IIRC it's implied that Regongar had warfare training as a slave, and he seems to have a natural aptitude for it.Regongar is amazing general even for LG kingdom so former slave is not as big a problem. But Military choices are all about Might vs Magic with almost no morality involved. His preference for Magic is nice when all LG Cassil worries about is licking Aldory's ass.
You have the option to pick one of the bestKanerah as a treasurer is a good choice, she has some unique options which will bring more income/money.
But they are fine with la goblina?Also people would not want a Goblin for one of the important positions and have a goblin order them around.
My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
what spells do you consider essential but not underrated?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
what spells do you consider essential but not underrated?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
I typically don't play arcane casters in D&D so I'm not sure which spells I should be using, I've mainly been using him to pew pew with fireballs, fire snake, dragon's breath, chain lightning, etc.,
I have an alchemist and bard with me and they have most of the utility stuff covered already
Indeed it does. I am considering just leaving my character at the door to each zone and then clearing the zones with a fully buffed pet, this way, Being unlucky on dice rolls in combat is not an immediate failure. That or I will just recruit 5 more companions and clear through this faster.Playing solo makes it easy for a save-or-suck spell to ruin your day
Is tiefling waifu(s) gud?
Can you go into more detail on the pet thing? Are you saying it's better to NOT have a Smilodon, then cast Greater Polymorph on it?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
By changing a Smilodon into a Dragon, you do not gain any additional attacks in the process, you have the same number of attacks, but just the extra stats a dragon would have. If you turn a different pet into a Dragon, you gain up to the same number of attacks as a Smilodon, but you also gain the superior base stats of whatever pet you happen to have. I prefer to take the dog, since it gives you trip. A tripping Dragon is nice to have.Can you go into more detail on the pet thing? Are you saying it's better to NOT have a Smilodon, then cast Greater Polymorph on it?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
Interesting.By changing a Smilodon into a Dragon, you do not gain any additional attacks in the process, you have the same number of attacks, but just the extra stats a dragon would have. If you turn a different pet into a Dragon, you gain up to the same number of attacks as a Smilodon, but you also gain the superior base stats of whatever pet you happen to have. I prefer to take the dog, since it gives you trip. A tripping Dragon is nice to have.Can you go into more detail on the pet thing? Are you saying it's better to NOT have a Smilodon, then cast Greater Polymorph on it?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
Probably a Leopard. The trip is really nice to have though and makes a huge difference on higher difficulties.Interesting.By changing a Smilodon into a Dragon, you do not gain any additional attacks in the process, you have the same number of attacks, but just the extra stats a dragon would have. If you turn a different pet into a Dragon, you gain up to the same number of attacks as a Smilodon, but you also gain the superior base stats of whatever pet you happen to have. I prefer to take the dog, since it gives you trip. A tripping Dragon is nice to have.Can you go into more detail on the pet thing? Are you saying it's better to NOT have a Smilodon, then cast Greater Polymorph on it?My perspective is a bit warped since I only played with companions once to see what they were like and since then only played solo, but some of the spells I consider essential and underrated (so not stuff like Fiery Body or Haste, which is essential and well Rated) are:What spells do you guys consider essential and/or underrated for arcane & divine?
e.g., Echolocation is really good.
Arcane:
- Icy Prison
- Expeditious Retreat
- Polymorph, Greater (if you are a character who has a pet)
Icy prison pretty much neutralizes anything in the game. Even if an enemy is immune to cold, the simple restriction of movement makes such a difference to the flow of combat that I consider it essential. Polymorph, Greater turns pretty much any pet into a Smilodon in terms of number of attacks, but allows you to benefit from the better stats of the other pet types. Expeditious Retreat is like permanent haste in terms of moving around the map. Huge QoL. I can't really remember anything off the Divine Spell list that is both underrated and essential (although there are well rated spells like blade barrier) but it has been a few months since I played with a divine caster, so there is probably something.
What if I don't give a shit about trip?
Forget I said this.Floor 35 onwards has been nothing but Greater Autumn Golems and Skillfully Made Gold Golems. I never thought I would see a monster distribution that would make me want to fight the wild hunt again. I expect my eventual death will be to an unlucky roll on prismatic spray from the gold golems.
So any good mods before i start?
Installed arcana for portrait management, martial something and tb mode.
do they make each other unkillable?6 Wild Hunt Monarchs in 1 room.
No, but they summon an army of other monsters.do they make each other unkillable?6 Wild Hunt Monarchs in 1 room.