Sensuki
Arcane
On her twitter it says she's an aspiring voice actress. Can't help but wonder if she was cast for the game.
He's talking about the dragon fight in NWN2, which was a game tuned for babies who couldn't be bothered to learn the rules.There were no scythes in IWD2 (any of the IE games for that matter) and Scythes in 3E don't give a 4x critical.
Some people have it in their minds that J-Saw is tuning PoE on hard for the same audience despite all his statements to the contrary. We'll see how it is in the beta. ¯\_(ツ)_/¯Josh said:There were battles in NWN2 that a lot of people found challenging. Take Tholapsyx, for instance. Constant Gaw tuned that battle for a long time. A lot of players and testers had a hard time with that fight. I beat her in two rounds. It's pretty hard to tune high level fights so they are fun for both the hardcore player and nubz.
Self-evident.How did you not take the opportunity to gloat that the woman host did better?
"babies who couldn't be bothered to learn the rules."Which audience is that?
My understanding is Hard "should be" like Normal / Core Rules in BG2 / IWD2. Seems like Path of the Damned will be the mode to play though.
How did you not take the opportunity to gloat that the woman host did better?I watched the IGN video and yeah that was better, especially when Josh was all "Yeah it's important to wild sprint though those guys and kill that ranger before he really messes us up" and "We need the barbarian to frenzy here to take this guy out asap." Fuck the Giant Bomb presentation..
What did you watch?Giantbomb video is better. The woman from IGN was clearly uninterested in the game and she only asked Sawyer about romances. While Giantbomb guys talked about IWD2 and even mentioned one of the default adventuring companies designed by Josh ten years ago - they still remember that lol.
They should have been talking about the game that was being played right in front of them.Giantbomb video is better. The woman from IGN was clearly uninterested in the game and she only asked Sawyer about romances. While Giantbomb guys talked about IWD2 and even mentioned one of the default adventuring companies designed by Josh ten years ago - they still remember that lol.
There were no scythes in IWD2 (any of the IE games for that matter) and Scythes in 3E don't give a 4x critical.
I feel like purple prose has its place in fantasy settings. The area descriptions in Wizardry 6 for example are very purple, so I take this style as a callback to that.
You can definitely tell it's not Avellone who wrote this, though. I kind of noticed what you mention and don't remember having that feeling in PS:T or KOTOR 2.
I'm not against giving each stat a level of usefulness to each class, I'm just against the hamfisted way it's been done here. As I said before, there are other, far more rational ways to go about it rather than just throwing your hands in the air and saying, "games are meant to be gamey, so don't think so hard."."Realistic" solutions to the dump stat problem typically revolve around creation of in-game content. For example, to offset the weakness of a low Strength/high Intelligence fighter, proponents of this approach would suggest that you implement numerous scripted Intelligence checks within the game that could provide said Fighter with various powerups.
But that's a messy solution that's much harder to balance, especially when you're operating under a limited budget and can't afford to iterate much.
Firstly, flaws in one game don't justify putting other flaws in another game. It's pretty obvious that BG devs should have either kept the player from lowering certain stats too far or given more severe consequences for lowering them too much. FO and Arcanum actually have some pretty serious consequences for lowering INT to much for example. (yes, they involve a lot of content creation, but as I said, it's an example of a consequence)I'm pointing out flaw, not slitting my wrists here, buddy. Again, see my reference to is it a "Mario game or a cRPG?" because cRPGs have to take into account suspension of disbelief.It's a game, it's got gamey stuff in it, 's not the end of the world.
Yeah, all those Baldur's Gate paladins with 18 wisdom and charisma and 3 intelligence, the Fallout characters with 1 Endurance and 10 Strength, the suddenly alchemy-related epiphanies scored by killing 500 goblins, the abrupt mastery of computer science by paging through a book for an hour, the sudden deepened understanding of toaster repair because of a radio conversation--
You realize you acknowledge that the stat system violates suspension of disbelief by attacking suspension of disbelief rather than defending the system, right? You're basically saying, "you're right, lambchop, but I don't care about suspension of disbelief".Suspension of disbelief is exactly what's required for stat-based game systems.[sarcasm]
The way that increases the size of the effect (either time length or range) that a characters gets from using their soul power.What "specific way" would that be, hmm?Intellect lets you unlock your soul power in a specific way.Seriously, what's the explanation for this?