fastpunk
Arbiter
Who is this Molyneux character? And why is he in the news?
levels and level-ups are a retarded mechanic anyway, and the best ui is one which is so well-integrated that you don't notice it at all.Fyz said:>No UI or visible level up
This, so very much this. Games can be long and great, long and shit, short and great, short and shit. We like to say "quality not quantity" but let's face it the two are completely independent of each other in most RPGs. The only way to link them is to make too much shitty obligatory filler to bring the overall quality down but that's not the way to do quality or quantity.JarlFrank said:It doesn't have to be 70 hours. 70 hour games are usually too full of filler, anyways. Look at Dragon Age, it was artificially stretched out by boring obligatory combat encounters, and those are the reason why I played through the game only once, even though there were some C&C.
On the other hand, I've replayed Arcanum 5 times and still love starting up Morrowind occasionally and explore the countryside.
Game length is not important. Actual amount of non-copypasta content is important.
We've been over this many times before. Yes, publishers try to appeal to as many people as possible in order to get the most sales. This is not new. So of course they won't want to make the kinds of games that we want. That doesn't mean we shouldn't stop bitching when they don't make those games, especially when they call them "RPGs." We're consumers too, and we have a right to make our voice heard regardless of the feasiblity of our desires to the publishers and developers. It's just important that we keep doing this instead of accepting things as is, because we shouldn't sacrifice our standards just because market trends at the moment go against those. That doesn't mean we can't enjoy other games, but we should be mindful of their flaws and be vocal about those all the same. Otherwise we betray ourselves and our values. The fact that publishers want to appeal to all the masses is not our problem. The fact that most gamers (apparently) don't want the kind of games we want is not our problem either. It's not even our problem that developers are trying to put food on the table. The only thing that’s our problem is the fact that we aren’t getting the kinds of games we want.Yeesh said:70 hours, 50 hours, even 30 hours. I mean for christ's sake. I know, we like RPGs. But do you really think that in this age of multi-million dollar budgets, game designers can afford to think in terms of pleasing a tiny (albeit distinguished and charming) group of fervent re-players instead of designing around the reality that the average person is going to want to play through a game ONCE, and that the percentage that actually plays through more than TWICE has got to be... really tiny.
Raghar said:Playing 70 hour game multiple times? When there are so many free of charge obtainable alternatives...
Black said:I bet Peter would love to show his dragon to some kids.
If you know what I mean!