Wow, this game really deserves to be forgotten or something. I mean, yeah it was slashable for small doses. But there's very little driving me onward, I burned through Torchlight content with more zeal than I did in DS3. And that's just terrible, because DSIII had writers attempting to enhance the lore, but failed to grab any attention from the player.
I'll try to be kind but really, I didn't feel like I got my money worth. It was very, very bland.
People complain of cameras and controls, I accept it, adapted to it, and have no complaint for the rest of 80% length it offered me. Which was 8 hours. I worked longer hours in two days than finishing a DSIII session.
And re-playability is very, very poor.
I had choices, yes. But I didn't feel rewarded nor punished when carrying it out. Worse still, people who chose to be cruel weren't even rewarded with a graphical depiction of the outcome.
Seriously, a black screen? Am I playing a PG13 game? OK, maybe I'm immature for wanting bloody pixels, but man, I wasn't asking for exploding bodies or rape. There's no satisfaction in carrying out the execution of villains if none is depicted.
A black screen with post-game narrated slide-shows isn't sufficient. There's a reason why Fallout was blasted for its lackluster combat yet praised for its death animations.
Imagine getting a black screen when you execute Gizmo in Junktown. Or shooting the Vault Overseer at the finale? It made no fucking sense. Even Mask of the Betrayer had memorable scenes. So why not Dungeon Siege III? It's an action game for fuck sake, stop pretending otherwise.
I'm very sad for Obsidian's choice of IP. Hack and slash isn't their forte, and it shows. Let's hope they're wiser from this and don't attempt another hack and slash.