Ok. Good to know. I got confused by the PoD description (that there will be all the bugs from all difficulties together
).
Although, would be nice to see, what is harder
either
5x level 5 Beetles + 1 level 8 Adra beetle
or
2 x level 6 Beetles + 2 x level 8 Adra
(the increase in number of low level enemies sometimes feels to me similar to simple HP increase, eg. just more chore.)
So I've been trying to see exactly what the difference is for each difficulty level, to get a better idea of what is happening here.
So as has previously been described going from Easy > Normal > Hard has little effect on the enemy stats.
If we take for an example a wood beetle at all these difficult levels they have a Deflection of 33 and Accuracy of 51.
However the number of enemies changes from level to level.
So if we look at the area south of the road at Dyrford Crossing before it curves up this is what happens:
Easy: 1 Stone Beetle (SB), 4 Wood Beetles (WB)
Normal: 3 SB, 4 WB
Hard: 1 Adra Beetle (AB), 2 SB, 4 WB
Now if we change to Path of the Damned the numbers increase again, but also the stats increase the wood beetles which were 33DEF, 51ACC -> 48DEF, 66ACC for a 45% increase in DEF & 30% increase in ACC.
Secondly the numbers change again:
PoD: 1 AB, 3 SB, 4 WB
It seems they get the max number of each enemy type that has been present in the previous difficulties, the result is each enemy is harder to hit, finds it easier to hit you and there are slightly more of them
.
For the various enemies I've looked at the range of Def increases is 20-50% and the ACC improvement in the range of 25-40%
Other examples:
Inside the Caves all Spiders up to Korgraks area:
Easy, 7 total: 1 Ivory Spinner (IS), 1 Ivory Spinner Spiderling (ISS), 3 WidowMakers (WM), 2 WidowMaker Spiderlings (WMS)
Normal, 22 total: 6 IS, 3 ISL, 4 WM, 9 WMS
Hard, 29 total: 8 IS, 6 ISL, 6 WM, 9 WMS
PoD, 31 total: 8 IS, 6 ISL, 8 MW, 9 WMS
With each individual having about 40% more Def and ACC
Krograk:
Easy: Krograk
Normal: Krograk, 3 Bears (B)
Hard: Krograk, 2 Elder Bears (EB)
PoD: Krograk, 2 EB, 3 B
With each individual gaining about 30% additional Def and ACC, the elder Bears end up going from 87 ACC to 106 ACC.
Anyway it makes for a very substantial increase in difficulty going from Hard to PoD, as well as a more interesting difficulty scale rather than just having all the enemies attribute adjusted by 0.5, 1.0, 1.5, 2.0x for Easy, Normal, Hard and PoD.
The other defences also increase in much the same way so it's possible that there endurance does as well, but I can't easily test that.