Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review [Quickie Nr. 002]: Jools and Dungeon Siege III

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Crooked Bee said:
So you're telling me I can't expect to read a competent review of DS3 until I write one? Riight.
The usual reviewers don't seem interested in writing one, or even getting the game in the first place. Of course not writing a review and just sticking to complaining about the efforts of others is also a viable approach.

Crooked Bee said:
I'm flattered though. :P
Your 2400AD review was p. good.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,693
I'd write a review, but I don't consider DS3 a RPG and it wouldn't make sense reviewing a non-RPG for a RPG site. I'd write one for a BEUCodex. But still no need since this is the best two-sentence review.

Shannow said:
Controls are pure shit. An insult to any PC gamer. No key-remapping. The game was not only made for consoles, they let the intern do the porting.
Fixed by a patch. I was slightly wrong before, it was released a little over two weeks later.
He there finds letters from his mentor adressed to him strewn accross various rooms in the burning mansion...really.
I took some really small screenshots just to address this:
2rp4jrq.jpg

28wpl4p.jpg

2ugfd09.jpg


Do those look like they're addressed specifically to you as opposed to just being journal entries by various people?
He then proceeds to cut through the assassins that killed 40 would-be heroes mere minutes previously...really.
Odo tells you that most of them had never handled a weapon in their life and the Lescanzi had the advantage of surprise.

Never listen to the critcism of people who admit to playing it longer than 15 minutes. Their taste is obviously so bad that their opinions are worthless.
Likewise I'd say never listen to the bitter rants of angry Dungeon Siege fanboys who've admitted they actually liked how it could play itself. Death to passive gaming. :M
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Roguey said:
Odo tells you that most of them had never handled a weapon in their life and the Lescanzi had the advantage of surprise.

Short correction. He tells you that most of them had basically no actual battle experience before. Its still viable of course since we can assume the Lescanzi actually fought multiple times before.

As for your hero party

Anjali = Was always close to Odo and trained by him personally
Lucas/Katarina = Both had extensive training and grew up in foster families
Reinhart = Genius Mage FTW

We can assume on all three occassions that they got battle experience somewhere during their life.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Satan said:
Yep. I'm sure a lot of people will post reviews (meaning 2 at best, of which one will be a shitty troll attempt)

Like the one we got from Jools? Yeah, we're already there even without any motivation, so let's keep staying there.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Wow, this game really deserves to be forgotten or something. I mean, yeah it was slashable for small doses. But there's very little driving me onward, I burned through Torchlight content with more zeal than I did in DS3. And that's just terrible, because DSIII had writers attempting to enhance the lore, but failed to grab any attention from the player.

I'll try to be kind but really, I didn't feel like I got my money worth. It was very, very bland.

People complain of cameras and controls, I accept it, adapted to it, and have no complaint for the rest of 80% length it offered me. Which was 8 hours. I worked longer hours in two days than finishing a DSIII session.

And re-playability is very, very poor.

I had choices, yes. But I didn't feel rewarded nor punished when carrying it out. Worse still, people who chose to be cruel weren't even rewarded with a graphical depiction of the outcome.

Seriously, a black screen? Am I playing a PG13 game? OK, maybe I'm immature for wanting bloody pixels, but man, I wasn't asking for exploding bodies or rape. There's no satisfaction in carrying out the execution of villains if none is depicted.

A black screen with post-game narrated slide-shows isn't sufficient. There's a reason why Fallout was blasted for its lackluster combat yet praised for its death animations.

Imagine getting a black screen when you execute Gizmo in Junktown. Or shooting the Vault Overseer at the finale? It made no fucking sense. Even Mask of the Betrayer had memorable scenes. So why not Dungeon Siege III? It's an action game for fuck sake, stop pretending otherwise.

I'm very sad for Obsidian's choice of IP. Hack and slash isn't their forte, and it shows. Let's hope they're wiser from this and don't attempt another hack and slash.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom