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Game News Pathfinder: Kingmaker - Enhanced Edition and Beneath the Stolen Lands DLC Released

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
You are missing my point. Shitmaker forces you to go with a narrow type of weapons (curve blade, falchion, a few others). If you want to go with the more common fantasy swords like greatswords, longswords, bastard swords, you gimp yourself. This is one example of bad itemization.

The longsword on the tabletop is immensely useful as it can be used in one hand. Falchion and Curveblade are both 2h only.

Not quite so relevant in the CRPG as it doesn't use the grappling rules, but you can't use 2h weapons whilst grappled but you can do full round actions with one hand. Being able to unload 4+ attacks on whatever is grappling you is very often an easier solution than trying to break or reverse the grapple.

The katana is the best of both worlds as it has 18-20 crit range and can be used in one hand if you have exotic proficiency.
 
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Greatsword is viable. Its damage dice is 2d6 for medium size, so an enlarged fighter with lead blades on and with vital strike feat deals 8d6+bonuses at max BAB, also Vital strike needs only BAB6 while Critical Focus is BAB9.
PC builds is where P:KG (with mods like eldritch arcana and advanced martial) excels, everything else is very mediocre, but at least devs tried to make an initiative usable in an abomination that rtwp is.

Anything greatsword does, elven curve blade/falchion do better. The 1.5 extra damage per strike is irrelevant, since with all the extras, you will be doing 40-80 damage per strike, but the added crit range is extremely powerful.

The longsword on the tabletop is immensely useful as it can be used in one hand. Falchion and Curveblade are both 2h only.

You are kinda arguing around my points. Falchion/Elven Curve Blade > Greatsword, Rapier/Estoc/Scimitar > Longsword/Bastard Sword/Short Sword.
 

Kyl Von Kull

The Night Tripper
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Steve gets a Kidney but I don't even get a tag.
They shouldn't be the best ones, there should be choice. Different weapons all relatively equally viable for different builds. But right now, any kind of sword build, you d be crazy to take greatsword for example, instead of elven curve blade/falchion.

There is a choice: you can use an elven curve blade or a one-handed estoc if you spend a feat, or you can use a regular martial weapon and use that feat on something else. Taking an exotic weapon proficiency is a major cost, unless you're playing an archetype like a Sword Saint that gets it for free. You have to compare the feat opportunity cost. It's not estoc vs longsword, its estoc vs (longsword + one free feat).

Anything greatsword does, elven curve blade/falchion do better. The 1.5 extra damage per strike is irrelevant, since with all the extras, you will be doing 40-80 damage per strike, but the added crit range is extremely powerful.

Except for dealing damage on a normal hit, which is not nothing. If we're doing apples to apples, let's take two martial weapons so feats don't come into it, like greatsword vs falchion. Greatsword does 2-12 damage, falchion does 2-8. And 2 extra damage ain't nothing, especially when your BAB gets higher and you're doing multiple attacks per round. Let's run the numbers:

Greatsword has a 10% chance to score a critical threat, falchion has 15%. For the sake of argument, let's say half of those are confirmed criticals. In forty attacks, a greatsword will get two crits and a falchion will get 3. So from those criticals, the greatsword does an extra 4d6 + (2 x bonuses) and the falchion does 6d4 +(4 x bonuses). In terms of base damage, the falchion only does 1 point more on average with three crits than the greatsword does with two. If you have 22 strength, the falchion's bonus deals an additional 9 damage. So in 40 attacks, the falchion's expanded threat range gives you 10 more damage assuming you don't have any fancy enchantments.

But what about the other 37 attacks? If only half of your crits are confirmed, that means you're missing half the time. So the greatsword has 2 crits, 18 hits and 20 misses. That's 18 hits where the greatsword does 2 more damage, so just from those regular attacks it does 36 more damage than the falchion. 34 - 10 = 24. Without any enchantments or additional feats, the greatsword does more damage than the falchion.

What would even the odds? You'd need to enchant your weapons and boost your strength to the point where the falchion's doing 24 additional damage on that third critical hit. That's a lot of enchantment! Say you have a +8 belt of strength, that's +6 to damage. Normally I'd say enlarge person, but if we do that to both characters the greatsword will get much more of a bonus from the larger weapon (3d6 vs 2d6). So we need to stack enchantments to give the falchion 18 average damage. If you have a +3 weapon and 4d6 of elemental damage--fire, frost, acid, ice--you'll do 19 more damage. That's effectively a +7 weapon, though.

So a super enchanted falchion (I don't know if one like this even exists in the game) and some major strength buffs can make the falchion oh-so-slightly better than the greatsword once you're in the late game and you're getting lots of ridiculous loot. But even that assumes your enemy has no elemental resistances. It also assumes they have no damage resistance, which changes the equations.

Sure, you can take improved critical to double your threat range, but even then you need a lot of enchantment for the falchion to be better. And you can't get improved critical until level 8 for a fighter. Plus, suppose my greatsword guy uses that feat to take weapon specialization for +2 to damage. That's +44 over the course of 20 hits, two of them criticals.
 
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That's a lot of crappy math for nothing. An extra feat doesn't mean much, since many classes get a ton of them, and many races/classes get a free weapon prof anyway.

And let me simplify the math for you. With Improved Critical/Keen, falchion/elven curve blade/estoc/rapier do crits 6/20th of the time. That's basically every 3rd-4th hit, or in other words, once per round. Other weapons are much more unreliable, only every 5th hit. These crits do ridiculous damage, as everything (your massive strength, power attack, various feats and perks) is multipled at least twice, but often 3+ times (barbarian crit multiplier, sword saint crit multiplier, weapon crit multiplier, fighter crit multiplier, etc). So you are gonna come back at that with 1.5 extra damage per attack for greatsword? That's just weak.
 

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