The adrenaline comes from the fact you can die with a single shot, or short burst. You know, just like in classic R6.besides, if it pumps adrenaline in veins it's not a "tactical" shooter.
I preferred it then. Now every map looks the same as each other.It was even better, many maps were unbalanced and had huge windows or kill zones like old house, presidential plane, old hereford, plus fuze could always cluster charge entire room, someone was bound to spawnpeek you or run out
it was shit for competetive but it did give adrenaline because not everyone knew about cheesy strats or meta
Noticed by Gamespot, Osa's in-game bio mentions that she "found herself isolated [at the University of Zagreb] due to her unorthodox approach and others' attitudes towards her transition".
Ubisoft then confirmed that this 'transition' is indeed confirming Osa to be transgender, saying "the decision to create a transgender character was made early on, as part of our initiative to have an inclusive roster of Operators. The consultants, all of whom are trans people, wanted to make sure that Osa was presented as authentically and organically as possible. She was written by a queer person and she is voiced by a trans woman – and while her identity is certainly influenced by her gender, who she is in the Siege universe is centered on her talents, her influence on Nighthaven, and her close friendship to Kali."
While I question the claim that the decision to create a transgender character was made "early on", as she is part of the third content update in the game's sixth year, I still think this is a pretty cool inclusion. Siege still has a massive player base that want to be represented in-game, and the cast already covers a wide range of sexualities, ethnicities and backgrounds – gender should simply be another part of that.
It is also great that transgender people have actively contributed to the character, especially in front-facing roles such as writing and voice acting. Does it do much to challenge the entire Tom Clancy franchise's sometimes offputtingly pro-military, pro-authority slant? Not really. But it is cool nonetheless.
Osa is a new attacker operator introduced with Crystal Guard. Paradoxically for an attacker, Osa's primary gadget is a deployable bulletproof window. While that sounds very defensive, its purpose is more to plug up lines of sight made by the defence while the attack pushes forward, rather than hanging back and building chokepoints as, say, Mira would.
So the game is getting its first Croatian operator, who is incidentally also the first tranny in the roster, lmao.
https://www.forbes.com/sites/joepar...ntroduces-osa-its-first-transgender-operator/
Noticed by Gamespot, Osa's in-game bio mentions that she "found herself isolated [at the University of Zagreb] due to her unorthodox approach and others' attitudes towards her transition".
Ubisoft then confirmed that this 'transition' is indeed confirming Osa to be transgender, saying "the decision to create a transgender character was made early on, as part of our initiative to have an inclusive roster of Operators. The consultants, all of whom are trans people, wanted to make sure that Osa was presented as authentically and organically as possible. She was written by a queer person and she is voiced by a trans woman – and while her identity is certainly influenced by her gender, who she is in the Siege universe is centered on her talents, her influence on Nighthaven, and her close friendship to Kali."
While I question the claim that the decision to create a transgender character was made "early on", as she is part of the third content update in the game's sixth year, I still think this is a pretty cool inclusion. Siege still has a massive player base that want to be represented in-game, and the cast already covers a wide range of sexualities, ethnicities and backgrounds – gender should simply be another part of that.
It is also great that transgender people have actively contributed to the character, especially in front-facing roles such as writing and voice acting. Does it do much to challenge the entire Tom Clancy franchise's sometimes offputtingly pro-military, pro-authority slant? Not really. But it is cool nonetheless.
Osa is a new attacker operator introduced with Crystal Guard. Paradoxically for an attacker, Osa's primary gadget is a deployable bulletproof window. While that sounds very defensive, its purpose is more to plug up lines of sight made by the defence while the attack pushes forward, rather than hanging back and building chokepoints as, say, Mira would.
You sound contradictory here. "The game is the best it ever was" ... "but the maps and weapons are the same for years and new operators abilities are shit".I know I'm alone here, but I think the game current status is one of the best it ever had. I' ve playing it again recently and I'm having more fun and less frustration than before. The new ping system is great and along with IQ's rework is actually viable to play her in solos and give fast info to your teammates. Some reworks are nice as well, and the last new operators are interesting and more balanced than previous ones (Thunderbird VS Melusi, the last one was a pain in the ass when released with her poor thought gadget). The only thing I'm not liking is that a lot of the maps are losing their appeal, they are being reworked to be "competitive" viable but they are becoming more generic and sterile as a result. Also they stopped adding new weapons, they are reusing the current weapons for most of the new operators from the last two years.
One thing I've noticed is that I see far fewer of the more recent (well, from the past 2 years+) operators, in quick play at least. Of course, they're more expensive, but I might see one, maybe two of the last dozen operators in a game. Are they badly balanced, not fun, or is this some sort of silent protest? I may be overthinking it.