Got this within a bundle Prey-Dishonored 2.
Was interested in Dishonored 2, but Prey is a really solid system shock / deus ex formula execution.
It's unfortunately a casualty from the same good ol' plague affecting some seemingly interesting games, which I'm suspicious MCA is partly responsible of, here : a motherfucking narrative twist.
I can't even. Why ? Why are good settings, plots and stories thrown out the window for the sake of a ridiculous "oh snap" moment ?
In this case, it's even more baffling, as you can completely remove that fucking twist and IT WORKS JUST THE SAME.
Actually no, it works even better, because on a subsequent playthrough you're not convinced that none of this shit matters because it'll end with GabeN and his sexbots telling me what I did during the game.
I mean, it could be worse. Bioshock Infinite decided not to have characters or a logical plot after its great twist. Its twist was so powerful and
oh snappy that it broke the whole narrative...
sigh
Prey is pretty good though. Solid emergent gameplay, solid atmosphere and solid reactivity (actually pretty surprisingly good, I must say).
Made me want to replay : System Shock, Deus Ex, Alien: Isolation
Didn't make me want to replay : Original Prey
PS : they really fucked up the communication around this game, didn't they. I had no idea it was a system shock / deus ex thing. I thought it was a narrative-driven linear shooter like, well, Prey.