Carrion
Arcane
The hate for ladders proves that Bethesda is indeed involved in this. I do somewhat agree on their reasoning, though, because ladders really aren't that interesting from a gameplay perspective.
I still haven't played either Dishonored game, so I don't know all that much about the quality of Arkane's recent offerings, but I do like what I've seen and heard so far about this one. There's just something about the whole space station thing that gives me a warm and fuzzy feeling.
Yeah, I assume that by "complexity" they meant how things appear on the surface, i.e. preferring to keep things as intuitive as possible rather than needlessly convoluted. In principle there's nothing wrong with this kind of thinking, but of course there are many potential pitfalls when you're designing a game for the modern AAA audience that can't find their way out of a room without a compass pointing them to the door.Complexity is about presentation.
Having systems working together is what depth is. Complexity is when you don't explain how to make it work.
I still haven't played either Dishonored game, so I don't know all that much about the quality of Arkane's recent offerings, but I do like what I've seen and heard so far about this one. There's just something about the whole space station thing that gives me a warm and fuzzy feeling.
Last edited: