PanteraNera
Arcane
- Joined
- Nov 7, 2014
- Messages
- 1,069

The Pianist
Actually this one is very close to the initial concept.
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The Pianist
Actually this one is very close to the initial concept.
You do that in Xenonauts 2 with heavies armor for troops. It think it is cool.Backer build 2 looks pretty good from the videos so far. Except for how the Armadillo smashes through street lights and walls like they are papier mache even on a regular move and doesn't even take a scratch, that kinda undermines the physicality of the environment. XCOM2 has the same problem especially with sectopods and andromedons.
Funny, in the comment section (all German) there is quite some talk that it looks like a cheaper XCOM 2 and why they chose to copy XCOM rather than doing something fresh (regarding the visuals).
Julian Gollop said:Yes, maybe. And elephants with long legs, enormous bats and insects, or giant chameleons with wings.
Distinguished Havens
Havens are one of the largest and most important design elements in Phoenix Point.
Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. In addition, there will also be Havens that are independent from these factions. A major consideration for the design team has been to make each faction's Havens look unique.
Each of the factions and the independent Havens will have their own unique look and style. You will be able to tell who the structure belongs to from the design of the buildings, the colour scheme and the items and furniture that populate them.
Each Haven is further broken down into different zones, each with their own unique buildings and props. Our current Backer Build for example uses the New Jericho Industrial zone. There will also be things such as Residential, Food Production, Military and so on.
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A New Jericho residential building
As you can see in the above image, we have some buildings that are much larger than those in the current Backer Build. One of the factors that really added to the tension of the original X-Com UFO Defence, Terror from the Deep and X-Com Apocalypse was indoor fighting. Tight, twisting corridors with multiple floors, doors and side-rooms. Plenty of places for things to hide and ambush you from. Phoenix Point is no exception. We are also designing many structures that can be fought in as well as on (they will also be completely destructible).
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A selection of concept for New Jericho residential buildings
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A modelled and textured residential building complete with props
It isn't just the design and creation of the structures that takes time, but also the props. The minor details and deccorations which adorn the buildings both inside and out. At a glance they would be easy to overlook, but have a huge impact in bringing each structure to life.
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A selection of rooftop props from the residential building
Just the rooftop props alone add up to quite an impressive number. Each of these assets has to be individually modelled and textured. Like all other physical objects in Phoenix Point, they can be used as cover and are also fully destructible. While some of these assets are more generic than others (they can be used on other buildings or even in other Havens) there are also many custom assets for each faction.
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A New Jericho residential map
Once you start to consider the number of props used on an entire map, not just a single building, you start to realise just how much small detail their is. Each asset hand-crafted to fit a theme.
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Just a small selection of prop assets from a New Jericho map
It isn't just the exterior props that have to be created, but all of the furniture and equipment which can be found inside each building.
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A small sample of New Jericho interior prop assets
All of these elements can go together to make the buildings feel more unique and lived-in, and not have them feeling like empty shells. These objects also provide some makeshift cover.
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The interior of a New Jericho municipal building
Work is also underway, in various stages for Havens of other factions, and other environments. Below you can see an example of an independent Haven building.
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A work-in-progress building for an independent Haven
The environment team are also busy working on two other aspects of Phoenix Point. While not technically Havens, they will play a very large role within the game. Those are the Pandoravirus "alien" structures and also the Phoenix Project bases.
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An early un-textured version of a Phoenix base layout in the tactical layer
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Another example of work on the Phoenix Base layout system
We're not ready and willing to show too much of the alien structures yet, but we do have another piece of concept art that we can share with you.
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Alien structure concepts
While the environment team are busy working on the NJ, Phoenix Project and Alien structures, the Geoscape team are also working to bring the strategic layer of the game to a future Backer Build. The character team are working on more classes and the other factions, more weapon types and more enemies. The programming team are working hard to put all of these elements together.
In our next update, we will be taking a closer look at some of what the character team are currently working on.
That's all for now!
THE DEVELOPMENT ROADMAP
Starting today, we're going to be sharing our development roadmap with you. Like the game, the roadmap is a work in progress. We plan to update it regularly.
Our goal is to give you a better insight into what the team is working on right now, and what we have planned for the future.
https://trello.com/b/ZOA2G1u0/phoenix-point-development-roadmap
A few notes:
You can access the roadmap by clicking on the image above, and it can also be found under the Game menu in the navigation.
- We're keeping some content and features under wraps, so don't expect everything we're working on to show up here.
- Things change during development - just because it's on here, doesn't mean it'll make it into the next build or even into the final game.
- If you want to go into the game knowing as little as possible, don't poke around too closely!
BACKER BUILD THREE
Since the first Backer Build of Phoenix Point was delivered, we've had fantastic feedback and reactions from our backers.
With the second release, we introduced vehicles and a new character class.
With Backer Build Three we want to take a major leap forward. We're going to be adding the Geoscape strategic element of the game.
Listen to more details from Julian, himself.
Also: we unveiled the Development Roadmap today. Check it out!
As adding the Geoscape and associated mechanics is such a large step in the development, it will take us a little longer to do than the usual Backer Build release schedule allows.
You can expect Backer Build Three to be available at the start of November. We can assure you that you will not be disappointed with the results.
It is listed as Phoenix Point faction heavy in that roadmap page.
I hope that is heavy infantry or something and not the normal one.
We can assure you that you will not be disappointed with the results.
So you'd prefer an earlier BB3 but without the Geoscape?You're kidding me, development is so far behind that, at this point, I foresee a 2020 release at best. Wait until November for another alpha build? Shameful.
I'd say its worth it. If their Trello Road Map is anything to go by then the amount of features they promise for the next build is staggering. I'd be very impressed if they manage to deliver all that in the next build.You're kidding me, development is so far behind that, at this point, I foresee a 2020 release at best. Wait until November for another alpha build? Shameful.
No, I'd have preferred that the complete game come out as planned, instead of just another incomplete alpha build.So you'd prefer an earlier BB3 but without the Geoscape?
True enough. Although I'd still take a better game later over a rushed game now.No, I'd have preferred that the complete game come out as planned, instead of just another incomplete alpha build.So you'd prefer an earlier BB3 but without the Geoscape?
Of course, but right now the only thing we can be sure is that development is terribly behind schedule and we'll have an awfully late, but maybe still rushed, game.True enough. Although I'd still take a better game later over a rushed game now.