If I've played the original game, I'm more likely to actually try something that offers new content.
It's kind of awkward that EEs are best for the people who haven't yet played your game, ie, for your less dedicated fans.
Don't you think it's more awkward to have Mid-Game Content shoe'd in ?
The most awkward thing is that you're desperate enough to actually whine about having more content.
I would think that the EE strategy moves more new sales,
I think this only works if you are looking to tap a new market at the same time. AKA WL2 and D:OS are bothing porting their EE's to Console.
That's also what I thought, but according to Infinitron the publicity surrounding the release of the White March and patch 2.0 helped sale 50,000 more copies of the base game.I would think that the EE strategy moves more new sales, while having expansions not only costs you $$$, but I doubt that it facilitates more sales of the base game. If you haven't played the base game then why would you get excited about more of it?
In the case of the White March, it also came with patch 2.0, which probably helped sell the game to more people. As far as cash goes, I think one must not forget that the base game must have gone through a period of cut price on Steam and GOG around that time.That's true, but considering we are comparing which strategy (EE vs expansions) moves more new sales, given only those 2 choices, I'd think the EE wins. I don't see why expansions would win in this case, since not only aren't you excited by new content for a game you still haven't played, but you also have to shell out more cash for the expansions as well.
That's also what I thought, but according to Infinitron the publicity surrounding the release of the White March and patch 2.0 helped sale 50,000 more copies of the base game.
Bonerbill, dicksmoker, SausageInYourFace, cockman63, IFuckMyPoECollectorsEditionBox brofisted this.
Kill yourself.
I think this only works if you are looking to tap a new market at the same time. AKA WL2 and D:OS are both porting their EE's to Console.
all the monkeys saying it was shit because it wasn't exactly like MM6 through 8.
You're saying it on a forum where the M&M poll looks like 6>WoX>7>10>3>8>2>1>9
And some of them(3, 2) are underrated only because they are old, while 6 is overrated in general because it was very popular back then.
So it's far from being 6-8 fanboy circlejerk
10 was mediocre, not really shit, but mediocre, but it has whole a lot of problems other than not being 6(I've bounced of 6 for instance).
Ubisoft doesn't know what to do with M&M franchise, to not repeat myself - check heroes 7 thread and my post. While the situation doesn't translate 1:1 to the RPG part of Might and Magic franchise, the core problems in handling of it are the same(for example looking at 3/WoX, mobile ports, for instance can easily work just as they do in case of Heroes).
He isn't whining about having more content. He's comparing the EE strategy and expansions that shoe-horn mid-game content.
One important factor is that people love discounted main game + expansion collections because of the hours per dollar thing. Pillars: Complete Edition for $20 or whatever is going to give it quite the long tail, alongside BG+TotSC, BG2+ToB, IWD+HoW, NWN:Gold/Platinum/Diamond, NWN2 Gold, DA:O+Awakening+all DLC, and so on.
There are far more people who end up buying those things than those who just buy the individual expansions.
Play superdemo.This century the only two besides MMX with high production value were Wiz8 and Wizards & Warriors. Underworld was okay, paper sorcerer was okay, frayed knights was okay, devil whiskey was okay, any I'm missing I almost positively have and were just okay. Coming up we have Star Crawlers and Bard's Tail for bigger ones. We have underworld 2, frayed knights 2, the single character one on steam, early access, the one that someone posted about recently.
If people weren't whinny bitches and supported Fallout: Brotherhood of Steel and Lionheart: Legacy of Crusader we'd also have Fallout 3 made by Black Isle studios, but as far as anyone knows we don't.If people weren't whinny bitches and supported a subgenre they supposedly like we'd also have MMXI, but as far as anyone knows we don't.
But think about it, if you'd give Herve your money and buy Fallout tactics, Star Trek shovelware, Descen and Freespace 2(these were good), both Dark Alliances etc. they would have money to make Lionheart with the quality of content of Barcelona everywhere, which you'd buy(I mean, the game would be quite good if the devs would be getting pay-checks after making Barcelona and the rest of it wasn't put in a matter of month or two), then you'd have to buy BoS and the enormous revenue they'd get from it would surely make them develop better, more CRPG-y Fallout 3! Herve said so, he looks trustworthy imho.FO:BOS is a pure console game, not even a console port travesty. When people buy console games it hurts crpgs, so I'm glad it didn't sell. And the FO3 info I saw didn't really make me sad BIS didn't finish it. They were console game developers by then and I'm glad they closed. I'm would be absolutely ecstatic with joy if Bioware and Bethesda closed too. I would have thrown inXile in with that too but they proved they can make a crpg with WL2, and now we can only hope Bard's Tale is at least as good as MMX was.
And Lionheart wasn't made by BIS.
Oh yes - Heroes of Might and Magic 6 is also the best Heroes game(I mean Russian King's Bounty games are totally different and low budget, lol!) released in the last 5 years, why is codex hating it so much?MMX was by far the best rpg blobber released in the last decade by leaps and bounds - nothing even came close. If you like rpg blobbers you would have to be retarded to shit on the only one to come out that wasn't super indy in over a decade and you wanted more. Wait, that does sum up most "crpg" fans. Console loving, crpg ruining pieces of shit.
But think about it, if you'd give Herve your money and buy Fallout tactics, Star Trek shovelware, Descen and Freespace 2(these were good), both Dark Alliances etc. they would have money to make Lionheart with the quality of content of Barcelona everywhere, which you'd buy(I mean, the game would be quite good if the devs would be getting pay-checks after making Barcelona and the rest of it wasn't put in a matter of month or two), then you'd have to buy BoS and the enormous revenue they'd get from it would surely make them develop better, more CRPG-y Fallout 3! Herve said so, he looks trustworthy imho.
That's your logic applied to the different situation, not mine, don't blame me for it.
Oh yes - Heroes of Might and Magic 6 is also the best Heroes game(I mean Russian King's Bounty games are totally different and low budget, lol!) released in the last 5 years, why is codex hating it so much?
And btw. Fallout 3 on release was also the best fallout game released in the last 5 years(if you dislike Tactics, bump it up to 9 years - almost a decade)! Dragon Age Inquisition is the best Bioware game since 2010 as well! Skyrim is the best TES game since 2006. Woah, those numbers.
It's almost like winning special Olympics.
The CRPG fans you're talking about are people who don't feel nauseas when playing old games, so you have to convince them that the new game you've made is actually good. But the CRPG crowd bought the game, as the dedicated CRPG crowd(or the part of it that buys games in the first place) is around 100k people big(and according to SteamSpy, M&M has sold ~170k, so the total sales would be around 200k because there's Uplay/physical copies). There are people who aren't core-CRPG crowd but may like different genres, including blobbers if they are good. Not special Olympics-winner good, simply good. Might and Magic X wasn't simply good.
So what, should we buy 5 copies each to prove that we deserve next game(maybe better this time)? And what if we'd buy only 1 copy now but Ubi would double sales expectations? No, it wouldn't work.
Also, if you're so interested in good blobbers - the Tojos make lots of them for portables. Some of them are good(if you can stomach their artstyle).
I don't understand the mindsets of people who claim to like the IE games knocking PoE.
Pillars of Eternity Celebrates 500,000 Copies Sold
Obsidian's CRPG Masterpiece Expanding Across Supplements, Books, and Tabletop Games
Published: October 23, 2015 2:55:00 PM CEST
IRVINE, Calif. and STOCKHOLM — Oct. 23, 2015 — Obsidian Entertainment and Paradox Interactive today announced thatPillars of Eternity, the critically acclaimed computer role-playing game (CRPG) made possible by a record-setting crowdfunding campaign, has crossed a new milestone, and has now sold over 500,000 copies worldwide. Including fans who backed Pillars of Eternity on Kickstarter, over half a million players have purchased the game worldwide, making it one of the best-selling games on Steam this year. Pillars of Eternity has gone on to be one of the best reviewed PC games of 2015, and in addition to its two-part expansion The White March, Obsidian has plans to continue to expand upon its rich universe across several forthcoming releases.
“Every one of these milestones, from the completion of our crowdfunding campaign to the game’s release and beyond, is a surreal moment when you consider where this journey began,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Pillars of Eternity has been a life-changing experience for me, and for everyone involved in its creation. Knowing that over half a million people have gotten to share in that is both flattering and humbling. I want to deeply thank all of our fans and supporters. We can’t wait to share what we’ve got next for the world of Eora.”
Following the release of Pillars of Eternity in March, 2015, Obsidian Entertainment has announced several additions and expansions to the world, lore, and gameplay of the award-winning CRPG. An expansion to the based game, titled “The White March,” was announced as a two-part addition, with Part I releasing in August, 2015. A tabletop card game based on the Pillars of Eternity world,Lords of the Eastern Reach, has also been announced for a 2016 release. In addition, several digital books (“eBooks”) are slated to release this year featuring the characters and lore of Pillars of Eternity, authored by members of the game’s core writing team, including Carrie Patel, Eric Fenstermaker, and Paul Kirsch.
“It’s very encouraging to see so much enthusiasm for the classic CRPG alive and well within the gaming community,” said Fredrik Wester, CEO of Paradox Interactive. “It’s a genre we’re very fond of ourselves, as evidenced by the large number of Pillars of Eternity backers within our own company. Given that Paradox itself grew from tabletop-inspired strategy games, we’ve always believed there was plenty of room for the ‘classic’ genres to thrive, and we’re very proud to see half a million players agree with us.”
Pillars of Eternity is a CRPG inspired by classic titles such asBaldur’s Gate, Icewind Dale, and Planescape: Torment, which features an original world and game system that evokes and improves upon the classic experience. Funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian’s own website, Pillars of Eternity has been a project of passion both for the development team and for the loyal fans who have made it possible.