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Anime Phantasy Star Online 2

Why not?

  • I'm not gay enough

  • It's too popamole

  • Anime is for pedos

  • I secretly play it when the Codex isn't looking

  • I prefer ESO (kc)

  • I'm too retarded


Results are only viewable after voting.

Alphard

Guest
PS02 was a very fun action game with good progression and a lot of content, with somewhat oldish graphics and good animations, and awesome classes and photon arts ( skills)
NG has much improved combat and animations and graphics, but everything else is inferior compared to OG. Amount of content especially is abysmal, in an endless cycle of waiting for the savior patch that will add meaningful content or progression to fix the game.

i suggest to only play if you dont mind a casual game you can return to every new patch and play for 2 weeks or so
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,838
Location
The Centre of the World
NGS has improved combat? Maybe it'd be something if it wasn't raining free healing items all the time. As it is, getting hit is only threatening to your DPS. So it's kind of just a 3D clicker game.

well its still better than other mmos XDDDDDDDDDDDDDDD
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
Sorry for the long post, but I actually really enjoy New Genesis and I feel like people like me don't talk about the game much. It's mostly complainers saying the game is dead or something and whew, they have no idea what a dead game looks like if they think NGS is dead lol.

I started playing Phantasy Star Online just about a year before the Global version of PSO2 was announced, which is when I hopped on the PSO2 JP servers since I didn't even know that game existed. I could get into an extremely long rant about how entitled I think the community is, but needless to say I think the pace of the game is perfect for me and I really do not expect too much from it. I like to log in every day and do some simple stuff, and then when a major update comes out I'll play for longer periods of time. I have to say, the recent Creative Spaces update has got me coming back and sticking around for longer. I'm hoping that whatever update we get in August, for the combat stuff, it'll be similar in that I can spend just a little bit longer on the game every day. Really though, it's a free game and has the best monetization of a F2P game I've ever seen. Most of the complaints against it I either don't agree with or flat out just don't understand, especially coming from the perspective that it IS a F2P game and there aren't any like it on the market that aren't extremely predatory gacha-type shit, or games where you can only play up to like level 5 and then have to pay for a membership. Heck, even RuneScape locks the majority of its content, especially the good content, behind a membership. NGS is very accessible in that regard, and I urge anyone to find something better for the price.

I think when someone says that the NGS combat is better than PSO2, they don't necessarily mean they difficulty/depth of the combat, but the fluidity. Trying to go back and play PSO2 feels horrible in comparison, and honestly the thing I look for the most in a video game is the movement and fluidity, which is something NGS excels at, particularly when it comes to the comparison between it and PSO2. It feels similar to how big of a leap PSO2 was over PSO. That's the big thing that keeps me playing, because if the game played like any other MMO out there I would drop it. ESO, FFXIV, Black Desert, Lost Ark, New World, RuneScape, they all have so much stuff to do in them but at the end of the day it doesn't matter because I HATE the way the games play and I certainly don't want to shell out money for something that I don't enjoy playing, even if there is a lot of stuff to do in it.

I think the story is improved in its presentation, the combat-feel is improved (though it is lacking in depth and it seems they are looking to resolve that), the monetization is improved (you don't need Premium to have a PQ, less SG required for scratches and free SG scratches), the entire augment system is MUCH better (which also helps monetization), the way you get food buffs is better, graphics are obviously better, the QOL features we have now are much more plentiful (stuff they never bothered to change or update in PSO2 for a decade finally getting changed in NGS), and I mean even something like the PQ is vastly improved.

My wishlist of things that are missing in NGS that were in PSO2 is:
  • More concerts, because listening to the same concert since the Retem release is now something I don't even watch, I just let the game idle in the city
  • Movement Photon Arts (though they have been adding more movement options to the world which is nice)
  • Randomized quests
I'd also like more elaborate Urgent Quests. I don't think many people realize that the majority of PSO2's UQs are the same as what we have now, which is essentially just "go through a bunch of enemies and kill a big enemy at the end." There are types of quests though like the multi-part ones that I really enjoy, like the ones where the whole ship has to work together to build up the percentage and if it reaches 100% before the timer is up then the next part of the UQ drops. Or the one where you have to guard the tank through that hive and then fight the giant moth boss at the end. Or other massive boss fights that require a deeper knowledge of stuff like I-frames and DPS. I'd really like to get the AIS suit back for some missions.

I don't know if people are exactly wanting MORE content like they say they are. They are wanting content that is more variable and seems really cool to play through. If the NGS team focused on just making stuff badass, and the quests had more unique features to them, people would be more receptive to it. Because, ultimately, the game has the same content cycle that PSO2 has literally always had, it's just that right now it's not as sci-fi as those previous games. It's a lot more grounded and not wacky enough. Like my stance on the fluidity of gameplay, perhaps people don't stick with it as much and repeat the content that does exist because it's just not stylish enough. Why would you replay stuff if you don't like the way it makes you feel when you play it? I'm a massive Star Fox fan but I only played through Zero one time because I hated how I felt trying to play the damn thing.

So, I get it, I really do, when people don't want to play NGS. What annoys me is how much people complain and shit on the game because it's not something they're expecting. I guess it's a little indicative of how nothing like this exists in the video game space, so people want it to be really good, but it does get tiring when it seems like the majority of people who are complaining don't even necessarily know why they are complaining and it would probably be better for them to just stop playing the game and move on to something else. Or, if they're not playing the game, I don't know why they stick around the community so much. I think some people are literally addicted to talking shit on the internet, as well as have some serious FOMO problems where they feel like they CAN'T stop playing the game or they'll miss out on some SG or a random fashion item.

All of that being said. My character is named Damaris and I'm on Ship 2, so if any of you guys play you should shoot me a friend request!
launcher.png
 

Morenatsu.

Liturgist
Joined
May 6, 2016
Messages
2,838
Location
The Centre of the World
All my characters are on ship 3 though :(

PSO2 had a very arcadey feel that I liked, and many of the quests were still fun to me even if the rewards were sometimes nonexistent. So far, the instanced quests haven't really achieved that same level of cool/fun, and the open world doesn't have too much to it beyond being a waiting room for zero-consequence boss fights. I don't really mind it, but it makes you think. And also, while it's nice that the combat is less awkward, some things like healing and such are basically just free actions, and it feels like there isn't much difficulty to counter that. The movement PAs had felt rather fun before, too, especially during big boss fights, and the little that NGS has is very limited.

But it's weird, anyone who complains just asks for 'loot' or 'progression' or whatever. Like, sure, the game could have a bunch of extra useless options that nobody really cares about and more and more items to pick up, but in the end, you were only ever using one weapon series and less than half of the PAs even in the old game, and you'd just finish the story and leveling early on and play end-game for the rest of your life until you quit forever. The extra drops and content people ask for are just an illusion. They are actually complaining that the game doesn't feel like putting in more fake gameplay. wut

Anyway how are your creative spaces
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
being furry is mandatory to play this game or what?
The game requires you to input a string of 3 numbers right when you start it and if you don't enter the correct ones, you won't be allowed to log in.

Anyway how are your creative spaces
I tried making a night club but I'm horrible with creative stuff like this. I'm the kind of person that still makes little square huts for my bases in Minecraft. So instead I think I'm going to wipe that and try making something that resembles The Grid from Tron Legacy, see how that looks.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,381
Can you get ai NPCS to tag along with you like party members in an mmo party? Lordy knows certain asian countries bot the fuck out if games. Sometimes, (ofttimes) you can't form a good fighting party force.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
Can you get ai NPCS to tag along with you like party members in an mmo party? Lordy knows certain asian countries bot the fuck out if games. Sometimes, (ofttimes) you can't form a good fighting party force.
The party system actually really encourages teaming up, you get boosts to your experience, drop rate, and in-game currency. It's pretty easy to get into full parties because of that.

The combat areas do have NPCs that will fill empty player spots, but they aren't in your party as much as they just kind of walk around with you and help you kill stuff. It depends on what you define as a party too I guess, because PSO2 defines it as a group of 4 players but the quests and combat areas are all instanced and you're fighting on the same side all the time, so that can go anywhere from 4 up to 32 players depending on what you're doing.

You can also disable those NPCs if you want to just take on stuff solo.
 

beardalaxy

Educated
Joined
Jun 10, 2023
Messages
117
The NGS Headline was yesterday. There was some good stuff in there, I mean relatively speaking as someone who actually enjoys the game.

In August they'll be rolling out a quest that is randomized and takes place in Leciel, the final area of Episode 1's main story. Alongside it, there will be an extremely hard 4-man quest that they said is "nearly impossible to finish on the first try" of a new boss enemy called "Dark Falz-class Starless." I'm looking forward to taking it on and developing strategies. There is also a new Urgent Quest coming soon of what is basically a harder version of the battle against the final boss of Episode 1. The other thing I'm excited for is the Resol Forest Limited Time Quest that is coming soon, the bosses that seem to be appearing in that are really fun to fight against but I didn't like the content they were present in before.

Bunch of other stuff like anime tie-ins, new scratches I don't really care about, a new seasonal event with new 8* weapons (which I'm glad for, I actually like the super rare weapon aspect of PSO), and some regarding Creative Spaces like one for your Alliance and a new locale.

There's also a weird as shit Limited Time Quest coming that is a quiz about stuff in the game. That's going to be... interesting. I think it's kind of funny, hope it will have some level of replayability. I'm sure the players wanting "more content" probably hate that this is coming instead of something more like a typical raid or something though, lol.

If you want a more in-depth, but still summarized, video to look at check out Keroppi's recap. It's about 20 minutes:
 

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