Veracity said:The setting as a whole teetered between kitsch and grit in a way that never really clicked with me -
That's actually very well-put. You should really hold Fallout to the bar and ignore Fallout 2, though. The balance in the original game was kept firmly within the boundaries of being too kitsch or compulsorily gritty. Fallout 2 just plain sucked. I hate it the more I remember it. I played Fallout again sometime last year, and tried Fallout 2 after that. After that terrible Temple of Trials, I quit playing when I saw those stupid tribals again.
You know, I really, really wish Fallout never had any sequels or spin-offs. The game has this place in my mind, where it sits among Asimov and Herbert's writings (not because of the writing, that sucked in places), it was an admirable piece of art in its own way. I don't quite know how to explain it, but Fallout 2, and especially the spin-offs, tainted this place in my mind. I think it's because if some cheesy sci-fi author writes a series, the only one he has to worry about keeping his work consistent is himself.
Game development is teamwork, while writing is not, but that doesn't keep someone like Vogel from keeping his work (Geneforge) consistent. Art and Design direction should have tight control over art and design and basically do all the design themselves. It should be a fascist process, too. With Bethesda, I don't trust the gargantuan teams to come up with a game that is consistent with itself, let alone consistent with its prequels.