It has nothing to do with emotion of any kind. We have been discussing it in the DF thread as well, and there were some good arguments about how pre-buffing, not only adds "simulationist points" (which in general imo are essential to RP), but adds another tactical layer if the game has decent resource management mechanics.I feel like people have too strong of an emotional attachment/response to pre-buffing and that clouds their judgement a little bit.
What is this tactical layer that is gone when you only allow buffing in combat? I mean when you don't severely restrict resting. And even when you do, what is the benefit of allowing pre-buffing in terms gameplay design?adds another tactical layer if the game has decent resource management mechanics.
What is this tactical layer that is gone when you only allow buffing in combat? I mean when you don't severely restrict resting. And even when you do, what is the benefit of allowing pre-buffing in terms gameplay design?adds another tactical layer if the game has decent resource management mechanics.
The layer of preparation isn't gone, you still have to choose which buffs you are going to memorize and which potions to have in your backpacks (or quick slots in the case of PoE and to a certain extent BG1). The only difference is that you have to actively choose to use the buffs in combat, which prevents you from doing other things at the same time (debuffing, attacking, healing, moving, whatever), making it an actual tactical choice.
Oh I should also ask if they have any plans to redesign random encounters. Some random encounters on the world map can be brutal in early unfair.
micromanagement is irrelevant to prebuffing. you dont prebuff every 6 seconds.
prebuffing is being prepared before the actual encounter either by in-game or meta knowledge. what you want only makes it so you can prepare less.
i always assume the other side is basing their anti-prebuff narrative with deadfire in mind. if you do, then consider casting almost same buffs every 3 rounds of the fight with each of your characters and that you have to repeat these buffs every 4 rounds. is it really any less tedium?
Yes this is exactly the problem. SCS solves this by allowing enemies to have buffs pre-cast.Pre buffing is fine in PnP because no DM would allow a party to sit outside the boss's room casting spell after spell without interruption. Meanwhile in Pathfinder you can sit outside of the Troll boss's aggro radius and go to sleep, and then buff to your heart's content just outside of the fog of war.
Banning pre-buffing in these cases is a band-aid for bad game design. Everyone in a room should be able to see each other under normal conditions, 30' RTS-style "fog of war" makes no sense. Enemies should hear the player when they approach and act accordingly.
Yes this is exactly the problem. SCS solves this by allowing enemies to have buffs pre-cast.Pre buffing is fine in PnP because no DM would allow a party to sit outside the boss's room casting spell after spell without interruption. Meanwhile in Pathfinder you can sit outside of the Troll boss's aggro radius and go to sleep, and then buff to your heart's content just outside of the fog of war.
Banning pre-buffing in these cases is a band-aid for bad game design. Everyone in a room should be able to see each other under normal conditions, 30' RTS-style "fog of war" makes no sense. Enemies should hear the player when they approach and act accordingly.
Also spell sequencer, contingency, etc are massively helpful for designing enemy encounters. I think they should be brought back in.
I was expecting to not get ambushed by this fucker at level 5 on Unfair :DOh I should also ask if they have any plans to redesign random encounters. Some random encounters on the world map can be brutal in early unfair.
What's your complaint? Were you expecting something else from Unfair?
Nope. Just regular unfair. But can you imagine how upsetting that'd be for an unfair + iron man random encounter?Bahaha. Ironman run?
This was from my walkthrough before the save got corrupted. I think this was level 5 right after chapter 1. I was exploring the world map when I got ambushed by this fucker.elder elementals used to be a bug that was supposedly fixed...
which area are you in?
Typical buffing routine of party at around level 10, might varry depending on the party composition and enemies you are going to face. Personally, I like melee heavy teams.you cast 4 spell at most.