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Development Info Peleron's Brilliant Rebirth v0.105

DarkUnderlord

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Tags: Peleron's Brilliant Rebirth

If playing early release alpha versions of rogue-likes is your thing, you might want to take a look at <a href="http://www.kolumbus.fi/topi_ylinen/peleron/">Peleron's Brilliant Rebirth</a>:
<br>
<blockquote>The game is set in Ikoniel, a unique world designed by Topi Ylinen. For more details on the game world, refer to the files Introduction.rtf and world.txt in the game docs directory.
<br>
<br>
* Traditional ascii-based bird's-eye view, turn-based engine, keyboard interface
<br>
* Build a party of 4 characters
<br>
* Easily move your party around (like in a single-character roguelike); use formations to let your strong fighters protect your weak spellcasters
<br>
* Over 40 starting classes with different sets of available skills; also a number of starting races with unique strengths and weaknesses
<br>
* Skill and level-based character development system: mold your characters by investing stat and skill advancement points, and improve your skills by training
<br>
* A complex magic system with 8 Realms of Magic (with elements such as rarity, difficulty, multi-realm spells, race/class restrictions etc.)
<br>
* Choose your path: become the champion of virtue with a Good party, or steal and plunder with an Evil party!
<br>
* Graduate your characters into awesome advanced classes such as an Archmage, the Grand Inquisitor, or the dread Harbinger of the Night
<br>
* Loose, non-linear plot; quests with random elements - quests can have different endings resulting in different storylines
<br>
* Explore an immense (and expanding) fantasy world, different locations with different landscape, different monsters, different NPCs, different objects, different quests etc.
<br>
* Different starting locations for the different PC races
<br>
* Freeware!</blockquote>
<br>
Version 0.105 has just been released to the public at large.
<br>
<br>
Thanks <b>getter77</b>!
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
A party-based Rogue-like with a plot, sounds pretty damn good. Any screenshots?
 

Pr()ZaC

Scholar
Joined
Sep 16, 2005
Messages
431
sheek said:
A party-based Rogue-like with a plot, sounds pretty damn good. Any screenshots?
It's a game that is 1.2MB zipped. Are you sure you want to base your impression with screenshots?
 

getter77

Augur
Joined
Oct 12, 2008
Messages
863
Location
GA, USA
"pseudo-roguelike CRPG"----I hope we start to see more of these one day.

I hope future development will be brisk as opposed to the missing year or so on it. Good progress is good progress though!
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
I don't think it should have been released in its current state. It feels very very rough. I guess I'll check back on this if there's any news about it in a year or so.
 

cardtrick

Arbiter
Joined
Apr 26, 2007
Messages
1,456
Location
Maine
shihonage said:
Hey, textmode can be pretty.

Indeed!

For instance:

But that's a poor example. You want pretty ASCII roguelikes? Check out the Doryen Library and the projects being made with it. For example:

libtcod_proj_ur-full;init:.png


Or check out the Chronicles of Doryen trailer (warning, there's sound).
 

shihonage

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Jan 10, 2008
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7,163
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location, location
Bubbles In Memoria
That's not textmode, that's colored text done via 3D acceleration.

Real console (DOS) textmode is limited to a set of specific resolutions, in 16 glorious colors. That's where my screenshot is from.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,322
Location
Ingrija
:roll:

They've got zooming maps and dynamic weathers and fancy shadings but *still* insist on battling the alphabet. Is it some sort of freudean aversion to literacy and writing? Like being forced too roughly to learn reading back in childhood?
 

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