So here's a mini review:
Good stuff:
- Great writing and great storytelling. The introduction, holy fuck that was great. The-what-the-fuck-is-going-on? moments in the first and medium parts of the game. Interesting ending that will leave you with a few more questions and thoughts. I love the 1950s era twist, where Kennedy wasn't killed.
- Pretty good graphics and artstyle, especially with mods that make the graphics really stand out.
- Well optimized and runs on most potato comps
- Mostly interesting sidequests that doesnt get too boring and provide something extra to the main story so they are worth doing
- Good exploration that doesnt feel all too liniar, and a very atmospheric cool setting. I absolutely loved exploring Talos I, finding new stuff, new stories and notes, feeling all alone after shit had hit the fan. I like those kinds of games (very half-life/dead space)
- Great sound and music design. Lovedt the futuristic sounds with all the robotic voices, and computers n shit. I also was quite fond of the music, for the most part.
Bad stuff:
- The combat and shooting aspects of the game are pretty mediocre to downright bad. Prey is not really an action shooter, but perhaps was mismarketed as such. It's fun to shoot the mimics for a while, but it gets stale fast, and the enemy variety is not that great. Prey is at heart really more of a survival horror type of game, and would have played better as such, think Alien Isolation. The combat kind of gets in the way of that, because its half-baked.
- The crafting system and the loot hoarder mentality is kind of dumb and doesnt fit the game that well. First of all, you find way too much shit littered everywhere, that your OCD compels you to pick up, and then you have that little crafting mini-game, which is fun at first, but annoying later on. I know there are mods that fix part of the crafting and loot problems. The inventory management alone from all the shit you collect is very annoying and bothersome. Feels like D:OS 2 all over again!
- The in-space/no gravity part of the game could have been handled better. As some have said, there isn't really alot of danger, isn't all that realistic, and it gets boring at times, because of how big it is, and how annoying it is to navigate.
- The balance of the game is kind of off, you find too many typhon mods to install, and it dosent feel limiting, because u can get most of the stuff. This can be fixed by mods, though.
- The last 1/3 of the game felt abit rushed, and wasn't up to par as the 2/3 of the game. It's not bad, but it's noticeable enough.
Conclusion:
In the end and despite the flaws, Prey remains one of the best exploration/"open world" based sci-fi games I've played in a long time, with a fairly interesting and fresh story and writing and alot of background info and tidbits to read up on that are interesting. I'm a big sucker for sci-fi games, so naturally I'm heavily biased, and the game does have noticeable flaws, which most can be fixed with a few mods, however. The game feels like the perfect mix of System Shock 2, Half-life 1, Dead Space 1 and Deus Ex 1. I simply loved exploring the Talos I space station, sucking up every little bit of info and wandering around wondering wtf went on, discovering the story little by little with the twist and
turns it provides. If there's DLC on the way, I'm buying it right away! ;-)
Rating: 8.5-9/10