Wyrmlord said:
What I mean is that no matter how seriously you take any videogame, there will always be an inherent cheesiness and corniness to them. It's a videogame, and it is meant to be cheesy and corny. Just like a comic book.
No. You are speaking of tendencies only. There is no rule that says video games have to be cheesy or corny. It's simply happened so much that some people think it is a given.
In videogames, we have men in oversized overcoats who wear shades even at night time (Deus Ex)
Ok, the trench coats were to hold all his weapons, and the sunglasses were to hide the tell-tale glint of purple in his eyes that revealed that he was nano-augmented.
Drog Black Tooth said:
I would have preffered if PS:T had relatively "normal" companions, as in a mage dude, a fighter dude, etc instead of freaks. There's no point in having such characters apart from apparent gimmicks. They could have easily made a believable pyromaniac without turning him into a living torch, but by just giving him interesting and complex dialog instead of hissing one-liners.
All in all, PS:T's companions definitely felt cheesy to me. I never felt this way about Arcanum's ones though, all of them were just your usual humans/elves/dwarves/etc, but most of them were interesting in their own they, however I admit they weren't as fleshed-out as PS:T's ones. If you don't count the final area, Arcanum had only one monster follower (Waromon, a lizard man) and the dog.
PS:T just reminds me of a case where developers decide to add as many "cool shit" to a game as possible, thus turning it into a theme park. Or a freak show.
You're forgetting one important thing, which is the Planescape universe. This is a setting where literally belief can make things real. This allows for a whole lot of wacky things that wouldn't make sense in other, more "ordinary" settings. I agree that in those types of settings PST's characters would not have fit, but in Planescape they were right at home. In fact, in Planescape characters like your ordinary dwarf, elf, etc. would be
out of place.
And all the characters were unique. Sure, it had a succubus, but how about one who has given up on sex? There was a floating skull, but has there been one with Morte's personality? What about a warrior who has a blade that is shaped by his thoughts? Has that EVER been done before"?
Wyrmlord said:
I honestly think that it's ridiculous to praise any game for story or for story only. In the immortal words of John Carmack, "Story in a game matters just about as much a story in a porn movie". And he's right.
Sorry, but comparing video games to pornograghy is just stupid. The sole purpose of pornograghy is to arouse people. That's IT. The "story" in some of those is worse than any story in the most dumbed-down game. For the sake of trying to have a rational conversation with you, I'm going to pretend that you didn't post that quote.
Now, concerning story in video games, why not? Why can't games be just as valid a medium for conveying story as books and movies? Just because it adds another element (player interactivity) doesn't negate it's ability to convey story. In fact, in the best cases, it can enhance it. Here is a snippet from an interview with Chris Avellone that basically sums up my opinions:
What would you say to someone who told you that games have universally terrible stories?
Chris Avellone: I'd say game stories can be a little formulaic at times and a little unpolished, but then I would point up at the sky and say, "Holy s***, look at that!" And when they do, I would punch them in the gut, and while they were gasping for breath, I would lean down and go, "You are wrong. There are several games with compelling stories, stories that achieve greater strength because it's a story you can interact with. Thus, the experience is even more personal than reading a novel, where you are basically watching the characters go about their adventures without any participation from you except flicking your eyes across the page." At this point, the person would be about to get up, so I would kick them in the shins and then run.