With most chatter in tongues unknown to him, Borric walks off to survey the settlement, trying to understand how the village would hold against an attack.
If we've tangled with the sacrifice, I guess we got us a wolf to kill. nikolokolus should I roll an int check to find-
- gaps in the palisade
- a place where could ideally funnel enemies, ideally outside of the town?
- traps we can make should the need arise?
- Materials we can salvage from the broken down houses?
Rhenmyr tries to size up the spear men and the "king" who's too good to walk across town while waiting to hear more of this dream.
Do any of us kelts know about the curse of Crannogmere?
Borric mutters under his breath in Kurgan, "A fire might do well to scare off wild animals, but there's far too much wood here to risk such a move. We would be served well taking the fight elsewhere, though this place can be well defended against entry. Unless this wolf of theirs can appear in their midst, or possesses one of these villagers to gain a body with which to do its task. Or if it indeed is of such size where the defenses do not matter."With most chatter in tongues unknown to him, Borric walks off to survey the settlement, trying to understand how the village would hold against an attack.
If we've tangled with the sacrifice, I guess we got us a wolf to kill. nikolokolus should I roll an int check to find-
- gaps in the palisade
- a place where could ideally funnel enemies, ideally outside of the town?
- traps we can make should the need arise?
- Materials we can salvage from the broken down houses?
An intelligence roll isn't necessary. The gatehouse on the swampy shore is flanked on each side by a short section of log wall about fifteen to twenty feet high, fifty feet long that tapers into the marsh. Between the gatehouse and the town is a wooden causeway elevated about ten feet off the water's surface, ten feet wide and about 50' long. The village proper itself is about 200 feet in diameter and is set on piers about ten feet above the water.
This isn't a perfect representation, but this should give you a good idea of what it looks like. Just imagine 30 or 40 more structures built on the water in the same manner with a wooden wall that rises about five feet above the deck encircling everything.
Currently you aren't able to walk around at your leisure; the entire village seems to have pressed in around your small group. But from what you can see, the village seems well fortified against attack from the land. The only viable entrance is the wooden gatehouse and causeway, so it's unclear why there would be so much damage from a "wolf." Perhaps the villagers might have some answers? As for devising traps and fortifying defenses, the only limit is your imagination and what you can do to convince the Picts to let you do or (perhaps better yet) help you do.
I have no idea what that is, but sure (sort of).So it'sand
I have no idea what that is, but sure (sort of).So it'sand
Borric stands guard at the door listening intently for any sounds beyond. You think you hear the clop of feet at some distance on the wooden deck that forms the streets of Crannógmere, but it sounds like folk scurrying for the safety of hearth and home most likely -- doors closing, shutters clapping, etc.Borric takes position by the door, trying to listen without for eavesdroppers, an easier task than comprehending Keltic.
"Start with the Curse. Crannógmere doesn't seem large enough to support the King's solution for long without permanently damaging the community's future."