The Walkin' Dude said:
Jarlfrank, I disagree. One of the parts of the game that made it great was the ending. It was well done that TNO was doomed no matter what. It didnt matter if he was a lying schemer or a lawful good paladin, he had to serve the time(or eternity).
I mean hell, how much it would suck if TNO would defeat the bad guy and live happily ever after with Annah and Grace?
The "best" ending is shitty and doesn't fit the game at all. However the "bad" ending is awesome and Im sad its not in the game.
Imagine after you chose the ending you see a sequence of the game's beginning again as described in the design document, Morte starts to speak with you and then you see the credits.
That would have been truly awesome. And it wouldn't actually mean that TNO is not doomed anymore, quite the opposite. I don't think I will read those design documents because reading what could more could have been in the game always makes me kinda sad and spoils my fun of playing it. This is true for every game, but especially for masterpieces like PS:T .
Although I guess its not that bad. In the german interview posted here Guido Henkel said that the PS:T they released was pretty close to the PS:T they had envisioned, although not completly.