Puukko
Arcane
Started Final Fantasy VIII with a number of mods, most importantly the Ragnarok difficulty mod:
http://forums.qhimm.com/index.php?topic=18404.0
My previous FF experience was likewise with a difficulty mod, namely Struggle for freedom for FFXII, which I greatly enjoyed, so I immediately installed this as it had good reviews. I've found myself liking fan made difficulty mods in general, millions of people playing a game over two decades does tend to result in accurate assessments of a game's shortcomings, especially on the difficulty and balance front.
And yes, it is indeed difficult. The very first enemies immediately deal status ailments at a pretty high rate, and Ifrit required very good execution - couldn't afford one bad turn. Some combinations of random enemies are very scary, these double elite soldiers in particular. The communication tower boss took me a good half dozen tries as well (and it doesn't let you skip FMVs...) though it did devolve into GF spam as otherwise I'd end up in a downward spiral of rezzing, getting silence/sleep status and not getting any damage in. Supposedly some recent patch buffed GFs and auto attacks in the late game, though. I hear magic in the base game was weak, and it got buffed.
I'm playing the 2013 version which has a number of issues. Alt tab causes it to freak out, it doesn't detect reconnected controllers in game, there's no button prompts by default, just B1/B2/etc which is bizarre. In game sound volume doesn't seem to do anything. And I hear the 2019 "remake" was a dud - I wonder if it manages to be worse than this...
http://forums.qhimm.com/index.php?topic=18404.0
My previous FF experience was likewise with a difficulty mod, namely Struggle for freedom for FFXII, which I greatly enjoyed, so I immediately installed this as it had good reviews. I've found myself liking fan made difficulty mods in general, millions of people playing a game over two decades does tend to result in accurate assessments of a game's shortcomings, especially on the difficulty and balance front.
And yes, it is indeed difficult. The very first enemies immediately deal status ailments at a pretty high rate, and Ifrit required very good execution - couldn't afford one bad turn. Some combinations of random enemies are very scary, these double elite soldiers in particular. The communication tower boss took me a good half dozen tries as well (and it doesn't let you skip FMVs...) though it did devolve into GF spam as otherwise I'd end up in a downward spiral of rezzing, getting silence/sleep status and not getting any damage in. Supposedly some recent patch buffed GFs and auto attacks in the late game, though. I hear magic in the base game was weak, and it got buffed.
I'm playing the 2013 version which has a number of issues. Alt tab causes it to freak out, it doesn't detect reconnected controllers in game, there's no button prompts by default, just B1/B2/etc which is bizarre. In game sound volume doesn't seem to do anything. And I hear the 2019 "remake" was a dud - I wonder if it manages to be worse than this...
Last edited: