Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Drawn anon delivered! Thanks Mister Familiar
2ofbvve.jpg
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
Those who played the TT kingmaker module, how faithful PFKM is?
I suppose running is a form of playing and I'm qualified to answer.

Generally, it's fairly faithful to locations and general themes, and a MASSIVE improvement to story and characters. The tabletop path is essentially a series of unrelated unfortunate events, that only at the end of the game are revealed to be the work of a single mastermind. In more detail:

The prologue is entirely new. The players spawn right outside Oleg's before the bandit attack with a letter explaining their mission in tabletop.
Chapter 1 is broadly, but not entirely, the same. Nyrissa doesn't make an appearance. In fact, there's no way for the players to learn she even exists before Pitax. There's no Tartuccio. Tartuk is an unrelated gnome who hated kobolds but got reincarnated into one and is now destroying kobold tribes from within, by sparking a war with the Mites in this case. Kressle is not Svetlana's sister, but has stolen her wedding ring. No Technic League. Erastil's temple is just a random location with a hard fight against the treant-like bear and an unimportant backstory that the players have no way to know. There are some extra unimportant side locations and NPCs that didn't make it to the game (in all chapters), with the only one I'm missing personally being a juvenile fairie dragon inhabitant of the forest who loves pranking people. My party was split right in half in their love and hate of him. Some locations are also Owlcat's creations, the wererats being one of them. The players don't visit the Stag Lord's home, and have no way to learn his backstory. The Stag Lord's fort is almost the same, with the same NPC lieutenants, but it's quite a bit smaller in tabletop. The players also have the chance to RP their way in by pretending to be members of the gang.
Kingdom mechanics were practically made from scratch by Owlcat. Big improvement over the tabletop rules.
Chapter 2 is more faithful. There's no bald hilltop, ancient curse or specific timers. The triggers are all in the hands of the DM. Jubilost is there in the tabletop, but there's no Ekundayo or Delgado. The trolls are different only in that with no Tartuk, Hargulka acted alone (with Nyrissa's prodding) and there are no fire-resistant trolls.
Chapter 3 is 90% new. There's no season of Bloom in the tabletop. Instead, Nyrissa influenced a pack of hunters into enraging an ancient Owlbear and driving it to attack the player capital while the players are away to the trolls. The players then track it down to its lair when they return. That's all.
Chapter 4 has few differences. Biggest one is no barbarians or defaced sisters. Instead, the players meet the tribe of Nomen Centaurs who point them in the right direction. Vordakai is an even worse opponent, a 9th-level Lich who atrophied so much with his slumber that his phylactery doesn't even work anymore.
Chapter 5 is more than half-new, and the only chapter with significant content missing. Armag is unrelated to Nyrissa. Instead, he was raised by a hag covey with a grudge against Restov for some reason I can't remember. He's working with Irovetti to attack the player kingdom. There is also an extra barony in tabletop, lead by Baron Drelev who in the game is insane and held in Irovetti's dungeon. The entire location is missing from the game. Anyway, Armag and Irovetti attacked and defeated him, and now Armag holds his daughter hostage to force him to send his troops against the player kingdom. This is where the tabletop introduces the mass combat rules, and the chapter uses them extensively in the ensuing war. The players defeat Drelev's and Armag's armies (Irovetti stays in the shadows) and rescue Drelev's daughter after the boss-fight with Armag.
Chapter 6 is the same in broad strokes, but not the methods. Irovetti launches an invasion during the tournament, and the war is mostly fought with armies. The Whiterose abbey is a trap by Irovetti, its location deliberately leaked along with rumors of a powerful weapon developed there to turn the tide of the war. The nymph the players save is not Nyrissa's sister, but the Briar's guardian. Pitax and its NPCs are significantly less developed, but the players have the choice to siege it down or infiltrate it and take out Irovetti themselves which plays fairly similar to the game. This chapter is the first the players have the chance to hear about Nyrissa, either from the Nymph or from Irovetti. The Briar is a fairly powerful weapon, and the players are encouraged to use it as it gets even stronger from killing fae.
Chapter 7 a remix of the game's final two chapters, with more than a few differences. Nyrissa herself is wholly evil and wants the Briar only because it's a weapon especially powerful against her. Her backstory and motivation is different: She fell in love with an Eldest and sought to rule by his side. The other Eldest punished and exiled both of them for this transgression, but then promptly forgot about them. There is no Apology requiring a thousand grains. Nyrissa just wants to drag the Stolen Lands into the First World to expand her realm. Her lover doesn't make an appearance. The chapter itself begins with Nyrissa overlaying the player kingdom with the First world, and the players have a time limit to beat back those incursions that occur randomly anywhere, attack her realm in the western forest and defeat her before she succeeds. The forest itself is fairly different, with many otherworldly encounters and fights with Nyrissa's lieutenants. In addition to the Gnarly Witch and the Worm-that-Walks ,a medussa sorceress and Ilthuliak the black dragon serve Nyrissa. The House at the Edge of Time has more enemy variety, but the dungeon itself is fairly straightforward with only some time-fuckery involved. Nyrissa herself cannot be talked down or have her heart restored and cannot love a PC. It all ends in a fight, with the wielder of the Briar gaining a lot of buffs against her. After she's killed, it's all over. There's no Lantern King in the tabletop.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,589
Those who played the TT kingmaker module, how faithful PFKM is?
I suppose running is a form of playing and I'm qualified to answer.

Generally, it's fairly faithful to locations and general themes, and a MASSIVE improvement to story and characters. The tabletop path is essentially a series of unrelated unfortunate events, that only at the end of the game are revealed to be the work of a single mastermind. In more detail:[...]
Nice, thanks for the detailed breakdown! I really enjoyed the patient development in Kingmaker and the way disparate threads were shown to tie together in the final acts, it looks like Owlcats did a good job reworking the original material. Gives me hope they might just manage to salvage that "suddenly, demon hordes!" premise in Wrath of the Righteous.
 

Erikkolai

Learned
Joined
Aug 8, 2019
Messages
196
Well I hate to admit it, but you (whomever it was) were right. I figured I'd be able to do my first blind playthrough on Hard because of all my experience with BG/NWN/PST/etc., but I restarted on Challenging yesterday.

I made it to the Old Sycamore Caves on Hard, and would probably have kept going if it wasn't for the time pressure. Since I was playing a Wizard (Conjurer specialist who was going to focus on crowd control and summoning) I had to rest very often in order to beat the fights. That was stressing me out, because I don't know how limited my time is, and I hate the idea of not having enough time to wrap up all the quests.

I'll do a Hard playthrough when I've beaten the game once and have a better understanding of the time constraints. I'll probably play something tankier then.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,376
Location
Grand Chien
Well I hate to admit it, but you (whomever it was) were right. I figured I'd be able to do my first blind playthrough on Hard because of all my experience with BG/NWN/PST/etc., but I restarted on Challenging yesterday.

I made it to the Old Sycamore Caves on Hard, and would probably have kept going if it wasn't for the time pressure. Since I was playing a Wizard (Conjurer specialist who was going to focus on crowd control and summoning) I had to rest very often in order to beat the fights. That was stressing me out, because I don't know how limited my time is, and I hate the idea of not having enough time to wrap up all the quests.

I'll do a Hard playthrough when I've beaten the game once and have a better understanding of the time constraints. I'll probably play something tankier then.
Yeah I wouldn't worry TOO much about resting often, just remember that it's a factor. It's also a fact that your primary spellcaster is going to be twiddling his thumbs for a lot of fights.
 

Erikkolai

Learned
Joined
Aug 8, 2019
Messages
196
Can't help wonder if someone on the dev team was an edgelord.

Much of this game was developed around 2016-2017, which was during Trump's election campaign & early presidency, and the peak of the Alt Right movement. During that time there were a lot of memes about Kek (frog deity) and of course Pepe (like this), and Trump supporters called themselves 'centipedes' (based on memes from Can't Stump the Trump videos). Very cringy especially in hindsight (except for Pepe, he's all good). I was reminded of this when exploring the Sycamore Depths, where there's a frog idol (Kek), multiple frogs around it (Pepes), and Centipedes in the halls outside.

Maybe just a coincidence.
:M
 
Joined
May 10, 2020
Messages
36
Can't help wonder if someone on the dev team was an edgelord.

Much of this game was developed around 2016-2017, which was during Trump's election campaign & early presidency, and the peak of the Alt Right movement. During that time there were a lot of memes about Kek (frog deity) and of course Pepe (like this), and Trump supporters called themselves 'centipedes' (based on memes from Can't Stump the Trump videos). Very cringy especially in hindsight. I was reminded of this when exploring the Sycamore Depths, where there's a frog idol (Kek), multiple frogs around it (Pepes), and Centipedes in the halls outside.

Maybe just a coincidence.
:M
Wasn't the whole cave filled with centipedes?
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,755
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Can't help wonder if someone on the dev team was an edgelord.

Much of this game was developed around 2016-2017, which was during Trump's election campaign & early presidency, and the peak of the Alt Right movement. During that time there were a lot of memes about Kek (frog deity) and of course Pepe (like this), and Trump supporters called themselves 'centipedes' (based on memes from Can't Stump the Trump videos). Very cringy especially in hindsight (except for Pepe, he's all good). I was reminded of this when exploring the Sycamore Depths, where there's a frog idol (Kek), multiple frogs around it (Pepes), and Centipedes in the halls outside.

Maybe just a coincidence.
:M
Did you find the Shadilay?
 

Erikkolai

Learned
Joined
Aug 8, 2019
Messages
196
Can't help wonder if someone on the dev team was an edgelord.

Much of this game was developed around 2016-2017, which was during Trump's election campaign & early presidency, and the peak of the Alt Right movement. During that time there were a lot of memes about Kek (frog deity) and of course Pepe (like this), and Trump supporters called themselves 'centipedes' (based on memes from Can't Stump the Trump videos). Very cringy especially in hindsight (except for Pepe, he's all good). I was reminded of this when exploring the Sycamore Depths, where there's a frog idol (Kek), multiple frogs around it (Pepes), and Centipedes in the halls outside.

Maybe just a coincidence.
:M
Did you find the Shadilay?

Not exactly. But when we're resting in that cave, we're lying in shades. "In shades I lay" is code for "Shadilay".

Sometimes all my brainpower is almost too much to bear...

:stunned:
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
I do not know whether someone has already asked the same, so forgive me for spamming in such an eventuality. Will the PC version of the game only receive the turn based mode as an additional feature? I've caught glimpses of a mention that the UI will also be rebuilt, but couldn't find a confirmation.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom