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Project Temple+ * RELEASED *

Discussion in 'ToEE Modding' started by Sitra Achara, May 2, 2015.

  1. Rpguy Arcane Patron

    Rpguy
    Joined:
    Apr 9, 2013
    Messages:
    1,158
    Pathfinder: Kingmaker
    So what changed in 1.0.79?
     
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  2. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,696
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
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  3. Darth Canoli Magister

    Darth Canoli
    Joined:
    Jun 8, 2018
    Messages:
    3,006
    Location:
    Perched on a tree
    You have to get through the Co8 thread to get all the changelogs since 1.0.76

    1.0.76
    Show Spoiler
    * Added Fochlucan Lyrist class (doug1234)
    * Added Swashbuckler class (doug1234)
    * Added feat Battle Caster (by doug1234)
    * Added feat Oversized two-weapon fighting (doug1234)
    * Added spell Mind Blank (doug1234)
    * Added spell Moment of Prescience (doug1234)
    * Added spell Foresight (doug1234)
    * Removed check that was preventing manyshot from triggering. Also fixed the manyshot penalty. Will add support for more arrows at high BAB later. (doug1234)
    * PC/NPC party composition options added to configurator; restored default to vanilla
    * Added Poison Specs moddability (by anatoliy)
    * Implemented Monstrous Centipede poison
    * Added "Rest Party" to console cheats menu
    * Fixed Duergar Paralysis immunity
    * Added Duergar Phantasm immunity
    * Fixed human and half-elf favorite class when using new classes (edoipi)
    * Fixed beguiler spell list
    * Fixed Advanced Learning granted by prestige class spell extenders like Mystic Theurge
    * Fixed Telling Blow selectable multiple times
    * Fixed Dungeon Master Fudge Roll affecting PC creation stats while it is unavailable
    * Fixed CE vignette peasants breaking combat (Co8 related issue)
    * Fixed Weapon Finesse when STR modifier is negative (anatoliy)
    * Fixed various poison related bugs (anatoliy):
    a) In Initial Damage and Delayed Damage order is now corrected - first saving throw check, then damage if failed
    b) Paralysis duration corrected to be in minutes, not rounds
    c) Implemented Unconsciousness, which was not present before
    * Fix Rare crash in ProcessBackingOff (anatoliy)
    * Fix Major crash in UiDialogBegin (reopen dialog tab after map change) (anatoliy)
    * Fix Crash in PyObjHandle_CanFindPathToObj (anatoliy)
    * Fixed GetModFromStatLevel for odd values below 10 (thanks anatoliy!)
    * Fixed Temp Ability Loss draining stats below 0 (by anatoliy)
    * Fixed bug in handling 4th natural attack protos.tab specification (anatoliy)
    * Fixed missing Wall of Fire defs in KotB
    * Fixed incorrect ranger reflex save
    * Fixed Favored Soul spell selection when levelling to 20 (doug1234)
    * Fixed wrong bardic music sounds (doug1234)
    * Fixed crashes on world map
    * Fixed Fear of Ghosts conversation


    1.0.77
    Show Spoiler
    Temple+ v1.0.77 is released.

    * Fixed crashes on non-Co8 worldmap travel
    * Fixed resist energy acid and endure elements acid not working
    * Blackguards will now qualify for the Divine Might feat (doug1234)
    * Poisons now will print a temporary ability damage notification when dealt (anatoliy)


    1.0.78
    Show Spoiler
    Temple+ 1.0.78 is now available. Here are some of the changes:

    * Critical Fix: Fixed broken Half Elf favored class
    * New feats: Swift Ambusher and Daring Outlaw (doug1234)
    * Fix Atari Bug 80: Druids can cast with metal shields (doug1234)
    * Fix Atari Bug 91: bracers of archery provide the correct proficiencies. (doug1234)
    * Dispel Related Fixes (doug1234):
    a) Dispel magic now works for > 3rd level spells
    b) Break enchantment now can't effect the same target twice in one casting
    c) Break enchantment is limited to transmutation and enchantment
    d) Dispel alignment/element touch attack now works to dispel spells (no check now) and kill creatures as appropriate
    e) The level check cap is now enforced for dispel magic, break enchantment and greater dispel magic
    * Changes to support Inspect functionality in new modules (anatoliy)
    * Summoned creatures now stripped of their factions when summoned by a party member
    * Fixed crash when spontaneous druid summon proto is undefined
    * Normal usage is now enabled when the DM menu is minimized


    1.0.79
    Show Spoiler
    Temple+ 1.0.79 is now available. Here are some of the changes:

    * New Feat: Melodic Casting (doug1234)
    * New Spells: Waves of Fatigue, Waves of Exhaustion, Touch of Fatigue and Ray of Exhaustion (doug1234)
    * Fix low charisma paladin penalty for Divine Grace and Smite Evil Attack (doug1234)
    * Fix Augment Healing (doug1234)
    * Now Oversized Two-Weapon Fighting only applies to full attacks (doug1234)
    * Fixed beguiler and scout trap finding ability
    * No longer giving the extra human skill points for the human subraces (aasimar and tiefling) (doug1234)
    * Spell Effects for Mind Blank, Foresight and Moment Of Prescience can now be dispelled (doug1234)
    * Enemy AI can now throw daggers (anatoliy-savchak)
     
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  4. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,696
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    Thanks! Would you like to be a mod here?
     
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  5. LibertyRansom Augur

    LibertyRansom
    Joined:
    May 3, 2011
    Messages:
    226
    Location:
    USA, NY
    Apparently a couple new modules are being worked on by anatoliy at Co8. Claims a module will be released in late July. Seems he is able to work much faster than others module creation efforts because he uses 2D maps. He has a couple YouTube videos. Pretty neat.
     
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  6. Sitra Achara Arcane Patron

    Sitra Achara
    Joined:
    Sep 1, 2003
    Messages:
    1,696
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
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