As far as I could piece it together, Hobbes felt it was unfair that Dioxine got all the money, because he had done half the work. So he asked for a part of the donations. Dioxine refused, as he felt he had done a far greater amount of work by adding all the existing mods into an epic game (which he did). And those donations amount to just a few bucks anyway. So, Hobbes decided, that if he wouldn't get any money, so should Dioxine and demanded he would stop asking for donations. Dioxine refused. Next, Hobbes opened a forum thread which sounded fair enough at first, but escalated within a few posts in him demanding everyone should stop using his assets if they got any money (donations) out of it.This is untrue. Hobbes (Area 51) wanted there to be no donations at all as a condition for using his maps in any other mod. A compromise could not be reached so his maps had to go.
Is this good or not? Is it better than xcom2? please honest answer?
I hear good things about it.
It's trash of the year.Is this good or not? Is it better than xcom2? please honest answer?
I hear good things about it.
I don't know. I never do. Just some heads-up for those who do build more. I saw a video where some guy built like 3 or 4 and during base defense he was attacked from 3 or 4 sides.Why would you build 2 access lifts anyways?! They serve no purpose other when defending the base...
I spend hours reading the threads and googling it. Feel free to disagree, or ask on the openxcom forum.This is highly speculative. How do you know any of this?
The X-Piratez download has been unavailable for about a week because some modder threw a tantrum (he wanted part of the donations). And now lots of people are begging for the download link.
It seems it became very popular after the release of Phoenix Point. And rightfully so: if Gollop ever played this he should be very ashamed.
It's just like with Garriott: they expect to sell total trash with just their name.
I heard about popeple who removed access lifts to get money. Now of course game developers probably didn't think someone would remove access lift.I don't know. I never do. Just some heads-up for those who do build more. I saw a video where some guy built like 3 or 4 and during base defense he was attacked from 3 or 4 sides.Why would you build 2 access lifts anyways?! They serve no purpose other when defending the base...
You can't prevent base attacks by removing access lifts, can you? It would be pretty dope.I heard about popeple who removed access lifts to get money. Now of course game developers probably didn't think someone would remove access lift.I don't know. I never do. Just some heads-up for those who do build more. I saw a video where some guy built like 3 or 4 and during base defense he was attacked from 3 or 4 sides.Why would you build 2 access lifts anyways?! They serve no purpose other when defending the base...
Protecting loot crates gives you food, tech or materials. More survive means more of those.BTW, are loot crates automatically looted in the end of scavenging site missions? I presumed this is the case, but I just noticed that I didn´t receive any new items after a scavenging mission despite having protected 6 loot crates.
And what about treasure chests that you can open during missions? Are they looted automatically?Protecting loot crates gives you food, tech or materials. More survive means more of those.BTW, are loot crates automatically looted in the end of scavenging site missions? I presumed this is the case, but I just noticed that I didn´t receive any new items after a scavenging mission despite having protected 6 loot crates.
AFAIK they are looted automaticallyAnd what about treasure chests that you can open during missions? Are they looted automatically?Protecting loot crates gives you food, tech or materials. More survive means more of those.BTW, are loot crates automatically looted in the end of scavenging site missions? I presumed this is the case, but I just noticed that I didn´t receive any new items after a scavenging mission despite having protected 6 loot crates.
Actually the question is what about loot boxes that you don't open. Are they looted automatically?And what about treasure chests that you can open during missions? Are they looted automatically?Protecting loot crates gives you food, tech or materials. More survive means more of those.BTW, are loot crates automatically looted in the end of scavenging site missions? I presumed this is the case, but I just noticed that I didn´t receive any new items after a scavenging mission despite having protected 6 loot crates.
It's NuCom with actual line of sight but terrible implementation.So, I watched a couple of videos of this game and it looked fun. Can someone enlighten me as to why it in fact isn't fun but shit?
It is lots of fun. Don't let the haters tell you otherwise.So, I watched a couple of videos of this game and it looked fun. Can someone enlighten me as to why it in fact isn't fun but shit?
So, I watched a couple of videos of this game and it looked fun. Can someone enlighten me as to why it in fact isn't fun but shit?
"Hello!
I'm Julian Gollop, the designer of the original X-COM series.
Now I'm returning to the genre that I created - turn-based tactics, world based strategy and a terrifying alien menace.
In the near future, Earth is devastated by Pandora virus released from melting permafrost.
Human civilization is reduced to warring factions and isolated havens.
You play the role of a leader of a small group of soldiers, scientists and engineers brought together
by the Phoenix project, an organization prepared to protect Earth in a time of peril.
The pandora virus incorporates human and animal DNA to create horrific mutations.
You'll face a constant evolving threat that will mutate and adapt to your tactics.
The intelligence of these new hybrids will present you with new challanges in every battle.
You will also face huge and terrifying monsters that require tactical thinking and coordination to bring down.
The geoscape returns as your strategic view with even more detail and importance.
Aliens operate under cover of a dark microbial mist rolling across the surface of the globe, harboring all manner of horrors.
They control the sea, you control the skies and you fight for the land.
Interceptions take on a whole new dimension with gargantuan alien walkers that require a combination of vehicles and special squads to bring them down.
But you don't have to just contend with aliens. Different human factions control numerous havens, resources and technology.
As the leader of the Phoenix group, you'll have to negociate, barter, make alliances or war with these factions in order to further your cause.
With a large varieties of mission objectives, destructible battlefields and a dynamic world, Phoenix Point will take the genre to a whole new level.
I founded Snapshot games three years ago, a year later we released our first title, the critically acclaimed Chaos Reborn.
I have assembled a highly talented team of developers at our ??? studio and we have been working on Phoenix Point for a year.
Now we need your help to make it one of the greatest strategy games ever made.
Please support our campaign and join us for the ride.
*batteries for controllers not included "