The Walkin' Dude said:. He probably goes around saying that Earth is flat just to get attention.
http://theflatearthsociety.org/forum/in ... ic=11211.0
The Walkin' Dude said:. He probably goes around saying that Earth is flat just to get attention.
Nog Robbin said:I think the expectation of many CODEX members for an RPG is a game in which there is more to it (paths through it) than just killing things with ever more impressive weapons and more impressive clothing/armour.
The_Pope said:I can't understand why anyone would play an RPG for combat alone. FPSs do it better in every way. Thats why I want RPGs to have Choice & Consequence, original setting, interesting characters, good dialogue and the like.
When I just want senseless violence, I'll minigun strogg. Not roll dice at foozles.
So, you are saying that there is no difference between an interesting & original setting and a generic & bland setting?jplestat said:None of that changes the fact that Fallout and PS:T are good games, no more no less. The environment does not make it better.
How do you role-play in a game without dialogue choices and multiple path? The only difference would be the manner in which you slay monsters, which makes you an "action RPG" fan. We are all very happy for you, of course, but keep in mind that there is more to RPGs than action.Nor does "dialogue choices" or multiple paths necessarily make an RPG a better game.
In my extremely narrow view of FPSs I also think that being able to kill monsters is of the utmost importance, but that's probably the elitism in me talking.In your extremely narrow view of CRPGs you may personally think that is of the utmost imprortance, but I do not think that they are a critical elelemnt.
So, what are your 5-10 top RPGs and why?For me, PS:T was interesting for a while, but then it just seemed too dull once you were into it a while. I certainly liked it, and agree it is a good game, but nowhere near my top.
Have you seen our top 10 RPGs list? The Bloodlines review? My Gothic 3 review?RPGCODEX is interesting because most of the people here, such as yourself, have such specific and narrow opinions of RPGS and are so extreme in your views.
Unlike your thoughtful posts, of course.It does make for some good amusement, but in the end you guys say the same things over and over and over and there is really no substance behind what you say either.
My point was that you shouldn't expect a perfect knowledge of the surroundings from your character, unless the game takes place in one town and never takes you anywhere. I underlined the part that I replied to.RGE said:How does that not qualify as a "Stranger in a Strange Land" scenario? You're (secretly) playing as a Superstar (not a "stranger") in a Strange Land?Vault Dweller said:Not necessarily. In many cases the lack of this knowledge is understandable. Let's assume that you are an American, and I'll send you on a quest to Iran. How knowledgeable about your surroundings would you expect to be? Or the Soviet Russia?Atrachasis said:If you drop the PC into an exotic world, you have to explain the gap between the knowledge that the character is supposed to have of his surroundings, and the lack thereof on the part of the player. This often tends to lead to either a "Stranger in a Strange Land" scenario (that is one thing that Morrowind actually pulled off decently), or the amnesia one, which is itself a tired old clichee.
IV Flavia said:This thread is pointless. Why the hell do devs today need to make any original fantasy settings when players can make up their own(apocryphal) backstories and fanfic with characters that look like FF concept art and My Chemical Romance rejects? This isn't Soviet Russia, teh game doesn't have to roleplay you.
Shoelip said:IV Flavia said:This thread is pointless. Why the hell do devs today need to make any original fantasy settings when players can make up their own(apocryphal) backstories and fanfic with characters that look like FF concept art and My Chemical Romance rejects? This isn't Soviet Russia, teh game doesn't have to roleplay you.
I'm not sure I understand. Are you saying that developers shouldn't make creative or original games because players can right fan fiction? I'm sorry but I fail to see the connection.
Or was that just over disguised sarcasm?
RK47 said:Toss him into a world where he could choose side and move up rank within faction etc. I don't see why it can't make the fantasy genre more interesting. Assasination, leading a raid, diplomacy, stealing artifacts, there are just plenty of shit devs could implement to make power play more interesting.
Naked Ninja said:I say hang the guys who want to "do away with magic". Screw that, thats the main reason I like fantasy settings. Otherwise, why play in a fantasy setting, why not just play in a real world setting? Thats like playing in a Super Hero setting and not letting the player be an actual super hero, or a sci-fi setting where the player isn't allowed any sci-fi weapons or gadgets. Lame-o.
Naked Ninja said:A setting where magic is all but unstoppable and most people can't do it just opens too many questions of balance and believability. In such a system, if mages aren't controlling everything, I have to wonder "why not"? Often, there is a stupid cop-out answer, like Gandalf and the wizards aren't allowed to use their god-like powers to interfere in the affairs of the mortals, blah blah sneer.
You're kind of overlooking the possibility of magic being present (and rare) and NOT being uber powerful. What's wrong with having magic be a very subtle force that is manipulated through rituals and meditation and all that crap. Slowly influencing, but never anything as abrupt as raining down fires from the heavens. These "mages" if you will, would be just as mortal as everyone else and if you encounter one in combat, there's a good chance he won't put up much of a fight.