Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Phoenix Point - the new game from X-COM creator Julian Gollop

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
Thanks for keeping this thread updated luinthoron.
No problem, I spend way more time than is reasonable keeping an eye on the campaign page anyway, so I'm usually there to notice new updates even when there's no e-mail notification again.
 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
And here's campaign update 13:
Semper Fi
Posted: 05/17/2017
Here is a new story:

Semper Fidelis, by Jonas Kyratzes

Allen Stroud wrote an article for ScififantasyNetwork

Phoenix Point Far Beyond Its Goal. Can They Better X-Com?

Flamethrowers
Here are some nice rotating views of rendered and textured New Jericho flamethrower weapons by Sami.l

https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_body_images%2Fimages%2F59a3519bf677198c45f251c4fb60051a14755ce3%2Foriginal.gif%3F1495017226


https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_body_images%2Fimages%2F6519e772be507b784890435ca17265d1a131be0d%2Foriginal.gif%3F1495017227


https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_body_images%2Fimages%2F8c6dc0aa4f81b9d654292744dfec2f9c893f349f%2Foriginal.gif%3F1495017233
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,396
Divinity: Original Sin Divinity: Original Sin 2
I guess I'll actually have an interesting question to ask Gollop on the campaign page now.

Don't bother. These kind of questions will fall on deaf ears because this game will take the road the new xcoms did, meaning the only meaningful aspects of it will be the combat. The rest is just decor. The hoi polloi love their violence! :)
 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
I guess I'll actually have an interesting question to ask Gollop on the campaign page now.

Don't bother. These kind of questions will fall on deaf ears because this game will take the road the new xcoms did, meaning the only meaningful aspects of it will be the combat. The rest is just decor. The hoi polloi love their violence! :)
And yet...
JulianG:
I can't say too much about this at the moment - but the intention is to have something similar to the original X-COM - a top down view of a grid where you build facilities of various sizes. The base layout will determine the map used in battle while defending it.

He has also replied to another backer yet again asking about character customization:
JulianG:
We are aiming for a system very similar to XCOM 2, but there will be some differences. Firstly, the armour is modular and has different effects on the body parts it covers. Secondly, customisation options are expanded by recruiting from different factions. Thirdly - there will be mutations.
 
Self-Ejected

Irenaeus

Self-Ejected
Patron
Dumbfuck Repressed Homosexual The Real Fanboy
Joined
Nov 24, 2012
Messages
1,867,980
Location
Rio de Janeiro, Cidade Desespero
PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
He has also replied to another backer yet again asking about character customization:
JulianG:
We are aiming for a system very similar to XCOM 2, but there will be some differences. Firstly, the armour is modular and has different effects on the body parts it covers. Secondly, customisation options are expanded by recruiting from different factions. Thirdly - there will be mutations.

Finally the information I was looking for!
 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
More Gollop replies from the comments:
Vaccines are indeed developed against alien viral attack, but the mist has other components - large and complex bacteria like entities that seem to be under intelligent control.
You have correctly identified a key use of flamethrower weapons. The aliens will indeed have insect like swarms.
There will be prosthetics in the game - New Jericho in particular have great expertise in this area. The Disciples of Anu have other methods, shall we say, of overcoming injuries.
On a possible DLC/season pass reward:
We are not considering it at this stage, but if there is sufficient demand, we will think again.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I so wish Phoenix Point would have the Apocalypse esthetics's instead of the grimdark setting it has.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The art of apoc wasn't a huge problem (although not very good either), but the ingame models man.... Furry blobs and doughmonsters everywhere.
 

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
Campaign update 14:
There are two new stories for you:

Hanamaru Sushi, by Chris Fellows

Launch Codes, by Allen Stroud

A Youtuber by the name of Retcon Raider has produced a fascinating analysis of Phoenix Point in a continuing video series. Here is a particularly interesting one on the Pandoravirus witch contains quite a bit of speculation - which we can neither confirm nor deny.

Phoenix Point - Everything We Know About the PandoraVirus, by Retcon Raider

Demo News
A number of you have asked about seeing more game play. The good news is that we are going to show some - but not until the end of the month. Why the long wait? Well, we want to show something that is a bit more distinctive - a battle against a monster - and it is not quite ready. You can rest assured that the team is working hard on it. It will show how body part targeting can be a crucial factor in the tactics you employ against large creatures, and how different body parts grant different abilities and have different weaknesses.

A Better Class of Soldier
There have been quite a few questions about character development in the game, specifically - do we have soldier classes and how do soldiers improve? Phoenix Point will use the concept of soldier classes, but they are not rigid classes, rather they are skill disciplines with certain types of specialisation.

There will be three ‘base’ classes in which all soldiers start:

  • Marksman - tends to have good perception
  • Assault - tends to have good mobility
  • Heavy - tends to have good endurance
Then there will be five specialist classes. These represent more refined, interelated skill groups, although there may be some crossover with other classes. Any base class soldier may acquire a specialist class if the right training and technology is available. A specialist class will also offer at least one unique skill depending on the base class origin.

The Infiltrator
Here is an example of a specialist class we call the ‘infiltrator.’ The main abilities for this class involve stealth, evasion, reconnaissance, booby traps, target designation, close quarters combat and scaling difficult terrain. The infiltrator will normally be equipped with stealth weapons which include crossbows, silenced guns, blade weapons, gas grenades and proximity mines. The armour technology is built for evading detection and agility. Helmets tend to be the most sophisticated element, with 360 degree vision systems, rebreather apparatus and comms systems. Grappling gear, ultra-thin climbing lines and retractable climbing spikes on hands and feet allow for navigating highly vertical terrain. One possible loadout includes a ‘drone hive’ - a backpack loaded with miniature drones which can rapidly spread out in all directions for highly effective reconnaissance.

All of the main factions have technology that is relevant to build equipment and skills for an infiltrator, but Synedrion have the most advanced tech in this area. Disciples of Anu will have some mutations which can be highly beneficial to this role.



https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_body_images%2Fimages%2F0102e2812c8369fa34e2417ba412929d0f83c8c2%2Foriginal.png%3F1495558874
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
So 15 total class combinations? Nice.
Also scaling difficult terrain? 360 degree vision equipment - meaning others don't have this?
Nice
 
Last edited:

luinthoron

Learned
Joined
Apr 24, 2017
Messages
263
Location
Estonia
360 degree vision equipment - meaning others don't have this?
Let's hope so.
Though how they are going to include facing based LOS into 2 action game is a mystery.
I honestly see this more as flavor text than anything actually related to game mechanics, especially with communications equipment mentioned there as well, although now that I think about it a bit more, it could be actually done if you make turning on the spot a free action. I doubt we'll see this in the game, though, even if I'd love to be proven wrong.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
IF there are indeed 15+3 classes in total... It's not really an issue. Still waiting for some gameplay though. It all sounds good in theory but..
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
IF there are indeed 15+3 classes in total... It's not really an issue. Still waiting for some gameplay though. It all sounds good in theory but..
No, there are 3 classes x 5 prestige classes.
Which means 15 prestige "combos" plus the 3 initial classes.
I think that you will need to choose that prestige class. And even if you don't they are not really seperate, each base class or prestige only gives a packet of abilities. If you stay base class you are just weaker than those that have same class + prestige.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom