RGE
Liturgist
It's not a FedEx or assassination quest if the PC is given a quest where the goal can be accomplished either by fetching something or by killing someone. Then it's a "PC's choice" quest where the player is in charge of how to accomplish the goal. Mindblowing, huh? And just imagine what it might be like if there are even more alternatives, and if the different ways of completing the quest affect other things, such as other quests.Drakron said:Everyone likes to complain about "FedEx" and "go kill X" but really what else is there?
Deep down quests end up being hearing, getting, deliver or kill something, there is nothing wrong with such quests besides they are so obvious, the lack of any depth to then is what makes the boring.
The plot of NWN2 appears to follow the standard D&D routine, which is to start out as a humble level 1 and become a demigod. Don't hate the playah, hate the game. Hate D&D. Hate Forgotten Realms. I also predict that sometime during the official NWN2 campaign the King of Shadows will leap out of the PC's shadow and proclaim that he never died, he just hid in shadows, and he's been hiding in the PC's shadow for a long time and now he really needs to go to the bathroom.