Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Peter Molyneux Interview

Scroo

Female Quota Staff
Patron
Staff Member
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
There is more depth in the combat, with more variation in the finishing moves when you’re delivering a killing blow.

Wait, you mean I can hit the single attack button even more? Have no control over whatever the fuck I'm doing (except for punishing my attack button of course)?

Awesome!
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
60% of people dont finish Fable?? Its as easy and short as RPGs get. Project Ego was a great concept Fable was an ok game, Fable 2 was weak. The golden happy trail was the icing on what made it the most dumb down game I have ever played. The only thing I really liked was the ability to fuck married women, have kids, the voice acting and the dog.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
VentilatorOfDoom said:
And Molyneux said that the new game has a better combat system. You’ll feel more powerful as your combat experience grows. The weapon you carry on your back gets longer with the more foes you vanquish. If you behave in an evil manner, your blade will be nasty and drip with blood. If you behave in a noble way, the blade will be shiny and look more heroic.

How about we write a petition to him, telling him that he really should off himself and preserve waning shreds of his past dignity and awesomeness as now his ideas only get increasingly retarded and embarrassing with each passing day?

If you lose your mind, you will not even know enough to realize that you should die. You shall truly be doomed.

You shall come to a forum built of scorn and dismay, where the forumites themselves have gone mad. There you will be asked to make a terrible sacrifice. For the matter to be laid to rest, you must destroy that which keeps you alive and be a developer no longer.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
SerratedBiz said:
Research showed that 60 percent of Fable II players finished less than half the game.

This must be a huge blow to Molyneux. Surely with his genius-like stroke he will manage to turn this around for Fable III.


:lol: The game cant be more accessible than it already is or easier. The game features a golden trail that leads you anywhere you need to go. The combat is ass easy and you never die. If people aren't finishing Fable its time to consider the fact that they may have went too far with the accessibility stuff.


... so, turn inventory into ME2's. Fuckin' awesome.


Fable's inventory is needlessly complex and just poorly designed. I cant see how anyone would be intimidated by it in that it has no weight or space limits. I think people were just frustrated by it. When you don't have a limit you end up carrying so much stuff it takes forever to get to something when scrolling through a list and in Fable you have to scroll through multiple list to get to one thing.
 

Arcanoix

Scholar
Joined
Dec 12, 2008
Messages
574
This whole thread delivers. Thank you, Codexians. Thank you. :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom