Sensuki
Arcane
I do remember quotes about that. What he has created is something where most decision making in combat outside of what ability to use next and who to select is irrelevant. Combat is waaaaaaaaaaaaaaaaaaaaay more stacked onto pre-positioning and encounter strategy than ever. Not even different encounter strategies either, most of the time you do exactly the same thing over and over again.
At least in the Infinity Engine games, the option to play ad hoc was there and was not punished by the gameplay systems. I basically never sat there pre-buffing except for only the toughest fights - which is how I like it.
Maybe his definition of tactical is following a rote sequence in combat, I dunno.
At least in the Infinity Engine games, the option to play ad hoc was there and was not punished by the gameplay systems. I basically never sat there pre-buffing except for only the toughest fights - which is how I like it.
Maybe his definition of tactical is following a rote sequence in combat, I dunno.