'These games had secret to-hit rolls, believe me' isn't a very compelling argument. I don't think asking you to back up your claims is unreasonable.
But that isn't the argument. You're making it the argument.
As for whether it's true or not, it should be immediately apparent to anyone who's played the game. How so?
DF2 JK: You're standing still and watching your enemy, touching no button. Enemy fires laser, your character deflects it away(or back towards the enemy). Enemy fires another laser, you deflect it again. Enemy fires again, your character doesn't deflect it and it hits you. I.e. there's a to-hit roll going on in the background. Same with blocking lightsaber attacks. In either case, no blocking is done if you are touching your attack buttons.
In JediOutcast/Academy, exact same thing except here your character can also dodge, which is essentially a lean-move that triggers automatically when you're not attacking, but not always.
Dark Messiah: You attack at the same time as the enemy attacks, both hit each other. You attack at the same time as the enemy attacks, swords deflect each other. Whether this one is a roll or determined by the exact position of the swords at the time they clash I don't know, but *it might as well have been a roll*.
Again though, this is way outside the point, which is simply that these mechanics could easily be bound to stat-rolls instead.
I don't consider to-hit rolls the mark of a genuine RPG.
Hey, fair enough.
To me, RPGs are about the success of the player's actions being determined by the character's skills rather than the player's. The latter is to me the marks of an action game. If that doesn't work for you then that's your prerogative.