Doctor Psitronix
Literate
Jack,
2.
Put another way basically this SIM/game can mimic PNP perfectly.
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Also C&C. In this game you can slay a king. But will you get away with it? What will the political ramifications be to the surrounding nations? What will be the ramifications to the Kingdom? Who fills that power vacuum? Why did you slay the king,for money,who paid you off and what happens with them? How does this impact the invading Orc hoard? How does this impact the gods nd greater beings in the world. What about the laws that King put into place? What about the surviving royal family? Ans so on and so forth. What if there were butterfly effects to simply walking into store and buying something,there are and all that plays out.
6.
It is simply whatever character you create and what you can DECIDE to play. You make your goals. Do you decide to just do something mundane or do you fight that orc hoard. You can leave it be if the village threatened did not garner your sympathy. But time marches on in this Simulation. You will see the ruins if you come back and the bodies and you see the consequences. The world does not wait for the hero to save it. Maybe you learn that you as a person in a real world need to grow too and this "game" can be a vehicle to cause that. How many events have to happen to get you to understand this is not a consequenceless world and what you do matters.
7.
To create a fully simulated world where just about everything from the real world is replicated and tracked and one with fantastic elements to add flavor. To watch a Drama unfold. Then is was decided to add interactivity to be apart of that drama. We then determined this can be commercialized into a game to create income for our lives and to add unpredictable Human elements. To further enrich that experience. That is why I say a simulation first and Game second.1. What are you trying to do? What’s the core idea?
2.
Game companies start with the design philosophy of creating a game by simulating a world we did the reverse and backed it up with things that have never been done before. The potential? Where do I start? Who Reads? I wrote you can talk to NPCs. Like you talk to any human. the AI grows and learns. Everything is context based. Conversation uses key words as placeholders only so that the program can begin to create a database based on context. eventually you can discuss deep philosophical quandaries with the NPC if it has the INT or WIS to do so. If that is what you want. What that means is the AI GROWS, EVOLVES. You can run into a Castle Greyhawk like dungeon,not because WE put it there but because the World grew to incorporate it.. What’s the potential? Why do this game over all the others you could do?
Put another way basically this SIM/game can mimic PNP perfectly.
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Right now-Time. Finding it to continue. Later it will be acquiring art Assets to create a graphical interface for players.Maybe some other investment will be needed to start with.What are the development challenges?
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NO taken as a whole the elements of this project have NEVER been commercially realized before. And what does that tell us well simply it has not been done before. Not that it can't be done.Only that it has not been done. If everyone skirted risk in life to cringe in fear we would not be here. The civilizations that rose and fell to make you and me and computers would not have come to be. We learn to strive and hope we succeed that is all we can ask in life.Has anyone done this before? If so, what can you learn from them? If not, what does that tell you?
5.
See #2How well-suited to games is the idea?
Also C&C. In this game you can slay a king. But will you get away with it? What will the political ramifications be to the surrounding nations? What will be the ramifications to the Kingdom? Who fills that power vacuum? Why did you slay the king,for money,who paid you off and what happens with them? How does this impact the invading Orc hoard? How does this impact the gods nd greater beings in the world. What about the laws that King put into place? What about the surviving royal family? Ans so on and so forth. What if there were butterfly effects to simply walking into store and buying something,there are and all that plays out.
6.
I think you meant what are the players roles.What’s the player fantasy and does that lead to good player goals?
It is simply whatever character you create and what you can DECIDE to play. You make your goals. Do you decide to just do something mundane or do you fight that orc hoard. You can leave it be if the village threatened did not garner your sympathy. But time marches on in this Simulation. You will see the ruins if you come back and the bodies and you see the consequences. The world does not wait for the hero to save it. Maybe you learn that you as a person in a real world need to grow too and this "game" can be a vehicle to cause that. How many events have to happen to get you to understand this is not a consequenceless world and what you do matters.
7.
Run,walk,swim.shop,sell,fight,slay,cast,learn,age,talk,grow,sing,play,act,lie,die,love,birth,cry,laugh,eat,sleep,drink,be merry,and so onWhat does the player do? What are the “verbs” of the game?