luinthoron
Learned
Same also applies to a mouse. though. And your eyes. No need to unnecessarily stretch it out unless it would get too high otherwise, it's much easier to have a good overview of the UI elements and the information/choices presented there if it's nice and compact. It should still be understandable what the elements mean, of course, so there are limits to that as well, though.Less way to go when you play with a controller, I suppose.why is the bottom part of the UI so crowded?
That said, I'm not too big a fan of using the class indicators for choosing soldiers - it can get a bit confusing with multiple soldiers of the same class in a team. At the very least, this would need a mouseover text with the soldier's name.
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