Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Planescape: Torment Retrospective Review

LusciousPear

Savant
Joined
Oct 22, 2009
Messages
722
Location
SF
MCA Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Torment is over. It cannot be "extended". I just want writing that good again.
 

ChristofferC

Magister
Joined
Aug 12, 2009
Messages
3,515
Location
Thailand
I thought I was alone in thinking that PS:T had good writing but that it wasn't a very good GAME and that is is pretty overrated. Guess I was wrong on that one.

:love:
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Vaarna_Aarne said:
Most encounters in PS:T are just a matter of click = kill, and don't take much time.
Especially with animu spell animations and stuff like that. Also, I remember a lot of that. Zombies, wererats, cranium rats, demons, I don't remember what in planar prison, shadows, etc. etc. etc.
Also, most of them weren't click = kill - it's an AD&D based game, not Diablo.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
MicoSelva said:
CrimHead said:
The best piece of art I've ever had the pleasure of experiencing. I hesitate to even call it a video game, for fear of dumping it in with all those other... things. It can never get enough praise :salute:

Yes. :salute:
:salute:


Anyway Awor, I can see what you mean. However, even at its worst the combat is only a tiny portion of PS:T. And it's not that bad, it's your run-of-the-mill Infinity filler combat.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Sceptic said:
Awor Szurkrarz said:
Adventures and text adventures tend to not throw tons of trash combat at players.
Conveniently enough, neither did PST.

Unless you're one of those guys who grinded Undersigil for 10h then complained about all the unavoidable combat, right?

But that 50 level wizard with the 16 level fighter THAC0 bonus of a first level up man!
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
It certainly wasn't perfect, but it showed that a game can have good writing and story and that a modern game (at the time) could still have detailed descriptions despite also having a graphical representation.

I know a lot of people like to cry about the piss poor combat (which wasn't nearly half as bad as everyone suddenly thinks it was) but try to realize that not every RPG has to fit your narrow definition of the term. You should at least be able to appreciate a game trying something different.
 

Vaarna_Aarne

Notorious Internet Vandal
Joined
Jun 1, 2008
Messages
34,585
Location
Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
phelot said:
You should at least be able to appreciate a game trying something different.
I am not convinced. Somehow, I feel what you are secretly endorsing is "new." Agent of the Decline!
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
phelot said:
It certainly wasn't perfect, but it showed that a game can have good writing and story and that a modern game (at the time) could still have detailed descriptions despite also having a graphical representation.
9,6 means practically perfect. I hate inflated scores :x .

phelot said:
I know a lot of people like to cry about the piss poor combat (which wasn't nearly half as bad as everyone suddenly thinks it was) but try to realize that not every RPG has to fit your narrow definition of the term. You should at least be able to appreciate a game trying something different.
I'd appreciate it much more if it would be more bold in trying something different and would ditch the combat altogether. Or they would bother to make good combat if they think that combat is so important that it should be in their game.
Still, I don't think they had any self-awareness when it comes to it - the PST Trailer is full of trash combat and Chris Avellone wrote that if he would make the game again, he would add much more trash combat.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
Awor Szurkrarz said:
Also, most of them weren't click = kill - it's an AD&D based game, not Diablo.
Spacebar, select all, click, spacebar, watch that god awful pathfinding go nuts.

Sceptic said:
Awor Szurkrarz said:
Also, I remember a lot of that. Zombies
Stopped reading right there. Obvious troll is obvious.
He probably meant the skeletons in the mausoleum (not the mortuary). Plenty of 'em there.

PS:T would have been a pretty cool graphical IF with stats, shame it ended up being one of the harbingers of story-driven RPGs with bad combat systems and encounters.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Roguey said:
PS:T would have been a pretty cool graphical IF with stats, shame it ended up being one of the harbingers of story-driven RPGs with bad combat systems and encounters.
PST is a cool whatever you want to call it, I honestly find the whole RPG/JPG/IF/graphical novel endless discussion to be pointless (genre classifications are there to simplify things, not to make them needlessly complicated). It is also not the harbinger of anything. Story-driven RPGs with bad combat systems and encounters have been around forever (FF7 says hi). PST was just one of the few ones where the combat and encounters, while poor, were not downright HORRIBLE (DAO sends its best), and where the story and writing bits are actually good. Blaming it for the following games that did both story AND combat wrong is like blaming Doom for being the harbinger of Fortress of Dr Radiaki and Operation Body Count. Or blaming Strife for introducing story in FPS and leading to Modern Warfare.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
Sceptic said:
Blaming it for the following games that did both story AND combat wrong is like blaming Doom for being the harbinger of Fortress of Dr Radiaki and Operation Body Count. Or blaming Strife for introducing story in FPS and leading to Modern Warfare.
I was thinking more of nearly every Black Isle and Obsidian game released since then when I said that.
:yeah:
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
janjetina said:
Which story driven game has Black Isle released after PS:T?
The Icewind Dale games were linear story-driven hack and slash dungeon crawlers. They pulled the focus away from your characters and role-playing, but they were story-driven nonetheless.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Roguey said:
janjetina said:
Which story driven game has Black Isle released after PS:T?
The Icewind Dale games were linear story-driven hack and slash dungeon crawlers. They pulled the focus away from your characters and role-playing, but they were story-driven nonetheless.

Wat.

The "story" was just a vague reason for your party to be hacking through massive hoards of enemies.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom