Sol Invictus
Erudite
Tags: BioWare
<a href="http://www.gamespy.com">GameSpy</a> has taken the <a href="http://pc.gamespy.com/pc/neverwinter-nights/527198p1.html?fromint=1">opportunity to speak to</a> one of <a href="http://www.bioware.com">Bioware's</a> founders and joint-CEO, Dr. Ray Muzyka on the subject of our favorite RPG development house, the aforementioned BioWare, gleaming insights on the goings-on in the company as well as its future ventures. Here's a taste:
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<blockquote><b>GameSpy: Grand Theft Auto made open-ended gaming hip. KotOR made it really trendy to have good/evil branches in games. What do you think the next big trend in gaming will be?</b>
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Ray Muzyka: I think there's a lot of effort being placed on story. More than that, it's really creating the virtual actors -- having the right facial animations and having great voice actors. These things help bring characters to life and really help progress storytelling in games. </blockquote>
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Insert <i>zing</i> about 'more interesting gameplay and story-defining choices' here.
<a href="http://www.gamespy.com">GameSpy</a> has taken the <a href="http://pc.gamespy.com/pc/neverwinter-nights/527198p1.html?fromint=1">opportunity to speak to</a> one of <a href="http://www.bioware.com">Bioware's</a> founders and joint-CEO, Dr. Ray Muzyka on the subject of our favorite RPG development house, the aforementioned BioWare, gleaming insights on the goings-on in the company as well as its future ventures. Here's a taste:
<br>
<blockquote><b>GameSpy: Grand Theft Auto made open-ended gaming hip. KotOR made it really trendy to have good/evil branches in games. What do you think the next big trend in gaming will be?</b>
<br>
<br>
Ray Muzyka: I think there's a lot of effort being placed on story. More than that, it's really creating the virtual actors -- having the right facial animations and having great voice actors. These things help bring characters to life and really help progress storytelling in games. </blockquote>
<br>
Insert <i>zing</i> about 'more interesting gameplay and story-defining choices' here.