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Game News Pillars of Eternity II Fig Update #10: Voice Acting Doubled, Q&A Stream #2

Infinitron

I post news
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Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
H8luoVz.png


"Here, just don't fuck it up..."

Hey, that's nice. Need to fix that white border, though.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
100,044
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It makes you walk slower. From the update:

It's subtle, but notice that Aloth is wading through the sand, a new feature in Deadfire that adds another dimension of challenge in combat.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,045
Words fail me when I try to describe how little I care for the new sand effects. Maybe they meant 'sound effects'?
Real time soil erosion was a very popular feature back in 2006. I'm glad Obsidian understands the importance of soil science in an RPG.
 

Tigranes

Arcane
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Jan 8, 2009
Messages
10,353
Surprisingly, POE was localised and released in Korean, and seems to have a decent online presence, though I can't know how well it sold.
 

Pentagon

Educated
Joined
Jan 17, 2017
Messages
69
Location
Cascadia
Surprisingly, POE was localised and released in Korean, and seems to have a decent online presence, though I can't know how well it sold.
It would appear that it sold well enough that Obsidian views it as a reasonable investment for the sequel.
 

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