonuses from stats such as wisdom (unless you give your bard wisdom, but there is little point). When adventuring with a party the game will use the character with the highest skill for checks anyway. You can't play the competence song before every check, however, because they sometimes pop up through surprise dialogues. And the checks are not always easy; my high charisma & persuasion sorceress was still occassionally failing.wouldnt archeologist alone cover every skill but athletics? And I feel like might pass that one without a single point if you get bonuses from spells, archeologist luck and inspire competence.Also, you will double on skills and the thing about Pathfinder is that all skills have non-combat uses, including in dialogues, so ideally you'd want a party that has a specialist for every skill.
its not that i need her but I will have her. I usually dig a hole for myself with a set of rules and try to min max from there.edit: I'd disagree you need Linzi to help your bard out
I will be able to use only crossbow. Question is: how many feats would I really need in total?
deuxhero
Enlarge person is a targetable spell, you can cast it on anyone. But I don't think you can cast shield on your companion, for example.
A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal).
Why do you want to multiclass your Cleric? What is it that you think those classes, or any others, will bring to the build?I want to try a solo char campaign on Normal, maybe Challenging. Currently my planned build is Vivisectionist 2/Cleric of Erastil 18 (Animal/Community Domains). Is it worth swapping 1-2 additional levels of cleric for fighter or vivisectionist? Also, should I go for the Cleave, Trip or Critical feat lines, or maybe just get the leopard animal companion that can apparently use trip?
Vivisectionist gives me +4 stackable Str and an extra 1.5xStr full BAB bite attack from Feral mutagen, some spells (Shield/True Strike) and a +2d6 sneak attack that pairs well with the animal companion due to how flanking works in the game. I guess the main reason is that I don't find the last couple levels of Cleric all that appealing, since there aren't that many good 9th level spells.Why do you want to multiclass your Cleric? What is it that you think those classes, or any others, will bring to the build?I want to try a solo char campaign on Normal, maybe Challenging. Currently my planned build is Vivisectionist 2/Cleric of Erastil 18 (Animal/Community Domains). Is it worth swapping 1-2 additional levels of cleric for fighter or vivisectionist? Also, should I go for the Cleave, Trip or Critical feat lines, or maybe just get the leopard animal companion that can apparently use trip?
Storm of Vengeance? Summon Monster IX? Energy Drain? Gate?Vivisectionist gives me +4 stackable Str and an extra 1.5xStr full BAB bite attack from Feral mutagen, some spells (Shield/True Strike) and a +2d6 sneak attack that pairs well with the animal companion due to how flanking works in the game. I guess the main reason is that I don't find the last couple levels of Cleric all that appealing, since there aren't that many good 9th level spells.Why do you want to multiclass your Cleric? What is it that you think those classes, or any others, will bring to the build?I want to try a solo char campaign on Normal, maybe Challenging. Currently my planned build is Vivisectionist 2/Cleric of Erastil 18 (Animal/Community Domains). Is it worth swapping 1-2 additional levels of cleric for fighter or vivisectionist? Also, should I go for the Cleave, Trip or Critical feat lines, or maybe just get the leopard animal companion that can apparently use trip?
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.