It's a part of the Torque Engine. Here is a nice overview:Gwendo said:Just for curiousity:
Is the map making process hard coded, or did you develop an utility to do that (hint: maybe future map editors? )
Surprisingly, they didn't mind TB combat, but they wanted me to add some idiotic things that were "proven to work"
Keep one thing in mind, though: eastern europe, post-Soviet bloc especially, will not really express much interest in a game that is english-only. Moreover, be prepared for piracy: if the interest is high enough, noone would really bother buying your game, for two reasons: some people will just not bother because they are used to piracy, and second being that most people here don't have the ability to pay online (even if they sufficient funds), which will lead them to pirating the game.I did notice that eastern european sites have much stronger interests and there is a lot more coverage happening over there,
I didn't say they are crazy about it, I said " much stronger interest"metallix said:Keep one thing in mind, though: eastern europe, post-Soviet bloc especially, will not really express much interest in a game that is english-only.I did notice that eastern european sites have much stronger interests and there is a lot more coverage happening over there,
Sure. I agree with Jeff Vogel here: people who pirate games have no intentions of paying anyway, so I don't lose any sales, but more people playing the game is the best advertisement.Moreover, be prepared for piracy:
It's understandable. You have my blessing to pirate it.Hence, it would be very wise of you to think of the most convenient way of buying it. Because really I would love to pay for your game, but if I have no way of doing it, how am I supposed to play it?
I'm too lazy to look for the email, but it was something like: friendly NPCs guiding your character*, clearly established "good side"**, and - you'll love this - getting magical items as quests rewards ("you must motivate players to complete quests"- Duh!)callehe said:Surprisingly, they didn't mind TB combat, but they wanted me to add some idiotic things that were "proven to work"
really? what was it then? hot lizard biatches? lololol
That's true too. I see it more as supporting than actually paying for the game.Whipporowill said:I won't defend piracy in any way, but an indie is way less likely to be pirated than a big brand game. Mount & Blade for instance has a lot of self-proclaimed software pirates gladly forking up dough.