LusciousPear
Savant
Torment is over. It cannot be "extended". I just want writing that good again.
But nothing beats BG&E in that department.Hobo Elf said:PS:T is one of the most overrated underrated games of all time.
Especially with animu spell animations and stuff like that. Also, I remember a lot of that. Zombies, wererats, cranium rats, demons, I don't remember what in planar prison, shadows, etc. etc. etc.Vaarna_Aarne said:Most encounters in PS:T are just a matter of click = kill, and don't take much time.
MicoSelva said:CrimHead said:The best piece of art I've ever had the pleasure of experiencing. I hesitate to even call it a video game, for fear of dumping it in with all those other... things. It can never get enough praise
Yes.
DramaticPopcorn said:Morte is annoying.
Sceptic said:Conveniently enough, neither did PST.Awor Szurkrarz said:Adventures and text adventures tend to not throw tons of trash combat at players.
Unless you're one of those guys who grinded Undersigil for 10h then complained about all the unavoidable combat, right?
Stopped reading right there. Obvious troll is obvious.Awor Szurkrarz said:Also, I remember a lot of that. Zombies
I am not convinced. Somehow, I feel what you are secretly endorsing is "new." Agent of the Decline!phelot said:You should at least be able to appreciate a game trying something different.
9,6 means practically perfect. I hate inflated scores .phelot said:It certainly wasn't perfect, but it showed that a game can have good writing and story and that a modern game (at the time) could still have detailed descriptions despite also having a graphical representation.
I'd appreciate it much more if it would be more bold in trying something different and would ditch the combat altogether. Or they would bother to make good combat if they think that combat is so important that it should be in their game.phelot said:I know a lot of people like to cry about the piss poor combat (which wasn't nearly half as bad as everyone suddenly thinks it was) but try to realize that not every RPG has to fit your narrow definition of the term. You should at least be able to appreciate a game trying something different.
Spacebar, select all, click, spacebar, watch that god awful pathfinding go nuts.Awor Szurkrarz said:Also, most of them weren't click = kill - it's an AD&D based game, not Diablo.
He probably meant the skeletons in the mausoleum (not the mortuary). Plenty of 'em there.Sceptic said:Stopped reading right there. Obvious troll is obvious.Awor Szurkrarz said:Also, I remember a lot of that. Zombies
PST is a cool whatever you want to call it, I honestly find the whole RPG/JPG/IF/graphical novel endless discussion to be pointless (genre classifications are there to simplify things, not to make them needlessly complicated). It is also not the harbinger of anything. Story-driven RPGs with bad combat systems and encounters have been around forever (FF7 says hi). PST was just one of the few ones where the combat and encounters, while poor, were not downright HORRIBLE (DAO sends its best), and where the story and writing bits are actually good. Blaming it for the following games that did both story AND combat wrong is like blaming Doom for being the harbinger of Fortress of Dr Radiaki and Operation Body Count. Or blaming Strife for introducing story in FPS and leading to Modern Warfare.Roguey said:PS:T would have been a pretty cool graphical IF with stats, shame it ended up being one of the harbingers of story-driven RPGs with bad combat systems and encounters.
I was thinking more of nearly every Black Isle and Obsidian game released since then when I said that.Sceptic said:Blaming it for the following games that did both story AND combat wrong is like blaming Doom for being the harbinger of Fortress of Dr Radiaki and Operation Body Count. Or blaming Strife for introducing story in FPS and leading to Modern Warfare.
Roguey said:I was thinking more of nearly every Black Isle and Obsidian game released since then when I said that.
The Icewind Dale games were linear story-driven hack and slash dungeon crawlers. They pulled the focus away from your characters and role-playing, but they were story-driven nonetheless.janjetina said:Which story driven game has Black Isle released after PS:T?
Roguey said:The Icewind Dale games were linear story-driven hack and slash dungeon crawlers. They pulled the focus away from your characters and role-playing, but they were story-driven nonetheless.janjetina said:Which story driven game has Black Isle released after PS:T?