Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,234
These buffle me to no end.
If you don't want the A.I. to run across the screen give him a ranged weapon and switch on-the-fly. There are 4 weapons slots on every character (except Amiri). Even in PoE-I this switching was vital.
You're not playing Starcraft, you have both pause and auto-pause. The only thing that's missing is proper logging of some auto-pause events. I am investigating this on my current Hard Varnhold's Lot run, and I have found that only 2 or 3 auto-pause settings are enough to get rid of both tactical setting and "stop at the end of every round". If only I had logging for some of them...
It would be perfect if they could attack enemies next to him. Usually it's like this "hey why aren't they switching targets after killing enemies? oh, I forgot to turn AI on" and "hey why is he darting across the room suddenly, ah I forgot to turn it off". Basically it makes real-time combat a huge pain in the ass. Perhaps I should've experiment with auto-pause settings, but I never had to do it in BG2.
This is called "choices and consequences that matter". It's amusing that so much hype was, apparently, created for what has never been implemented properly. And as soon as it has been implemented in full, praise turned to whining.
It's not really a bad idea to block players from using certain characters based on his decisions but:
-It's really a bad idea to postpone the consequences until the final dungeon.
-There are no "choices" to be made here. There is one correct choice: do all the quests for everyone, which I did. I'm not complaining that I didn't get my favorite party member. It would just suck if I didn't. Speaking of CnC it's a bit silly how here [good alignment] choice is always the correct choice. Even in Bioware games evil NPCs were reserved for evil PCs. Here you can get evil Jaethal in the final dungeon by choosing good ending to her quest.