AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
It's not reasonable to be getting "party input" when you are pickpocketing. There should be some skills where the character who uses them is on his own.
That new voice has led to significantly deeper intra-party relationships. Your companions will rub up against each other, depending on the views they hear each other espousing, and potentially develop rifts. Serafen, for instance, has no patience for racism.
It's not reasonable to be getting "party input" when you are pickpocketing. There should be some skills where the character who uses them is on his own.
The same one you played as is the first game.Who is your character?
Why is he there fighting?
When is this set?
Where is it set?
Who is the villain?
Why should we care about he villain?
Are the supporting characters interesting?
Is there romance?
What is the story?
I don't see how that is necessarily a bad thing....companions in Pillars of Eternity II can now pool their resources when testing skills. Your second-best thief is no longer a useless tag-along, then, but an effective boost to your party’s overall ability.
Always found it weird in some party-based RPGs that only your main char's stats would count in situations where one of your companions could realistically do the deed.
I know this. But a recently quoted preview mentioned party input during pickpocketing, which still doesn't make sense. I'll leave the question aside whether it makes sense for Diplomacy either.
From their Steam listing:The same one you played as is the first game.Who is your character?
Why is he there fighting?
When is this set?
Where is it set?
Who is the villain?
Why should we care about he villain?
Are the supporting characters interesting?
Is there romance?
What is the story?
He's trying to find Eothas.
3-5 years after the events of the first game.
It's in the title.
Eothas I guess, or there's a different villain who's supposed to be unknown at the time.
Eothas does something bad to your soul.
That's subjective.
Supposedly some companions might develop love towards the PC.
The previous answers pretty much sum up the premise of the story.
Bottom line is, trailers are not meant to answers the questions you are asking, or at least don't necessarily have to. For specific information like this you should watch/read backer updates, Q&As, interviews, dev posts on the Obsidian forum, etc.
I don't see how that is necessarily a bad thing....companions in Pillars of Eternity II can now pool their resources when testing skills. Your second-best thief is no longer a useless tag-along, then, but an effective boost to your party’s overall ability.
Always found it weird in some party-based RPGs that only your main char's stats would count in situations where one of your companions could realistically do the deed.
This is what I had assumed; and this means that not one of them is capable of succeeding in the diplomacy check.
Five bungling guitarist on stage, do not make a Mark King, or Jimmy Hendrix... but this system treats it that way.
A band consisting of 5 decent musicians can put up a better show than just the best of them on his own though. Performing is definitely a team effort.Five bungling guitarist on stage, do not make a Mark King, or Jimmy Hendrix... but this system treats it that way.
Basically the long-winded version of the trailer. At least it explains what Deadfire is.Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Bend the world to your will
explore the depths of infinite possibilities
total freedom of exploration
meaningful choices at every turn
Doesn't mean a lot to those of us who fell asleep during the first few hours of gameplay and never picked it up again.The same one you played as is the first game.
Who? What?He's trying to find Eothas.
Ok...which were?3-5 years after the events of the first game.
Meaningless names of places I've never heard of. What if I made a game and called it "Bluefire"? Is that a spell? Is it set in a gas oven? Who knows.It's in the title.
Compelling stuff.Eothas I guess, or there's a different villain who's supposed to be unknown at the time.
So no reason then.That's subjective.
Don't be too specific. I might get interested.Eothas does something bad to your soul.
Wouldn't know it from the trailer though.Supposedly some companions might develop love towards the PC.
Chase a "rouge god" (whatever that means) named Eothas because he did "something bad" to your soul. Set 3+ years after some game I barely remember in a place (for all I know) called Deadfire. Why I should care or not is subjective based on a boring game I never finished.The previous answers pretty much sum up the premise of the story.
I don't necessarily have to be interested in the game, either. I can always lose interest and go watch some cat videos. Which was kind of my point.Bottom line is, trailers are not meant to answers the questions you are asking, or at least don't necessarily have to.
Which I won't do if the trailer doesn't hook me.For specific information like this you should watch/read backer updates, Q&As, interviews, dev posts on the Obsidian forum, etc.
A band consisting of 5 decent musicians can put up a better show than just the best of them on his own though. Performing is definitely a team effort.
Their abilities really don't stack that efficiently. It's more like being in a band; one virtuoso performer and four people who can't play (bad drummer, bad bassist, bad rhythm guitarist, maybe bad pianist) will sound much worse than five competent but not brilliant musicians. A bad drummer is enough to ruin everything. Jimi Hendrix was awesome but Hendrix + a rhythm section was a lot better.
Your Character: *picks pocket*I know this. But a recently quoted preview mentioned party input during pickpocketing, which still doesn't make sense.
I thought this also applies when you are pickpocketing in the game world, and not merely in scripted interactions.I know this. But a recently quoted preview mentioned party input during pickpocketing, which still doesn't make sense. I'll leave the question aside whether it makes sense for Diplomacy either.
Why not? They could run distraction. In fact that is how much (most?) pickpocketing works.
Well, the help is implied. You have to imagine it. Like the trailer told me nothing and I have to imagine this is a decent game. Or not.I thought this also applies when you are pickpocketing in the game world, and not merely in scripted interactions.
Yes. The purpose of redundant skill is to have someone to revive the doctor; or to manage two tasks at once; two heavy fighters, or two thieves in different rooms.You have four people with you--should they just sit around with their thumbs up their asses?
Knowledge can absolutely be a team effort as well and very frequently is. Just because someone has a bigger overall understanding of a subject does not mean he knows every single thing his less knowledgable peers do.The main problem is that knowledge doesn't stack like that.
Perhaps it's one of the less knowledgeable kids who happens to remember long division and nothing else.If you have five kids doing a math problem, but only one understands long division... the redundant skills that they have in common don't improve the skills of the only one that understands the problem.
This is one of the reasons that I do not like threshold systems. It causes the lower skilled PC to be useless—unless the developer wisely ranks the party skills upon who is present, and who is conscious. If they used a weighted percentage skill system, then they could at least have both PCs take a shot at the task—without either of them succeeding beyond their ability.I feel this simply can't be implemented well in a simple system where the overall knowledge someone has is just a number.
A band consisting of 5 decent musicians can put up a better show than just the best of them on his own though. Performing is definitely a team effort.Their abilities really don't stack that efficiently. It's more like being in a band; one virtuoso performer and four people who can't play (bad drummer, bad bassist, bad rhythm guitarist, maybe bad pianist) will sound much worse than five competent but not brilliant musicians. A bad drummer is enough to ruin everything. Jimi Hendrix was awesome but Hendrix + a rhythm section was a lot better.
But that's not likely to be how it will play out. I truly doubt that the other's will help; it may even be the case that the others are on the other side of the map during the diplomacy check, or unconscious; or bleeding. How does somebody help bluff a guard when they are bleeding profusely?
(They'd better add a penalty if they are.)
The main problem is that knowledge doesn't stack like that. If you have five kids doing a math problem, but only one understands long division... the redundant skills that they have in common don't improve the skills of the only one that understands the problem.
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My first impression of this system is that the game will shamelessly cater to the player as a special chosen one, and allow them a free pass even when their party is inept for the task at hand.
If they want to do this, then they should at least have a mechanic that pairs two or more PC's into a group so that they are each committed to the action, and they each have to be conscious and fit to help out. (But it still won't make sense.)
Just imagined an in-game situation when you have to negotiate with, say, bandit chief and your second-in-command keeps butting into conversation, because muh skill poolingII'll leave the question aside whether it makes sense for Diplomacy either.