LESS T_T
Arcane
- Joined
- Oct 5, 2012
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![The Year of Incline [2014] Codex 2014](/forums/smiles/campaign_tags/campaign_incline2014.png)
https://steamcommunity.com/games/893680/announcements/detail/1718616979090384245
Happy birthday, patch
Reminiscing about launch, adding FOV slider and level progress data
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Exactly 12 months ago, we hit the “publish” key on Steam. Exactly 11 months, 23 hours and fifty-five minutes ago, one of the first reviewers of the game emailed us mentioning “Should something happen in that swamp at the end of Stage where the boss should be? I walk into an empty room and nothing's happening. I saw the launch trailer and i think that's where the tentacle boss should be?”*
Now. At that particular moment in time Project Warlock had more than 600 playtesting hours logged in, apart from all the unregistered time spent by the team on their own**. And you know, this was five minutes AFTER we published the game on Steam. Like after it went live.
It’s moments like this when you feel alive. Every single muscle contracts, every single hair stands up and the blood starts rushing. Oh, how alive.
Recall? Perhaps it’s just this one guy… Relaunch? Uhh, all the review codes went out. Postpone? I guess you need to be ahead of the launch to do this. More like “postpostpone”. “Pone”?
The important things was the years of labour of love of a small team found it’s way to the (checking review count) hearts of 700 people who posted their reviews on Steam, and further tens of thousands who didn't feel the need to write about it. No biggie. But let’s try to break that 1000 soon, ok?
So this whole post is to say huge THANK YOU to everyone who decided to check out the game. It's thanks to you Project Warlock will not stop here. But that's a story for another post, when we're more ready.
As for this patch's Features? Two major ones alongside smaller tweaks and fixes.
Field of View adjustment - you can finally adjust the field of view of the first person perspective to fit your needs. Goes from 60 up to 110. (Vertical FOV)
In-game statistics - you can finally view your statistics while playing. You can check these out in the pause menu. Remaining secrets, collected items and vanquished enemies are displayed alongside the time you spent inside the current level.
And now - to the patch notes.
1.0.2.1 FOV Patch
Additions:
-Added level progress view to the pause menu
-Added Field of view adjustment setting
Changes:
-Switches Resume and Restart button positions to avoid confusion in pause menu
-Readjusted current track window
-Increased overall difficulty in Medieval Episode
-Changed default run button to "Left shift" from "h"
-Balanced The Tank in Industrial episode further
-Increased Final Boss's health in final stage
Spells Balance:
-Reduced Storm Rage price to 5
-Reduced Freezing Blast cost to 5
-Reduced Executor cost to 5
-Reduced Curse cost to 6
-Reduced 1st improvement level of Storm Rage to 3rd instead of 5th Spirit level
-Reduced 2nd improvement level of Storm Rage to 8rd instead of 10th Spirit level
-Reduced base mana cost of Storm Rage
-Increased base damage of Storm Rage
-Increased base damage absorption of Holy Guard
-Reduced Freezing Blast base mana cost
-Increased Freeezing Blast base freeze time
-Increased Freezing Blast base range
-Reduced Freezing Blast improvement level to 3rd instead of 5th Spirit Level
-Reduced Bomberman base mana cost
-Increased Sammoner base mana cost slightly
-Reduced Executor base mana cost slightly
-Increased Curse base duration time
* Writing from memory here, so some details might be a bit different. Some dramatization might have also been included.
** Yes, the game was playtested to hell and back and Great Old One showed up EVERY SINGLE TIME.