Pink Eye
Monk
Yes. Even more if you go to the settings and make it so only the character who succeeds on the skill check will gain exp.Does Cleve RPG Codex quest still gives you insane amounts of XP for passed skill checks?
Yes. Even more if you go to the settings and make it so only the character who succeeds on the skill check will gain exp.Does Cleve RPG Codex quest still gives you insane amounts of XP for passed skill checks?
>I do not think that Unfair is doable ironman. Too much RNG for that.I'm just frustrated with my inability to make actual progress on Unfair Iron Man.
Judging by what I have been reading in your guide, I do not think that Unfair is doable ironman. Too much RNG for that. Maybe it could be tried with an army of pets and summons for every fight, but I do not see it happening otherwise. It is possible that the developers decided they would feel insulted if highest difficulty were doable ironman.
I also have my doubts that one can ironman Hard. But it could be tried. Challenging is probably doable.
imo it is also connected to damage done by character.
It is possible. However, I am playing with 2 tanks and Reggie in my frontline, and most of the switching I see is towards Reggie (lowest AC of the 3) even before he does any damage. So I am not convinced yet.
>Is there any motivation now for me to try to do it as fast as possible or can I just take my time as long as I am within the 90 day limitI am at Stag Lord's fort (soon to face him), and the 30 day limit has passed. Is there any motivation now for me to try to do it as fast as possible or can I just take my time as long as I am within the 90 day limit? I believe that all the following timers are relative to the coronation, which means that it is more efficient to do as much exploring as possible before the coronation, right?
I used Linzi's bardic Fascinate ability, but yeah, a will-based stun attack seems to be his only weakness. If it doesn't succeed... party wipe within 30 seconds. On the flip side my main character is a Paladin too, and he streamrolled a major undead boss in under 10 seconds, so at least the imbalance works both ways.Just beat that fucking Troll in the Dwarven Fortress. Damn, these battles are all about luck, for damn sure. If you don't get that Hideous Laughter on him off the back, you have to reload. He fucking destroys everyone, even with everyone buffed to hell and back.
Crazily enough, I killed him before I even got to the Kobold leader. I've read that people usually kill the Kobold leader before they kill him, but my party kept missing his ass. Somehow, I don't even know who it was, but the Troll was at very low health. Either Ekun was criting him like crazy or Octavia did something miraculous. I'm not about to go through that long ass log to find out either. I just pay my respect to either Ekun or Octavia. My fighters were all focused on the Kobold, and before you know it, the fucking Troll king dies.
It was very, very close battle too because he got up and will-saved a hideous laughter. The second one worked right as he hit my main character paladin to almost zero health.
It had to be Ekun because Octavia was also busy casting blindness, weaken, etc. Maybe he didn't will-save a weaken or something, which is new because he always will-saves those.
Don't get so hung-up on min-maxing, good people. Have fun and roleplay.
The only thing I am not sure about is whether it is a good idea to put castle management on easy or something. What do you guys think? Does it add to the game or just annoying.
Kingdom management is an important part of the game, and you will be missing a great deal of the developers' intentions if you do not play it. Personally I like it, and I say you need to at least try it.
I have been playing kingdom management on "Normal" since my 1st playthrough, and it is fine.
I would say at least wait till the part during "Season of Bloom" whereNeed a word of advice: should I play the "Varnhold's Lot" DLC before "Season of Bloom", or after?
Also so far having a sweet time playing a Sloth Mage/Feyspeaker/Mystic Theurge. Don't get so hung-up on min-maxing, good people. Have fun and roleplay.
Yeah. And all fighter types should have full BAB only after a few levels, too. And wizard spellcasting only kicks in after a few levels.Every build would have no problem if pozzedo publishing took some time and balanced their 3.5 rule set rather then copy pasting it from wizards of the coast. Monk AC bonus from wisdom/charisma for example should only go fully online if several monk levels are obtained instead of one.
My singular problem with the Kingdom Management, is how you personally cannot attend to any of it, nor can you assign a free eligible adviser. Why can't we have deputy treasurers or reagents? It's obnoxious having a problem card pop up one day after you've committed your adviser to a month long task.
That's exactly the reason Kingdom management is so fun to play.having a problem card pop up one day after you've committed your adviser to a month long task.
Not when your only responses are to hope the new problem won't expire in time, or choose to fail your other endeavour. If you have another eligible advisor, or even your baron itself, you should be able to use them.That's exactly the reason Kingdom management is so fun to play.having a problem card pop up one day after you've committed your adviser to a month long task.
I suggest playing the Varnhold's Lot as early as possible.Need a word of advice: should I play the "Varnhold's Lot" DLC before "Season of Bloom", or after?
Also so far having a sweet time playing a Sloth Mage/Feyspeaker/Mystic Theurge. Don't get so hung-up on min-maxing, good people. Have fun and roleplay.
Good advice. However, most newbies don't know how to deal with Jaethal being undead, i.e "How do I heal her?". Valerie is a safe bet for most new players.Make Jaethal your tank. Undead immunities + useful buffs. You can easily boost your attack rolls by long baffs (10min/lvl and longer) like bless and heroism with extend metamagic rod lesser + bardic music.
>It's obnoxious having a problem card pop up one day after you've committed your adviser to a month long task.The only thing I am not sure about is whether it is a good idea to put castle management on easy or something. What do you guys think? Does it add to the game or just annoying.
Kingdom management is an important part of the game, and you will be missing a great deal of the developers' intentions if you do not play it. Personally I like it, and I say you need to at least try it.
I have been playing kingdom management on "Normal" since my 1st playthrough, and it is fine.
My singular problem with the Kingdom Management, is how you personally cannot attend to any of it, nor can you assign a free eligible adviser. Why can't we have deputy treasurers or reagents? It's obnoxious having a problem card pop up one day after you've committed your adviser to a month long task.
>For the sword saint, I rolled a DEX/CHA build.Thanks all.
It's my first run, so I may drop one of the enemy stat options down a notch in difficulty. It's weird in the sense that stock Hard feels good generally, but AC acts the fundamental bottleneck for everything both sides do. An enlarged Amiri can one-hit most things, you just have to stand in front of her and hang on until she actually hits an AC25 enemy with an attack roll of +6 or whatever.
For the sword saint, I rolled a DEX/CHA build thinking I'll later do a couple in Paladin and use monk/pal classes' CHA bonus for AC/Saves, stay naked/robed whole game. Is that too fiddly? I see Haplo went with more of a standard build.
I may drop one of the enemy stat options down a notch in difficulty. It's weird in the sense that stock Hard feels good generally, but AC acts the fundamental bottleneck for everything both sides do.