oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,434
Guyz have you evar...?
1. ... played or even completed a game on lowest setting / with terrible framerate / definately too long load times? Or consider it unacceptable?
2. ... found some gamez looking better on low settings?
Ad 1. Yes, especially in 2000/2001 when I was pushing my Pentium 200 MMX to the limits with games like Rune, American Mgee's Alice, Q3A, Deus Ex etc. Then the emulated stuff, load something on WinKawaks having only 32 MB RAM was a torture, every rom had load time around 4-10 minutes, games were loosing half of fpses aad PSX emus was even worse - up to 10 fps, missing textures, shit like that.
Now, in the era of newgen consoles I'm at similar point, even manage to finish Witcher 2 twice... on 800x600, lowest details... and some dudes are worried of Witcher 3 downgrade
Ad 2. First example that comes in mind - Unreal. When it was released, I lacked 3dfx card so had run it on software mode. More than decade later, I gave it a go in 'proper' 3D acceleration and it felt somehow wrong. Software rendering fits better with old castles, givining them more creepy, intriguing, 'dirty' look. Another good examples would be Quake and Hexen II.
Most of modern shooterz look better with blur turned off.
1. ... played or even completed a game on lowest setting / with terrible framerate / definately too long load times? Or consider it unacceptable?
2. ... found some gamez looking better on low settings?
Ad 1. Yes, especially in 2000/2001 when I was pushing my Pentium 200 MMX to the limits with games like Rune, American Mgee's Alice, Q3A, Deus Ex etc. Then the emulated stuff, load something on WinKawaks having only 32 MB RAM was a torture, every rom had load time around 4-10 minutes, games were loosing half of fpses aad PSX emus was even worse - up to 10 fps, missing textures, shit like that.
Now, in the era of newgen consoles I'm at similar point, even manage to finish Witcher 2 twice... on 800x600, lowest details... and some dudes are worried of Witcher 3 downgrade
Ad 2. First example that comes in mind - Unreal. When it was released, I lacked 3dfx card so had run it on software mode. More than decade later, I gave it a go in 'proper' 3D acceleration and it felt somehow wrong. Software rendering fits better with old castles, givining them more creepy, intriguing, 'dirty' look. Another good examples would be Quake and Hexen II.
Most of modern shooterz look better with blur turned off.
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