Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Project Uncanny Vallely(working title)

Doctor Psitronix

Literate
Joined
May 17, 2013
Messages
24
Location
Within the Myan Vortex(A.K.A.Somewhere in Mexico)
Jack,

1. What are you trying to do? What’s the core idea?
To create a fully simulated world where just about everything from the real world is replicated and tracked and one with fantastic elements to add flavor. To watch a Drama unfold. Then is was decided to add interactivity to be apart of that drama. We then determined this can be commercialized into a game to create income for our lives and to add unpredictable Human elements. To further enrich that experience. That is why I say a simulation first and Game second.
2.
. What’s the potential? Why do this game over all the others you could do?
Game companies start with the design philosophy of creating a game by simulating a world we did the reverse and backed it up with things that have never been done before. The potential? Where do I start? Who Reads? I wrote you can talk to NPCs. Like you talk to any human. the AI grows and learns. Everything is context based. Conversation uses key words as placeholders only so that the program can begin to create a database based on context. eventually you can discuss deep philosophical quandaries with the NPC if it has the INT or WIS to do so. If that is what you want. What that means is the AI GROWS, EVOLVES. You can run into a Castle Greyhawk like dungeon,not because WE put it there but because the World grew to incorporate it.
Put another way basically this SIM/game can mimic PNP perfectly.
3.
What are the development challenges?
Right now-Time. Finding it to continue. Later it will be acquiring art Assets to create a graphical interface for players.Maybe some other investment will be needed to start with.
4.
Has anyone done this before? If so, what can you learn from them? If not, what does that tell you?
NO taken as a whole the elements of this project have NEVER been commercially realized before. And what does that tell us well simply it has not been done before. Not that it can't be done.Only that it has not been done. If everyone skirted risk in life to cringe in fear we would not be here. The civilizations that rose and fell to make you and me and computers would not have come to be. We learn to strive and hope we succeed that is all we can ask in life.
5.
How well-suited to games is the idea?
See #2
Also C&C. In this game you can slay a king. But will you get away with it? What will the political ramifications be to the surrounding nations? What will be the ramifications to the Kingdom? Who fills that power vacuum? Why did you slay the king,for money,who paid you off and what happens with them? How does this impact the invading Orc hoard? How does this impact the gods nd greater beings in the world. What about the laws that King put into place? What about the surviving royal family? Ans so on and so forth. What if there were butterfly effects to simply walking into store and buying something,there are and all that plays out.
6.

What’s the player fantasy and does that lead to good player goals?
I think you meant what are the players roles.
It is simply whatever character you create and what you can DECIDE to play. You make your goals. Do you decide to just do something mundane or do you fight that orc hoard. You can leave it be if the village threatened did not garner your sympathy. But time marches on in this Simulation. You will see the ruins if you come back and the bodies and you see the consequences. The world does not wait for the hero to save it. Maybe you learn that you as a person in a real world need to grow too and this "game" can be a vehicle to cause that. How many events have to happen to get you to understand this is not a consequenceless world and what you do matters.
7.
What does the player do? What are the “verbs” of the game?
Run,walk,swim.shop,sell,fight,slay,cast,learn,age,talk,grow,sing,play,act,lie,die,love,birth,cry,laugh,eat,sleep,drink,be merry,and so on
 

Niektory

one of some
Patron
Joined
Mar 15, 2005
Messages
808
Location
the great potato in the sky
NF3j0I3.jpg
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Jack,To create a fully simulated world where just about everything from the real world is replicated and tracked and one with fantastic elements to add flavor. To watch a Drama unfold. Then is was decided to add interactivity to be apart of that drama. We then determined this can be commercialized into a game to create income for our lives and to add unpredictable Human elements. To further enrich that experience. That is why I say a simulation first and Game second.
And how many centuries do you have available for development time? :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom