<3sRichardSimmons
Arcane
Believe or it nor but there's people out there who still find easy too hard.
That's fine though. Eventually they'll turn five and find themselves able to overcome the challenge.
Believe or it nor but there's people out there who still find easy too hard.
Not really, only people who weren't paying attention thought that. MotB had a full year of development time.
Not really, only people who weren't paying attention thought that. MotB had a full year of development time.
So you're saying it's better to have publishers now because Feargus slamdunks even tennis balls?
Edit: other than Kana but that hardly counts.
After the changes of 3.0, will my old savegame still work?
Didn't they break the game by introducing immunities and making already lacking variety in viable builds/strategies even more restricted?The combat's come a looooong way since 1.0 by the way.
already lacking variety in viable builds/strategies
Like before you had several viable disables but they made half of the monsters outright immune to all but one type of disable now. And I don't mean like some monsters are immune to one type of disables and others are immune to other type of disables. It's like all monster immune to all types of disables except one and almost none immune to that one type of disable. It's stupid! Now it's almost impossible to kill adra dragon without retarded abuse (I am glad that I gave 50 at every stat to my main character at char creation, it actually feels less stupid and more honest than the way developers intended the game to be played).lacking variety in viable builds/strategies
I guess I should've cited the part which made me ask question:2) You're replying to a poster who just gone done explaining how many awesome builds he's used.
I know that he didn't say anything about disables here, but it feels like disables should be part of this sentence, unless (as I suspect) disables are now out of question because obsidian broke them with late changes. Now the only thing you can do is buff yourself to do more damage to monsters and recieve less damage from montsers and debuff monsters to do more damage to monters and recieve less damage from monsters. Doesn't feel that appealing to me. Don't get me wrong, I play a lot of arpg and I find it very satisfactory to stack all these +50% elemental damage and -30% elemental damage resistance skills and items, but it's not what I want from party based rpg.You can play rock-paper-scissors with buffs, debuffs
I banish thee to the furthest depths of the abyss. Forever forced to hold Gaider's toupee while fist fucking the endless stream of biowhore cocksuckers who lap up every drop of jizz and marvel through blood splattered faces at the awesome glory that is Dragon age 2.
I give you some advice:
Please stay away from this place unless you want your asshole to be torn asunder. Stay far far away.
Pretty sure you're playing it wrong
I left for a while because I found general rpgcodex crowd to be retarded and have shit taste in games. When I saw Undertale review I decided to give it another chance.tfw when you confuse a resurrected shitposter account with a legitimate poster
Do you have some kind of let's play of POE or can you recommend something to get a general idea how to play it properly (like more strategic, some interesting novelty runs (but not some of those gay all characters from some peter jackson movie kind of runs))?Pretty you're playing it wrong
Act 3 is terrible, but Act 4 is just the final quest, won't take you long.Pumped 255 hours into Pillars Of Eternity, due to always growing bored by the start of Act 3 and eventually restarting the game a couple months later. Would still like to beat this thing though.:S Hopefully this new DLC and patch adds some interesting stuff that'll keep me engaged for longer.