Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,841
Somehow forgot picking up best companion of game there too.
also Brimorak from Krynn.
also Brimorak from Krynn.
Is there anything new in Kenabres in C3, outside of the companion quest?
They throw shadows at you at, what, L3? Oh god, I can't wait for release. All the complaints about swarms will be nothing compared to the cries about buggy enemies who take no damage from Masterwork weapons and Ember dying at full HP.lol. Market Square is almost as content dense as old sycamore. You’re introduced to the first new demon types like the dickheads that cast inflict wounds, mass and the hunchbacks that sunder armor. Undead from the graveyard with ghouls (stun immune), and shadows (early ghost) and necromancer boss guarded by cultists (human clerics that teach noobs about divine favor buff, with other cultists that teach negative channeling) and zombs (countersummons to gum up pathing). You’ve got three different houses with unique setups/miniboss/goodloot with each. Main area quest with big EXP chunk and C&C. Enemy adventure parties with casters who fire off different spells (got hit by Ray of Sickening last time through). Neophyte party of noobs easy. Marauder party can beat face. High skill check to recruit allies for Chapter ending dungeon.
Preconceptions r a helluva drug. Just say no Rus.
market square was just one boring slog of boring monsters everywhere with near zero encounter design
this thread is for owlshills in very, very deep denialmarket square was just one boring slog of boring monsters everywhere with near zero encounter design
My experience was similar to this so I'm curious why people tagged this post otherwise
market square was just one boring slog of boring monsters everywhere with near zero encounter design
My experience was similar to this so I'm curious why people tagged this post otherwise
I can think of exactly two encounters in the entire area that had any semblance of being beyond copy+pastedmarket square was just one boring slog of boring monsters everywhere with near zero encounter design
My experience was similar to this so I'm curious why people tagged this post otherwise
Too easy too hard? If you're bored with a foe the first time you see it maybe this isn't the genre for you.I feel like a lot of us have been asking for enemy parties with their own abilities like our own and that's mostly what you're getting here with the added twist of narrow city streets providing real cover and bottlenecks.
Seriously you're just speaking in generalities here. You could just be having a bad day. What specific shortcomings are you seeing?
I can think of exactly two encounters in the entire area that had any semblance of being beyond copy+pastedmarket square was just one boring slog of boring monsters everywhere with near zero encounter design
My experience was similar to this so I'm curious why people tagged this post otherwise
Too easy too hard? If you're bored with a foe the first time you see it maybe this isn't the genre for you.I feel like a lot of us have been asking for enemy parties with their own abilities like our own and that's mostly what you're getting here with the added twist of narrow city streets providing real cover and bottlenecks.
Seriously you're just speaking in generalities here. You could just be having a bad day. What specific shortcomings are you seeing?
andThe invisi thing I can't remember the name of right now in the cellar. You find a dead guy with a see invisibility scroll on him.
Another one which is really similar, the stealth guy I can't remember the name of in the area where a bunch of people were slaughtered and is very obvious you're going to be ambushed.
The Necromancer isn’t an ambush, you ambush him. There’s a invis Babau lurking in a random corner of the sort you rarely bother to explore who can gank you if you’re low enough and gets you an early +1 cold iron if you kill him.
There’s a Brimorak guarded by two of the fat demons and trap who chucks fireballs at you if they see you trying to get out of the narrow foyer of his house.
Seriously, have you even played the fucking game?
Kingmaker was much harder during its Beta as well.They don't need to "balance WotR better". They need to make it harder than Kingmaker. Less trash mobs, stricter timed quests, MORE stat bloat.
Gregz and Porky would be even more butthurt. Pure incline.
Game is harder than KM (current patch) already.
Arent succubus babes among babes? Like your dick supposed to penetrate your codpiece the moment you see succubus. They are like sirens or something.
It is a fucking succubus....their whole existence is about getting to have sex with you. You can't be serious!
And you're clearly missing the point of her arc, my issue is the quality of writing drops for her specifically, since how her character is expressed and your responses to her veers into almost a bad teen romance novel. Look, I'm not expecting high-grade literature here but it's jarring to read her lines and the PC's responses at times. When the whole point of her character is to get away from that lifestyle, I made the point that to me she seems specifically written for tabletop players who always romance her and thirst after her. It's not to say her arc isn't good, it is, but my problem is how it's written.
Discord is like that yeah.From what I know of this game's community Righteous themed Bad Dragon dildos would sell.
Nah, that's probably just a plot you picked up from some porn flick...Arent succubus babes among babes? Like your dick supposed to penetrate your codpiece the moment you see succubus. They are like sirens or something.
It is a fucking succubus....their whole existence is about getting to have sex with you. You can't be serious!
And you're clearly missing the point of her arc, my issue is the quality of writing drops for her specifically, since how her character is expressed and your responses to her veers into almost a bad teen romance novel. Look, I'm not expecting high-grade literature here but it's jarring to read her lines and the PC's responses at times. When the whole point of her character is to get away from that lifestyle, I made the point that to me she seems specifically written for tabletop players who always romance her and thirst after her. It's not to say her arc isn't good, it is, but my problem is how it's written.
So if you're going to see her you're supposed to lose your mind like so much teenager full of hormones.
TO BE 100% fair... if you lived a sizeable chunk of your life fighting demons, and everyone around you is the same and there is now a whole system build around that, AND there is now history in regards to that then it becomes culture.This isn't necessarily a problem specifically for this game, but I've noticed that a lot of characters in modern CRPGs are just walking backstories that make wry jabs now and then.
Like lets see from the pool of companions I have so far:
- A paladin that grew up on the streets that frequently makes joking/wry comments.
- A monk from an underground tribe of half-demons that very frequently makes joking/wry comments.
- A former cultist that is drawn to power from an underground tribe of half-demons that frequently makes joking/wry comments.
- A tiefling thief that very frequently makes joking/wry comments.
- A kitsune scientist that frequently makes joking/wry comments disguised as collecting observations.
- An over-indulgent immoral priest from a rich family that frequently makes joking/wry comments.
- Witch girl who is nice.
It makes the characters feel less unique when they all barely take anything seriously.
I've only played a little bit of the beta so far though, so this might change.
It's not dissapointing that you can't use charge as you please. You actually have to think and place your companions before the fight starts. You have to strategize so you charge with whomever is the tank, and so on. Call summons.That's disappointing. Why's the level design getting worse?Unlike Kingmaker there are A LOT of narrow corridors in WotR.
Have they fixed the shadows yet? In the previous patch, the shadows in the market square never actually seemed to get any attacks in combat... they just stood there so I never even bothered with spells, and just waited for my one person with a magical weapon to grind them down. Better believe I bugreported that to Owlcat.They throw shadows at you at, what, L3? Oh god, I can't wait for release. All the complaints about swarms will be nothing compared to the cries about buggy enemies who take no damage from Masterwork weapons and Ember dying at full HP.lol. Market Square is almost as content dense as old sycamore. You’re introduced to the first new demon types like the dickheads that cast inflict wounds, mass and the hunchbacks that sunder armor. Undead from the graveyard with ghouls (stun immune), and shadows (early ghost) and necromancer boss guarded by cultists (human clerics that teach noobs about divine favor buff, with other cultists that teach negative channeling) and zombs (countersummons to gum up pathing). You’ve got three different houses with unique setups/miniboss/goodloot with each. Main area quest with big EXP chunk and C&C. Enemy adventure parties with casters who fire off different spells (got hit by Ray of Sickening last time through). Neophyte party of noobs easy. Marauder party can beat face. High skill check to recruit allies for Chapter ending dungeon.
Preconceptions r a helluva drug. Just say no Rus.
I highly doubt that every premise of you not being able to charge (or set camp) is intentional, just like every second doorway or a gate leading to pathfinding clusterfuck or you not being able to shoot through it even if you have straight LOS to the enemy.
Some design seems very much intentional, like Aru quest boss being behind a wing of rubble that is positioned juuust right not to charge her instantly and allow her to cast spells, but too often you don't even know what blocks your charge.
Have they fixed the shadows yet? In the previous patch, the shadows in the market square never actually seemed to get any attacks in combat... they just stood there so I never even bothered with spells, and just waited for my one person with a magical weapon to grind them down. Better believe I bug reported that to Owlcat.They throw shadows at you at, what, L3? Oh god, I can't wait for the release. All the complaints about swarms will be nothing compared to the cries about buggy enemies who take no damage from Masterwork weapons and Ember dying at full HP.lol. Market Square is almost as content dense as old sycamore. You’re introduced to the first new demon types like the dickheads that cast inflict wounds, mass and the hunchbacks that sunder armour. Undead from the graveyard with ghouls (stun immune), and shadows (early ghost) and necromancer boss guarded by cultists (human clerics that teach noobs about divine favour buff, with other cultists that teach negative channelling) and zombies (counter summons to gum up pathing). You’ve got three different houses with unique setups/miniboss/good loot with each. Main area quest with big EXP chunk and C&C. Enemy adventure parties with casters who fire off different spells (got hit by Ray of Sickening last time through). Neophyte party of noobs easy. Marauder party can beat face. High skill checks to recruit allies for Chapter-ending dungeon.
Preconceptions r a helluva drug. Just say no Rus.
I highly doubt that every premise of you not being able to charge (or set camp) is intentional, just like every second doorway or a gate leading to pathfinding clusterfuck or you not being able to shoot through it even if you have straight LOS to the enemy.
Some design seems very much intentional, like Aru quest boss being behind a wing of rubble that is positioned just right not to charge her instantly and allow her to cast spells, but too often you don't even know what blocks your charge.
Agreed. There are LOS/pathfinding issues (which also impact charge) that seem more a result of them putting random shit in the maps that the engine incorrectly interprets as obstructions rather than intentional encounter design. (Although there is definitely some of the latter.)
But they didn't launch the game.I think they made a mistake by launching the game this early. Should've taken more time to design the levels properly. This kind of rush seems like an indicator of running out of cash.